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game: fix previous commit

pull/100/head
SanyaSho 2 years ago
parent
commit
9779491774
  1. 2
      game/shared/hl2mp/weapon_hl2mpbase.cpp

2
game/shared/hl2mp/weapon_hl2mpbase.cpp

@ -283,7 +283,7 @@ void CWeaponHL2MPBase::FallThink( void ) @@ -283,7 +283,7 @@ void CWeaponHL2MPBase::FallThink( void )
// Since Materialize() never gets called, the weapon's respawn location is never set, so if a person picks it up, it respawns forever at
// 0 0 0 on the map (infinite loop of fall, wait, respawn, not nice at all for performance and bandwidth!)
if( hasSpawnFlags( SF_NORESPAWN ) == false )
if( HasSpawnFlags( SF_NORESPAWN ) == false )
{
if( GetOriginalSpawnOrigin() == vec3_origin )
{

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