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game: quantum crouch fix

pull/100/head
SanyaSho 2 years ago
parent
commit
e8ffb402de
  1. 3
      game/shared/gamemovement.cpp

3
game/shared/gamemovement.cpp

@ -4191,8 +4191,7 @@ void CGameMovement::FinishUnDuckJump( trace_t &trace ) @@ -4191,8 +4191,7 @@ void CGameMovement::FinishUnDuckJump( trace_t &trace )
//-----------------------------------------------------------------------------
void CGameMovement::FinishDuck( void )
{
if ( player->GetFlags() & FL_DUCKING )
return;
// if ( player->GetFlags() & FL_DUCKING ) return;
player->AddFlag( FL_DUCKING );
player->m_Local.m_bDucked = true;

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