Alibek Omarov
3ccbc7a28c
engine: client: ref_common: r_refdll is not a VIDRESTART cvar
2 years ago
Alibek Omarov
ec355a83d1
engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead
2 years ago
Alibek Omarov
dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2 years ago
Alibek Omarov
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2 years ago
Alibek Omarov
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2 years ago
Alibek Omarov
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2 years ago
Alibek Omarov
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2 years ago
Alibek Omarov
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2 years ago
Alibek Omarov
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2 years ago
Alibek Omarov
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2 years ago
Alibek Omarov
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2 years ago
Alibek Omarov
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2 years ago
Alibek Omarov
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2 years ago
fgsfds
5c56b51044
engine: client: don't pop up OSK during loading screens on the PSVita either
2 years ago
fgsfds
7424b29e56
engine: initial psvita build support
2 years ago
Alibek Omarov
7e9d46689c
engine: client: fix multiline CenterPrint
2 years ago
Alibek Omarov
b6347d17c9
engine: client: sound: don't print sound/ twice in soundlist command
2 years ago
Alibek Omarov
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2 years ago
Alibek Omarov
58e95c7d6f
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
2 years ago
Alibek Omarov
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2 years ago
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
Alibek Omarov
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2 years ago
Alibek Omarov
f42a174482
engine: client: empty current map name in CL_ClearState
2 years ago
Alibek Omarov
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2 years ago
Alibek Omarov
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2 years ago
Alibek Omarov
fccf044976
engine: initialize network buffers used on player connect and after
2 years ago
Alibek Omarov
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2 years ago
Alibek Omarov
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2 years ago
Alibek Omarov
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2 years ago
Alibek Omarov
05016f8639
engine: vgui: add EnableTextInput to the API
2 years ago
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2 years ago
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2 years ago
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2 years ago
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2 years ago
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2 years ago
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2 years ago
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2 years ago
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2 years ago
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2 years ago
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2 years ago
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2 years ago
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2 years ago
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2 years ago
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2 years ago
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2 years ago
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago
Alibek Omarov
d5fe491c14
engine: client: add a little auto-disconnect message in case of server timeout
2 years ago
Alibek Omarov
92138428c5
engine: touch: don't emulate touch and mouse through SDL2 (taken from @Velaron branch)
2 years ago
Alibek Omarov
d7af50ea6c
engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway
2 years ago