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engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
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@ -1727,14 +1727,12 @@ pfnServerCmd
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*/
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static int GAME_EXPORT pfnServerCmd( const char *szCmdString )
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{
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string buf;
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if( !COM_CheckString( szCmdString ))
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return 0;
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// just like the client typed "cmd xxxxx" at the console
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Q_snprintf( buf, sizeof( buf ) - 1, "cmd %s\n", szCmdString );
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Cbuf_AddText( buf );
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MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
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MSG_WriteString( &cls.netchan.message, szCmdString );
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return 1;
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}
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