nillerusr
|
8b6ad0d342
|
workflows: add tests.yml
|
2 years ago |
nillerusr
|
9aa0ecab6a
|
add wscripts for unittests
|
2 years ago |
nillerusr
|
08e3444409
|
Delete needless unittests again
|
2 years ago |
SanyaSho
|
c0472cccbf
|
game: fix camera glitch with FOV 110
|
2 years ago |
SanyaSho
|
9a03faec58
|
game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0fbe732396be37cd65144dd3a9a943c3)
|
2 years ago |
SanyaSho
|
8a366537e7
|
game: fix death icon in hl2mp (hrgve/hl2dm-bugfix@6f7337d3f2cac50af45848129fd7b7a8a547066b)
|
2 years ago |
SanyaSho
|
27339449c0
|
game: rpg missle fixes (hrgve/hl2dm-bugfix@36de43ebc1efe7fa6b29613b85c942e86b39b940)
|
2 years ago |
SanyaSho
|
69b377495b
|
game: update hud_flashlight.cpp (::yoba_Ukraine::) (ValveSoftware/source-sdk-2013#275)
|
2 years ago |
SanyaSho
|
4838d9ee3f
|
game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300)
|
2 years ago |
SanyaSho
|
42b528dec3
|
game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372)
|
2 years ago |
SanyaSho
|
387d15521a
|
game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502)
|
2 years ago |
SanyaSho
|
a0d8a59d58
|
game: touch customization and small update
|
2 years ago |
SanyaSho
|
148035ce31
|
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362)
|
2 years ago |
SanyaSho
|
21c54015a2
|
game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380)
|
2 years ago |
SanyaSho
|
2e969d3890
|
game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)
|
2 years ago |
SanyaSho
|
81c354ee0d
|
game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515)
|
2 years ago |
SanyaSho
|
047b3e3150
|
game: fix hl2mp slam (ValveSoftware/source-sdk-2013#532)
|
2 years ago |
SanyaSho
|
68483bd0f6
|
game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448)
|
2 years ago |
nillerusr
|
d8f5cdfd3c
|
Delete needless unittests
|
2 years ago |
nillerusr
|
8ab4c90f54
|
update thirdparty submodule
|
2 years ago |
nillerusr
|
872243be56
|
waifulib: fix configure with clang
|
2 years ago |
nillerusr
|
c68b7af554
|
launcher(android): fix build problem
|
2 years ago |
nillerusr
|
38fcc71c6e
|
launcher(android): add crashhandler
|
2 years ago |
nillerusr
|
41414854db
|
launcher: move android.cpp -> android/main.cpp
|
2 years ago |
LegendGuard
|
a87918565a
|
Add PBR support (#91)
* Add PBR support
* Fix physics props turning black
|
2 years ago |
nillerusr
|
08073ae622
|
again boring misalignment fixes
|
2 years ago |
nillerusr
|
c5607661f0
|
vgui_surfacelib(android): use fonts with chinese/japanese/korean support( fixes #104 )
|
2 years ago |
nillerusr
|
e852953d9d
|
Merge pull request #100 from SanyaSho/ent-create-crash-fix
small fixes
|
2 years ago |
SanyaSho
|
448b353844
|
game: grenade trail fix
|
2 years ago |
SanyaSho
|
b525e49d6f
|
game: fix 357 crosshair in hl2mp
|
2 years ago |
SanyaSho
|
31c5944b5e
|
game: fix rpg laser sprite precache in hl2mp
|
2 years ago |
SanyaSho
|
d958e12dbd
|
game: set MAX_FOV value to 110
|
2 years ago |
SanyaSho
|
6c42a04f8a
|
game: fix env_sun sprite disappearing when you look at it
|
2 years ago |
SanyaSho
|
38209fe326
|
fix game: don`t rotate viewmodels in zoom
|
2 years ago |
SanyaSho
|
e8ffb402de
|
game: quantum crouch fix
|
2 years ago |
SanyaSho
|
e6901ffadf
|
game: fix acid damage white flash bug
|
2 years ago |
SanyaSho
|
ccf0357a51
|
game: restore dropship ability to shoot with rotsting gun
|
2 years ago |
SanyaSho
|
d628a7ae80
|
game: restore combine elite soldiers ability to use alt-fire of SMG1
|
2 years ago |
SanyaSho
|
5caf8adbd7
|
game: don`t rotate viewmodels in zoom
|
2 years ago |
SanyaSho
|
e0db3b1a40
|
game: beta houndeye painsound fix
|
2 years ago |
SanyaSho
|
e8f26b4401
|
game: fix NPC blink
|
2 years ago |
SanyaSho
|
9779491774
|
game: fix previous commit
|
2 years ago |
SanyaSho
|
29080d7649
|
game: apply https://developer.valvesoftware.com/wiki/Weapon_Respawn_Fix patch
|
2 years ago |
SanyaSho
|
3b475331f2
|
gameui: don`t show FOVValueLabel if fov_desired cvar is not exists
|
2 years ago |
SanyaSho
|
4ae9719b74
|
game: restore combine ability to play pain sounds
|
2 years ago |
SanyaSho
|
0f7d9d029f
|
game: fix ent_create crash if entity model is NULL
|
2 years ago |
nillerusr
|
a9c5da7d69
|
materialsystem: unlock mat_picmip cvar again
|
2 years ago |
SanyaSho
|
48aa042ee1
|
Fov cvar fix (#98)
* game: set fov_desired cvar max value to 110
* scripts: waifulib: change '4.9,9' to '4.9,21' in configure example
|
2 years ago |
nillerusr
|
50ff9922a6
|
togles: use sampler objects by default
|
2 years ago |
nillerusr
|
1aa326b7f2
|
appframework: use rawinput for android by default
|
2 years ago |