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game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380)

pull/112/head
SanyaSho 2 years ago
parent
commit
21c54015a2
  1. 2
      game/shared/baseentity_shared.cpp

2
game/shared/baseentity_shared.cpp

@ -408,7 +408,7 @@ bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue ) @@ -408,7 +408,7 @@ bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue )
}
// Do this so inherited classes looking for 'angles' don't have to bother with 'angle'
return KeyValue( szKeyName, szBuf );
return KeyValue( "angles", szBuf );
}
// NOTE: Have to do these separate because they set two values instead of one

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