.. |
avi
|
Trim all trailing whitespace
|
4 years ago |
vgui
|
engine: vgui: add EnableTextInput to the API
|
2 years ago |
cl_cmds.c
|
client: add waveplaylen console command like in GoldSrc
|
4 years ago |
cl_custom.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
cl_debug.c
|
engine: remove duplicate svc_strings definition
|
2 years ago |
cl_demo.c
|
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
|
2 years ago |
cl_efrag.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
cl_efx.c
|
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
|
2 years ago |
cl_events.c
|
engine: client: fix array overruns
|
3 years ago |
cl_font.c
|
engine: client: font: finally add support for tab character in engine
|
2 years ago |
cl_frame.c
|
engine: client: enable interpolation of local player angles
|
2 years ago |
cl_game.c
|
engine: client: fix multiline CenterPrint
|
2 years ago |
cl_gameui.c
|
engine: client: consolidate client and menu scissor functions
|
2 years ago |
cl_main.c
|
engine: client: empty current map name in CL_ClearState
|
2 years ago |
cl_mobile.c
|
engine: client: introduce bare-bones font manager and text drawing manager
|
2 years ago |
cl_netgraph.c
|
engine: client: introduce bare-bones font manager and text drawing manager
|
2 years ago |
cl_parse.c
|
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
|
2 years ago |
cl_pmove.c
|
engine: fix functions returning void returning void value
|
2 years ago |
cl_qparse.c
|
engine: minimize SetCursorType calls count
|
2 years ago |
cl_remap.c
|
ref_api: fix remap info allocation (fixes #200)
|
4 years ago |
cl_render.c
|
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
|
2 years ago |
cl_scrn.c
|
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
|
2 years ago |
cl_securedstub.c
|
engine: client: securedstub: cosmetic changes
|
3 years ago |
cl_tent.c
|
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
|
2 years ago |
cl_tent.h
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
cl_video.c
|
engine: client: Fix access to uninitialized variable.
|
2 years ago |
cl_view.c
|
engine: update voice
|
2 years ago |
client.h
|
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
|
2 years ago |
console.c
|
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
|
2 years ago |
in_joy.c
|
engine: fix functions returning void returning void value
|
2 years ago |
in_touch.c
|
engine: initial psvita build support
|
2 years ago |
input.c
|
engine: client: always toggle mouse on when in console, menu or typing chat message
|
2 years ago |
input.h
|
engine: minimize SetCursorType calls count
|
2 years ago |
keys.c
|
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
|
2 years ago |
mod_dbghulls.c
|
engine: use GCC provided offsetof implementation
|
3 years ago |
ref_common.c
|
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
|
2 years ago |
ref_common.h
|
engine: fix various warnings
|
4 years ago |
s_dsp.c
|
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
|
3 years ago |
s_load.c
|
engine: client: sound: don't print sound/ twice in soundlist command
|
2 years ago |
s_main.c
|
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
|
2 years ago |
s_mix.c
|
engine: sound: allow mouth move for CHAN_STREAM
|
2 years ago |
s_mouth.c
|
engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
|
2 years ago |
s_stream.c
|
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
|
4 years ago |
s_utils.c
|
Trim all trailing whitespace
|
4 years ago |
s_vox.c
|
engine: various const qualifier fixes
|
3 years ago |
sound.h
|
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
|
2 years ago |
titles.c
|
Trim all trailing whitespace
|
4 years ago |
vid_common.c
|
engine: vid: position window in center by default
|
2 years ago |
vid_common.h
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
voice.c
|
engine: client: voice: fix crackling voice file input on low FPS
|
2 years ago |
voice.h
|
engine: client: voice: new version, move to Opus Custom codec
|
2 years ago |
vox.h
|
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
|
3 years ago |