fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2 years ago
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2 years ago
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2 years ago
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2 years ago
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2 years ago
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2 years ago
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2 years ago
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2 years ago
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2 years ago
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2 years ago
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2 years ago
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2 years ago
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2 years ago
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2 years ago
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2 years ago
Alibek Omarov
6282acc825
engine: client: simplify drawing loading or paused bar, fix position with hud_scale active
2 years ago
Alibek Omarov
39fd30a472
engine: client: fix HUD font loading
2 years ago
Alibek Omarov
279e391949
engine: sound: allow mouth move for CHAN_STREAM
2 years ago
Alibek Omarov
327372e253
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2 years ago
Alibek Omarov
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2 years ago
Alibek Omarov
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2 years ago
Alibek Omarov
16b162f7bb
engine: vid: position window in center by default
2 years ago
Alibek Omarov
500ca54550
Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included"
...
This reverts commit a6475f530b
.
2 years ago
Alibek Omarov
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2 years ago
Alibek Omarov
fbedbdca7d
engine: client: fix fullscreen reapplied on window resize
2 years ago
Alibek Omarov
6232e288e1
engine: client: fool proof R_SaveVideoMode
2 years ago
Alibek Omarov
a6475f530b
engine: get rid of MSG_BigShort, use htons instead, since network headers are always included
2 years ago
Alibek Omarov
de84df99f3
engine: fix functions returning void returning void value
2 years ago
Alibek Omarov
6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2 years ago
Alibek Omarov
acd86ce490
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
2 years ago
Alibek Omarov
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2 years ago
Alibek Omarov
40ba0238f8
engine: client: cosmetic changes in pmove code
2 years ago
Alibek Omarov
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2 years ago
Alibek Omarov
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2 years ago
Alibek Omarov
787d3bc5dd
engine: share playermove ClearPhysEnts function
2 years ago
Alibek Omarov
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2 years ago
Alibek Omarov
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2 years ago
Alibek Omarov
4cb109abe0
engine: make playermove funcs truly shared between client and server
2 years ago
Alibek Omarov
a4865fd2fc
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
2 years ago
Alibek Omarov
c1287b3950
engine: client: speed up reconnect for legacy servers
2 years ago
Alibek Omarov
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2 years ago
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2 years ago
Alibek Omarov
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2 years ago
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2 years ago
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2 years ago
Alibek Omarov
a3ef6c955c
engine: don't double register rcon_password cvar
2 years ago
Alibek Omarov
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2 years ago
Alibek Omarov
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2 years ago