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game: fix rpg laser sprite precache in hl2mp

pull/100/head
SanyaSho 2 years ago
parent
commit
31c5944b5e
  1. 2
      game/shared/hl2mp/weapon_rpg.cpp

2
game/shared/hl2mp/weapon_rpg.cpp

@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua @@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua
#define RPG_BEAM_SPRITE "effects/laser1.vmt"
#define RPG_BEAM_SPRITE_NOZ "effects/laser1_noz.vmt"
#define RPG_LASER_SPRITE "sprites/redglow1"
#define RPG_LASER_SPRITE "sprites/redglow1.vmt"
//=============================================================================
// RPG

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