Xash3D FWGS engine.
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Alibek Omarov c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
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avi
vgui engine: vgui: add EnableTextInput to the API 2 years ago
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_font.c engine: client: font: finally add support for tab character in engine 2 years ago
cl_frame.c
cl_game.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_gameui.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_main.c engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2 years ago
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_parse.c
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
cl_securedstub.c
cl_tent.c
cl_tent.h
cl_video.c
cl_view.c
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
console.c engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2 years ago
in_joy.c
in_touch.c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
input.c
input.h
keys.c engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
mod_dbghulls.c
ref_common.c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
ref_common.h
s_dsp.c
s_load.c
s_main.c
s_mix.c
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
voice.c
voice.h
vox.h