@ -294,7 +294,6 @@ void GL_CleanUpTextureUnits( int last );
@@ -294,7 +294,6 @@ void GL_CleanUpTextureUnits( int last );
void GL_Bind ( GLint tmu , GLenum texnum ) ;
void GL_MultiTexCoord2f ( GLenum texture , GLfloat s , GLfloat t ) ;
void GL_SetTexCoordArrayMode ( GLenum mode ) ;
void GL_LoadTexMatrix ( const matrix4x4 m ) ;
void GL_LoadTexMatrixExt ( const float * glmatrix ) ;
void GL_LoadMatrix ( const matrix4x4 source ) ;
void GL_TexGen ( GLenum coord , GLenum mode ) ;
@ -319,7 +318,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
@@ -319,7 +318,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
//
int R_CullModel ( cl_entity_t * e , const vec3_t absmin , const vec3_t absmax ) ;
qboolean R_CullBox ( const vec3_t mins , const vec3_t maxs ) ;
qboolean R_CullSphere ( const vec3_t centre , const float radius ) ;
int R_CullSurface ( msurface_t * surf , gl_frustum_t * frustum , uint clipflags ) ;
//
@ -368,7 +366,6 @@ void R_InitDlightTexture( void );
@@ -368,7 +366,6 @@ void R_InitDlightTexture( void );
void R_TextureList_f ( void ) ;
void R_InitImages ( void ) ;
void R_ShutdownImages ( void ) ;
int GL_TexMemory ( void ) ;
//
// gl_rlight.c
@ -381,7 +378,6 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
@@ -381,7 +378,6 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
colorVec R_LightVec ( const vec3_t start , const vec3_t end , vec3_t lightspot , vec3_t lightvec ) ;
int R_CountSurfaceDlights ( msurface_t * surf ) ;
colorVec R_LightPoint ( const vec3_t p0 ) ;
int R_CountDlights ( void ) ;
//
// gl_rmain.c
@ -407,16 +403,9 @@ int CL_FxBlend( cl_entity_t *e );
@@ -407,16 +403,9 @@ int CL_FxBlend( cl_entity_t *e );
// gl_rmath.c
//
void Matrix4x4_ToArrayFloatGL ( const matrix4x4 in , float out [ 16 ] ) ;
void Matrix4x4_FromArrayFloatGL ( matrix4x4 out , const float in [ 16 ] ) ;
void Matrix4x4_Concat ( matrix4x4 out , const matrix4x4 in1 , const matrix4x4 in2 ) ;
void Matrix4x4_ConcatTranslate ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_ConcatRotate ( matrix4x4 out , float angle , float x , float y , float z ) ;
void Matrix4x4_ConcatScale ( matrix4x4 out , float x ) ;
void Matrix4x4_ConcatScale3 ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateTranslate ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateRotate ( matrix4x4 out , float angle , float x , float y , float z ) ;
void Matrix4x4_CreateScale ( matrix4x4 out , float x ) ;
void Matrix4x4_CreateScale3 ( matrix4x4 out , float x , float y , float z ) ;
void Matrix4x4_CreateProjection ( matrix4x4 out , float xMax , float xMin , float yMax , float yMin , float zNear , float zFar ) ;
void Matrix4x4_CreateOrtho ( matrix4x4 m , float xLeft , float xRight , float yBottom , float yTop , float zNear , float zFar ) ;
void Matrix4x4_CreateModelview ( matrix4x4 out ) ;
@ -467,9 +456,7 @@ void R_DrawSpriteModel( cl_entity_t *e );
@@ -467,9 +456,7 @@ void R_DrawSpriteModel( cl_entity_t *e );
// gl_studio.c
//
void R_StudioInit ( void ) ;
void Mod_LoadStudioModel ( model_t * mod , const void * buffer , qboolean * loaded ) ;
void R_StudioLerpMovement ( cl_entity_t * e , double time , vec3_t origin , vec3_t angles ) ;
float CL_GetSequenceDuration ( cl_entity_t * ent , int sequence ) ;
struct mstudiotex_s * R_StudioGetTexture ( cl_entity_t * e ) ;
int R_GetEntityRenderMode ( cl_entity_t * ent ) ;
void R_DrawStudioModel ( cl_entity_t * e ) ;