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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-17 18:40:02 +00:00
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
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a81fa84321
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9690fe9334
@ -590,7 +590,11 @@ static void CL_InitTitles( const char *filename )
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// initialize text messages (game_text)
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for( i = 0; i < MAX_TEXTCHANNELS; i++ )
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{
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cl_textmessage[i].pName = _copystring( clgame.mempool, va( TEXT_MSGNAME, i ), __FILE__, __LINE__ );
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char name[MAX_VA_STRING];
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Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
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cl_textmessage[i].pName = _copystring( clgame.mempool, name, __FILE__, __LINE__ );
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cl_textmessage[i].pMessage = cl_textbuffer[i];
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}
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@ -1852,7 +1856,11 @@ client_textmessage_t *CL_TextMessageGet( const char *pName )
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// first check internal messages
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for( i = 0; i < MAX_TEXTCHANNELS; i++ )
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{
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if( !Q_strcmp( pName, va( TEXT_MSGNAME, i )))
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char name[MAX_VA_STRING];
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Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
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if( !Q_strcmp( pName, name ))
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return cl_textmessage + i;
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}
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@ -2694,10 +2694,15 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
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for( i = 0; i < reslist.rescount; i++ )
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{
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char soundpath[MAX_VA_STRING];
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const char *path;
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if( reslist.restype[i] == t_sound )
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path = va( DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
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{
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Q_snprintf( soundpath, sizeof( soundpath ), DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
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path = soundpath;
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}
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else path = reslist.resnames[i];
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if( FS_FileExists( path, false ))
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@ -2929,7 +2929,9 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
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if( !pCust->nUserData1 )
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{
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int sprayTextureIndex;
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const char *decalname = va( "player%dlogo%d", playernum, customIndex );
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char decalname[MAX_VA_STRING];
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Q_snprintf( decalname, sizeof( decalname ), "player%dlogo%d", playernum, customIndex );
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sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname );
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if( sprayTextureIndex != 0 )
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{
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@ -1842,8 +1842,12 @@ void S_Music_f( void )
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for( i = 0; i < 2; i++ )
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{
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const char *intro_path = va( "media/%s.%s", intro, ext[i] );
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const char *main_path = va( "media/%s.%s", main, ext[i] );
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char intro_path[MAX_VA_STRING];
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char main_path[MAX_VA_STRING];
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char track_path[MAX_VA_STRING];
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Q_snprintf( intro_path, sizeof( intro_path ), "media/%s.%s", intro, ext[i] );
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Q_snprintf( main_path, sizeof( main_path ), "media/%s.%s", main, ext[i] );
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if( FS_FileExists( intro_path, false ) && FS_FileExists( main_path, false ))
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{
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@ -1851,7 +1855,10 @@ void S_Music_f( void )
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S_StartBackgroundTrack( intro, main, 0, false );
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break;
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}
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else if( FS_FileExists( va( "media/%s.%s", track, ext[i] ), false ))
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Q_snprintf( track_path, sizeof( track_path ), "media/%s.%s", track, ext[i] );
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if( FS_FileExists( track_path, false ))
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{
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// single non-looped theme
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S_StartBackgroundTrack( track, NULL, 0, false );
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