|
|
|
@ -2582,7 +2582,10 @@ static const char *pfnGetLevelName( void )
@@ -2582,7 +2582,10 @@ static const char *pfnGetLevelName( void )
|
|
|
|
|
{ |
|
|
|
|
static char mapname[64]; |
|
|
|
|
|
|
|
|
|
if( cls.state >= ca_connected ) |
|
|
|
|
// a1ba: don't return maps/.bsp if no map is loaded yet
|
|
|
|
|
// in GoldSrc this is handled by cl.levelname field but we don't have it
|
|
|
|
|
// so emulate this behavior here
|
|
|
|
|
if( cls.state >= ca_connected && COM_CheckStringEmpty( clgame.mapname )) |
|
|
|
|
Q_snprintf( mapname, sizeof( mapname ), "maps/%s.bsp", clgame.mapname ); |
|
|
|
|
else mapname[0] = '\0'; // not in game
|
|
|
|
|
|
|
|
|
|