.. |
avi
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Trim all trailing whitespace
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4 years ago |
vgui
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engine: client: vgui: fix vgui viewport height being limited at 480 pixels
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2 years ago |
cl_cmds.c
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client: add waveplaylen console command like in GoldSrc
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4 years ago |
cl_custom.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
cl_debug.c
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engine: remove duplicate svc_strings definition
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2 years ago |
cl_demo.c
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engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
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2 years ago |
cl_efrag.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
cl_efx.c
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engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
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2 years ago |
cl_events.c
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engine: client: fix array overruns
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3 years ago |
cl_font.c
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2 years ago |
cl_frame.c
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engine: client: enable interpolation of local player angles
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2 years ago |
cl_game.c
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engine: client: consolidate client and menu scissor functions
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2 years ago |
cl_gameui.c
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engine: client: consolidate client and menu scissor functions
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2 years ago |
cl_main.c
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engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
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2 years ago |
cl_mobile.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2 years ago |
cl_netgraph.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2 years ago |
cl_parse.c
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engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
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2 years ago |
cl_pmove.c
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engine: fix functions returning void returning void value
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2 years ago |
cl_qparse.c
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engine: minimize SetCursorType calls count
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2 years ago |
cl_remap.c
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ref_api: fix remap info allocation (fixes #200)
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4 years ago |
cl_render.c
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engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
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2 years ago |
cl_scrn.c
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2 years ago |
cl_securedstub.c
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engine: client: securedstub: cosmetic changes
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3 years ago |
cl_tent.c
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engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
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2 years ago |
cl_tent.h
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
cl_video.c
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engine: client: Fix access to uninitialized variable.
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2 years ago |
cl_view.c
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engine: update voice
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2 years ago |
client.h
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engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
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2 years ago |
console.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2 years ago |
in_joy.c
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engine: fix functions returning void returning void value
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2 years ago |
in_touch.c
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engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
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2 years ago |
input.c
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engine: client: always toggle mouse on when in console, menu or typing chat message
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2 years ago |
input.h
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engine: minimize SetCursorType calls count
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2 years ago |
keys.c
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engine: client: introduce bare-bones font manager and text drawing manager
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2 years ago |
mod_dbghulls.c
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engine: use GCC provided offsetof implementation
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3 years ago |
ref_common.c
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engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
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2 years ago |
ref_common.h
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engine: fix various warnings
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4 years ago |
s_dsp.c
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engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
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3 years ago |
s_load.c
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engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
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2 years ago |
s_main.c
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engine: added audio backend print to s_info command
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2 years ago |
s_mix.c
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engine: sound: allow mouth move for CHAN_STREAM
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2 years ago |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2 years ago |
s_stream.c
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client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
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4 years ago |
s_utils.c
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Trim all trailing whitespace
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4 years ago |
s_vox.c
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engine: various const qualifier fixes
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3 years ago |
sound.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
titles.c
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Trim all trailing whitespace
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4 years ago |
vid_common.c
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engine: vid: position window in center by default
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2 years ago |
vid_common.h
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engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
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2 years ago |
voice.c
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engine: client: voice: fix crackling voice file input on low FPS
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2 years ago |
voice.h
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engine: client: voice: new version, move to Opus Custom codec
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2 years ago |
vox.h
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engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
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3 years ago |