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fix game: don`t rotate viewmodels in zoom

pull/100/head
SanyaSho 2 years ago
parent
commit
38209fe326
  1. 2
      game/client/view.cpp

2
game/client/view.cpp

@ -645,7 +645,7 @@ void CViewRender::SetUpViews() @@ -645,7 +645,7 @@ void CViewRender::SetUpViews()
// Set up the mono/middle view.
CViewSetup &view = m_View;
view.zFav = farZ;
view.zFar = farZ;
view.zFarViewmodel = farZ;
// UNDONE: Make this farther out?

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