575 Commits (f782d444a84c27ed4a5f81c313cc5b67a7801529)

Author SHA1 Message Date
fgsfds b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
fgsfds d944301a60 engine: client: add barebones gamepad controls to input fields 2 years ago
Alibek Omarov f910f4896c engine: client: font: finally add support for tab character in engine 2 years ago
Alibek Omarov 6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
Alibek Omarov c0fa91bec9 engine: client: consolidate client and menu scissor functions 2 years ago
Alibek Omarov ba6dd3c751 engine: client: font: fix another inverted check 2 years ago
Alibek Omarov fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2 years ago
Alibek Omarov 2225915702 engine: client: font: fix CL_DrawStringLen 2 years ago
Alibek Omarov d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2 years ago
Alibek Omarov bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2 years ago
Alibek Omarov e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2 years ago
Alibek Omarov a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2 years ago
Alibek Omarov 77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
Alibek Omarov d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2 years ago
Alibek Omarov d5fe491c14 engine: client: add a little auto-disconnect message in case of server timeout 2 years ago
Alibek Omarov 92138428c5 engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch) 2 years ago
Alibek Omarov d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
Alibek Omarov 6282acc825 engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2 years ago
Alibek Omarov 39fd30a472 engine: client: fix HUD font loading 2 years ago
Alibek Omarov 279e391949 engine: sound: allow mouth move for CHAN_STREAM 2 years ago
Alibek Omarov 327372e253 engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
Alibek Omarov 84c14b32ec engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2 years ago
Alibek Omarov c481e52558 engine: client: consolidate variable and quake fixed width font loading functions 2 years ago
Alibek Omarov 16b162f7bb engine: vid: position window in center by default 2 years ago
Alibek Omarov 500ca54550 Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included" 2 years ago
Alibek Omarov 5313dc9475 engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2 years ago
Alibek Omarov fbedbdca7d
engine: client: fix fullscreen reapplied on window resize 2 years ago
Alibek Omarov 6232e288e1 engine: client: fool proof R_SaveVideoMode 2 years ago
Alibek Omarov a6475f530b engine: get rid of MSG_BigShort, use htons instead, since network headers are always included 2 years ago
Alibek Omarov de84df99f3 engine: fix functions returning void returning void value 2 years ago
Alibek Omarov 6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
Alibek Omarov acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2 years ago
Alibek Omarov 9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2 years ago
Alibek Omarov 40ba0238f8 engine: client: cosmetic changes in pmove code 2 years ago
Alibek Omarov 4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2 years ago
Alibek Omarov 2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2 years ago
Alibek Omarov c1287b3950 engine: client: speed up reconnect for legacy servers 2 years ago
Alibek Omarov eb7eb4acbc engine: client: cl_scrn: minor refactoring 2 years ago
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2 years ago
Alibek Omarov 52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2 years ago
Andrey Akhmichin f4fb8b4ac2 engine: client: simplify strings operation. 2 years ago
Andrey Akhmichin 0d5cd89144 engine: client: Fix access to uninitialized variable. 2 years ago
Alibek Omarov a3ef6c955c engine: don't double register rcon_password cvar 2 years ago
Alibek Omarov 9e54ddfd55 engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
Alibek Omarov fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago