diff --git a/game/shared/hl2/hl2_gamerules.cpp b/game/shared/hl2/hl2_gamerules.cpp index cf7dd629..781a37fd 100644 --- a/game/shared/hl2/hl2_gamerules.cpp +++ b/game/shared/hl2/hl2_gamerules.cpp @@ -206,7 +206,7 @@ bool CHalfLife2::Damage_IsTimeBased( int iDmgType ) // Damage types that are time-based. #ifdef HL2_EPISODIC // This makes me think EP2 should have its own rules, but they are #ifdef all over in here. - return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_SLOWBURN ) ) != 0 ); + return ( ( iDmgType & ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN ) ) != 0 ); #else return BaseClass::Damage_IsTimeBased( iDmgType ); #endif