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Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
..
avi
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vgui
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2 years ago
cl_cmds.c
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cl_custom.c
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cl_debug.c
engine: remove duplicate svc_strings definition
2 years ago
cl_demo.c
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2 years ago
cl_efrag.c
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cl_efx.c
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2 years ago
cl_events.c
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cl_font.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_frame.c
engine: client: enable interpolation of local player angles
2 years ago
cl_game.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_gameui.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_main.c
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago
cl_mobile.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_netgraph.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_parse.c
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2 years ago
cl_pmove.c
engine: fix functions returning void returning void value
2 years ago
cl_qparse.c
engine: minimize SetCursorType calls count
2 years ago
cl_remap.c
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cl_render.c
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
cl_scrn.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
cl_securedstub.c
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cl_tent.c
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2 years ago
cl_tent.h
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cl_video.c
engine: client: Fix access to uninitialized variable.
2 years ago
cl_view.c
engine: update voice
2 years ago
client.h
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
console.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
in_joy.c
engine: fix functions returning void returning void value
2 years ago
in_touch.c
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2 years ago
input.c
engine: client: always toggle mouse on when in console, menu or typing chat message
2 years ago
input.h
engine: minimize SetCursorType calls count
2 years ago
keys.c
engine: client: introduce bare-bones font manager and text drawing manager
2 years ago
mod_dbghulls.c
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ref_common.c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2 years ago
ref_common.h
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s_dsp.c
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s_load.c
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2 years ago
s_main.c
engine: added audio backend print to s_info command
2 years ago
s_mix.c
engine: sound: allow mouth move for CHAN_STREAM
2 years ago
s_mouth.c
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
2 years ago
s_stream.c
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s_utils.c
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s_vox.c
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sound.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
titles.c
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vid_common.c
engine: vid: position window in center by default
2 years ago
vid_common.h
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
voice.c
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
voice.h
engine: client: voice: new version, move to Opus Custom codec
2 years ago
vox.h
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