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game: fix rpg laser sprite precache in hl2mp
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@ -1248,7 +1248,7 @@ void CAPCMissile::ComputeActualDotPosition( CLaserDot *pLaserDot, Vector *pActua
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#define RPG_BEAM_SPRITE "effects/laser1.vmt"
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#define RPG_BEAM_SPRITE_NOZ "effects/laser1_noz.vmt"
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#define RPG_LASER_SPRITE "sprites/redglow1"
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#define RPG_LASER_SPRITE "sprites/redglow1.vmt"
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//=============================================================================
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// RPG
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