You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Alibek Omarov
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
|
1 year ago |
.. |
gl2_shim
|
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
|
1 year ago |
vgl_shim
|
psvita: use crtlib where possible
|
2 years ago |
exports.txt
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_alias.c
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
1 year ago |
gl_backend.c
|
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
|
1 year ago |
gl_beams.c
|
ref: fix beams end point
|
2 years ago |
gl_context.c
|
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
|
1 year ago |
gl_cull.c
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
gl_dbghulls.c
|
ref: gl: fix r_showhull check
|
1 year ago |
gl_decals.c
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
gl_draw.c
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_export.h
|
ref_gl: do not trust REFAPI context version, get it from OpenGL anyway
|
1 year ago |
gl_frustum.c
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
gl_frustum.h
|
ref: gl: cleanup unused functions in frustum
|
2 years ago |
gl_image.c
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
gl_local.h
|
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
|
1 year ago |
gl_opengl.c
|
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
|
1 year ago |
gl_rlight.c
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
gl_rmain.c
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
gl_rmath.c
|
ref: gl: cleanup unused functions
|
2 years ago |
gl_rmisc.c
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
gl_rpart.c
|
ref: a bit more verbosity if UserTracer color exceed limit
|
2 years ago |
gl_rsurf.c
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
gl_sprite.c
|
ref: gl: move ref_gl cvars to static allocation
|
2 years ago |
gl_studio.c
|
ref: _inline -> static
|
1 year ago |
gl_triapi.c
|
ref: gl: Goldsrc compatible fog implementation
|
2 years ago |
gl_vgui.c
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_warp.c
|
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
|
1 year ago |
wscript
|
ref_gl: try fix psvita
|
1 year ago |