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@ -206,7 +206,7 @@ bool CHalfLife2::Damage_IsTimeBased( int iDmgType )
@@ -206,7 +206,7 @@ bool CHalfLife2::Damage_IsTimeBased( int iDmgType )
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// Damage types that are time-based.
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#ifdef HL2_EPISODIC |
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// This makes me think EP2 should have its own rules, but they are #ifdef all over in here.
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return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_SLOWBURN ) ) != 0 ); |
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return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN ) ) != 0 ); |
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#else |
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return BaseClass::Damage_IsTimeBased( iDmgType ); |
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#endif |
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