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@ -857,6 +857,10 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
@@ -857,6 +857,10 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
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// wipe the client_t struct
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if( !cls.changelevel && !cls.changedemo ) |
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CL_ClearState (); |
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// Re-init hud video, especially if we changed game directories
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clgame.dllFuncs.pfnVidInit(); |
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cls.state = ca_connected; |
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// parse protocol version number
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@ -907,9 +911,6 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
@@ -907,9 +911,6 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
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if( clgame.maxModels > MAX_MODELS ) |
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Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS ); |
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// Re-init hud video, especially if we changed game directories
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clgame.dllFuncs.pfnVidInit(); |
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if( Con_FixedFont( )) |
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{ |
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// seperate the printfs so the server message can have a color
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