Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov 3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2 years ago
..
avi
vgui engine: vgui: add EnableTextInput to the API 2 years ago
cl_cmds.c
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
cl_debug.c engine: remove duplicate svc_strings definition 2 years ago
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2 years ago
cl_events.c
cl_font.c engine: client: font: finally add support for tab character in engine 2 years ago
cl_frame.c engine: client: enable interpolation of local player angles 2 years ago
cl_game.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_gameui.c engine: client: consolidate client and menu scissor functions 2 years ago
cl_main.c engine: initialize network buffers used on player connect and after 2 years ago
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2 years ago
cl_parse.c engine: client: consolidate modern and legacy protocol parsing functions, if possible 2 years ago
cl_pmove.c engine: fix functions returning void returning void value 2 years ago
cl_qparse.c engine: minimize SetCursorType calls count 2 years ago
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
cl_securedstub.c engine: client: securedstub: cosmetic changes 3 years ago
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2 years ago
cl_view.c engine: update voice 2 years ago
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2 years ago
console.c engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2 years ago
in_joy.c engine: fix functions returning void returning void value 2 years ago
in_touch.c engine: touch: only pop up touch keyboard on FINGERDOWN events 2 years ago
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
input.h engine: minimize SetCursorType calls count 2 years ago
keys.c engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2 years ago
mod_dbghulls.c
ref_common.c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
ref_common.h
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 3 years ago
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
s_main.c engine: added audio backend print to s_info command 2 years ago
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2 years ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c
s_utils.c
s_vox.c engine: various const qualifier fixes 3 years ago
sound.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
titles.c
vid_common.c engine: vid: position window in center by default 2 years ago
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
voice.c engine: client: voice: fix crackling voice file input on low FPS 2 years ago
voice.h engine: client: voice: new version, move to Opus Custom codec 2 years ago
vox.h