158 Commits (acdf1da995e1e63a497ee107ce4bc976409d7813)

Author SHA1 Message Date
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 1 year ago
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 1 year ago
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 1 year ago
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 1 year ago
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 1 year ago
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 1 year ago
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 1 year ago
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 1 year ago
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 1 year ago
mittorn a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 1 year ago
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 1 year ago
Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 1 year ago
mittorn 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 1 year ago
mittorn dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 1 year ago
mittorn 74946100f1 ref_gl: fix not restoring static lightmap after decals 1 year ago
mittorn 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 1 year ago
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 1 year ago
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 1 year ago
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 1 year ago
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 1 year ago
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 1 year ago
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 1 year ago
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 1 year ago
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 1 year ago
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 1 year ago
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 1 year ago
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 1 year ago
mittorn c800b34cd4 ref_api: add R_Flush method 1 year ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 1 year ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 1 year ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
Alibek Omarov 255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 1 year ago
Alibek Omarov 5b73a788da ref: gl: disable unused variable warning for GL functions defintions 1 year ago
Alibek Omarov 08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 1 year ago
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 1 year ago
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 1 year ago
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 1 year ago
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 1 year ago
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 1 year ago
Alibek Omarov ea55e78855 ref: _inline -> static 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
mittorn bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 1 year ago
mittorn 6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 1 year ago
mittorn a982562658 ref_gl: Fix missing DebugOutput functions on GLES 1 year ago
Alibek Omarov 34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 1 year ago
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 1 year ago