game: fix previous commit

This commit is contained in:
SanyaSho 2022-08-04 00:48:42 +03:00
parent 29080d7649
commit 9779491774

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@ -283,7 +283,7 @@ void CWeaponHL2MPBase::FallThink( void )
// Since Materialize() never gets called, the weapon's respawn location is never set, so if a person picks it up, it respawns forever at
// 0 0 0 on the map (infinite loop of fall, wait, respawn, not nice at all for performance and bandwidth!)
if( hasSpawnFlags( SF_NORESPAWN ) == false )
if( HasSpawnFlags( SF_NORESPAWN ) == false )
{
if( GetOriginalSpawnOrigin() == vec3_origin )
{