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game: restore combine ability to play pain sounds
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@ -2565,7 +2565,7 @@ void CNPC_Combine::SpeakSentence( int sentenceType )
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//=========================================================
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// PainSound
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//=========================================================
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void CNPC_Combine::PainSound ( void )
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void CNPC_Combine::PainSound ( const CTakeDamageInfo &damageinfo )
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{
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// NOTE: The response system deals with this at the moment
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if ( GetFlags() & FL_DISSOLVING )
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@ -126,7 +126,7 @@ public:
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// Sounds
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// -------------
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void DeathSound( void );
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void PainSound( void );
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void PainSound( const CTakeDamageInfo &damageinfo );
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void IdleSound( void );
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void AlertSound( void );
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void LostEnemySound( void );
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