..
avi
Trim all trailing whitespace
4 years ago
vgui
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2 years ago
cl_cmds.c
client: add waveplaylen console command like in GoldSrc
4 years ago
cl_custom.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2 years ago
cl_debug.c
engine: remove duplicate svc_strings definition
2 years ago
cl_demo.c
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2 years ago
cl_efrag.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2 years ago
cl_efx.c
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2 years ago
cl_events.c
engine: client: fix array overruns
2 years ago
cl_font.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_frame.c
engine: client: enable interpolation of local player angles
2 years ago
cl_game.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_gameui.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_main.c
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago
cl_mobile.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_netgraph.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_parse.c
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2 years ago
cl_pmove.c
engine: fix functions returning void returning void value
2 years ago
cl_qparse.c
engine: minimize SetCursorType calls count
2 years ago
cl_remap.c
ref_api: fix remap info allocation ( fixes #200 )
4 years ago
cl_render.c
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
cl_scrn.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_securedstub.c
engine: client: securedstub: cosmetic changes
2 years ago
cl_tent.c
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2 years ago
cl_tent.h
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
6 years ago
cl_video.c
engine: client: Fix access to uninitialized variable.
2 years ago
cl_view.c
engine: update voice
2 years ago
client.h
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
console.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
in_joy.c
engine: fix functions returning void returning void value
2 years ago
in_touch.c
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2 years ago
input.c
engine: client: always toggle mouse on when in console, menu or typing chat message
2 years ago
input.h
engine: minimize SetCursorType calls count
2 years ago
keys.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
mod_dbghulls.c
engine: use GCC provided offsetof implementation
3 years ago
ref_common.c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2 years ago
ref_common.h
engine: fix various warnings
4 years ago
s_dsp.c
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2 years ago
s_load.c
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2 years ago
s_main.c
engine: added audio backend print to s_info command
2 years ago
s_mix.c
engine: sound: allow mouth move for CHAN_STREAM
2 years ago
s_mouth.c
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2 years ago
s_stream.c
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
s_utils.c
Trim all trailing whitespace
4 years ago
s_vox.c
engine: various const qualifier fixes
2 years ago
sound.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
titles.c
Trim all trailing whitespace
4 years ago
vid_common.c
engine: vid: position window in center by default
2 years ago
vid_common.h
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
voice.c
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
voice.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
vox.h
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
3 years ago