Xash3D FWGS engine.
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Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
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gl2_shim gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 1 year ago
vgl_shim psvita: use crtlib where possible 2 years ago
exports.txt ref: move renderers into ref subdirectory 2 years ago
gl_alias.c engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
gl_backend.c ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 1 year ago
gl_beams.c ref: fix beams end point 2 years ago
gl_context.c ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 1 year ago
gl_cull.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_dbghulls.c ref: gl: fix r_showhull check 1 year ago
gl_decals.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_draw.c ref: move renderers into ref subdirectory 2 years ago
gl_export.h ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 1 year ago
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_frustum.h ref: gl: cleanup unused functions in frustum 2 years ago
gl_image.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_local.h ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
gl_opengl.c ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
gl_rlight.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_rmain.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_rmath.c ref: gl: cleanup unused functions 2 years ago
gl_rmisc.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_rpart.c ref: a bit more verbosity if UserTracer color exceed limit 2 years ago
gl_rsurf.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_sprite.c ref: gl: move ref_gl cvars to static allocation 2 years ago
gl_studio.c ref: _inline -> static 1 year ago
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 2 years ago
gl_vgui.c ref: move renderers into ref subdirectory 2 years ago
gl_warp.c ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
wscript ref_gl: try fix psvita 1 year ago