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game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448)

pull/112/head
SanyaSho 2 years ago
parent
commit
68483bd0f6
  1. 4
      game/server/soundscape_system.cpp

4
game/server/soundscape_system.cpp

@ -62,7 +62,7 @@ void CSoundscapeSystem::AddSoundscapeFile( const char *filename ) @@ -62,7 +62,7 @@ void CSoundscapeSystem::AddSoundscapeFile( const char *filename )
MEM_ALLOC_CREDIT();
// Open the soundscape data file, and abort if we can't
KeyValues *pKeyValuesData = new KeyValues( filename );
if ( filesystem->LoadKeyValues( *pKeyValuesData, IFileSystem::TYPE_SOUNDSCAPE, filename, "GAME" ) )
if ( pKeyValuesData->LoadFromFile( filesystem, filename, "GAME" ) )
{
// parse out all of the top level sections and save their names
KeyValues *pKeys = pKeyValuesData;
@ -137,7 +137,7 @@ bool CSoundscapeSystem::Init() @@ -137,7 +137,7 @@ bool CSoundscapeSystem::Init()
}
KeyValues *manifest = new KeyValues( SOUNDSCAPE_MANIFEST_FILE );
if ( filesystem->LoadKeyValues( *manifest, IFileSystem::TYPE_SOUNDSCAPE, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
if( manifest->LoadFromFile( filesystem, SOUNDSCAPE_MANIFEST_FILE, "GAME" ) )
{
for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
{

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