Xash3D FWGS engine.
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Alibek Omarov d7af50ea6c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
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avi
vgui engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
cl_cmds.c
cl_custom.c
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
cl_events.c
cl_frame.c engine: client: enable interpolation of local player angles 2 years ago
cl_game.c engine: client: simplify drawing loading or paused bar, fix position with hud_scale active 2 years ago
cl_gameui.c engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2 years ago
cl_main.c Revert "engine: get rid of MSG_BigShort, use htons instead, since network headers are always included" 2 years ago
cl_mobile.c
cl_netgraph.c engine: client: netgraph: fix few global-buffer-overflow errors 2 years ago
cl_parse.c engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code 2 years ago
cl_pmove.c engine: fix functions returning void returning void value 2 years ago
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
cl_scrn.c engine: client: fix HUD font loading 2 years ago
cl_securedstub.c
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c engine: update voice 2 years ago
client.h engine: client: fix filtering errors by adjusting texcoords by half of a pixel 2 years ago
console.c engine: client: consolidate variable and quake fixed width font loading functions 2 years ago
in_joy.c engine: fix functions returning void returning void value 2 years ago
in_touch.c engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c engine: client: touch: generalise touch emulation code 2 years ago
mod_dbghulls.c
ref_common.c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
ref_common.h
s_dsp.c
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
s_main.c engine: added audio backend print to s_info command 2 years ago
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2 years ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c
s_utils.c
s_vox.c
sound.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
titles.c
vid_common.c engine: vid: position window in center by default 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
vox.h