Browse Source

ref: gl: convert to usage of ref_client_t to get client time

pull/2/head
Alibek Omarov 1 year ago
parent
commit
4d802d8901
  1. 2
      ref/gl/gl_alias.c
  2. 20
      ref/gl/gl_beams.c
  3. 4
      ref/gl/gl_rlight.c
  4. 24
      ref/gl/gl_rmain.c
  5. 6
      ref/gl/gl_rpart.c
  6. 10
      ref/gl/gl_rsurf.c
  7. 26
      ref/gl/gl_sprite.c
  8. 10
      ref/gl/gl_studio.c
  9. 16
      ref/gl/gl_warp.c

2
ref/gl/gl_alias.c

@ -1332,7 +1332,7 @@ static void R_AliasSetupTimings( void ) @@ -1332,7 +1332,7 @@ static void R_AliasSetupTimings( void )
if( RI.drawWorld )
{
// synchronize with server time
g_alias.time = gpGlobals->time;
g_alias.time = gp_cl->time;
}
else
{

20
ref/gl/gl_beams.c

@ -608,7 +608,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime ) @@ -608,7 +608,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
if( pnew )
{
VectorCopy( pbeam->source, pnew->org );
pnew->die = gpGlobals->time + pbeam->amplitude;
pnew->die = gp_cl->time + pbeam->amplitude;
VectorClear( pnew->vel );
pnew->next = particles;
@ -655,7 +655,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime ) @@ -655,7 +655,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
VectorMA( delta, -pbeam->width, normal, last2 );
div = 1.0f / pbeam->amplitude;
fraction = ( pbeam->die - gpGlobals->time ) * div;
fraction = ( pbeam->die - gp_cl->time ) * div;
vLast = 0.0f;
vStep = 1.0f;
@ -688,7 +688,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime ) @@ -688,7 +688,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
if( particles->next != NULL )
{
fraction = (particles->die - gpGlobals->time) * div;
fraction = (particles->die - gp_cl->time) * div;
}
else
{
@ -916,7 +916,7 @@ qboolean R_BeamRecomputeEndpoints( BEAM *pbeam ) @@ -916,7 +916,7 @@ qboolean R_BeamRecomputeEndpoints( BEAM *pbeam )
else if( !FBitSet( pbeam->flags, FBEAM_FOREVER ))
{
ClearBits( pbeam->flags, FBEAM_ENDENTITY );
pbeam->die = gpGlobals->time;
pbeam->die = gp_cl->time;
return false;
}
else
@ -949,7 +949,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime ) @@ -949,7 +949,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
if( !model || model->type != mod_sprite )
{
pbeam->flags &= ~FBEAM_ISACTIVE; // force to ignore
pbeam->die = gpGlobals->time;
pbeam->die = gp_cl->time;
return;
}
@ -1007,7 +1007,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime ) @@ -1007,7 +1007,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
if( pbeam->flags & ( FBEAM_FADEIN|FBEAM_FADEOUT ))
{
// update life cycle
pbeam->t = pbeam->freq + ( pbeam->die - gpGlobals->time );
pbeam->t = pbeam->freq + ( pbeam->die - gp_cl->time );
if( pbeam->t != 0.0f ) pbeam->t = 1.0f - pbeam->freq / pbeam->t;
}
@ -1055,7 +1055,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime ) @@ -1055,7 +1055,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
TriRenderMode( FBitSet( pbeam->flags, FBEAM_SOLID ) ? kRenderNormal : kRenderTransAdd );
if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gpGlobals->time) % pbeam->frameCount ))
if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gp_cl->time) % pbeam->frameCount ))
{
ClearBits( pbeam->flags, FBEAM_ISACTIVE );
return;
@ -1160,8 +1160,8 @@ static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, @@ -1160,8 +1160,8 @@ static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex,
VectorCopy( end, pbeam->target );
VectorSubtract( end, start, pbeam->delta );
pbeam->freq = speed * gpGlobals->time;
pbeam->die = life + gpGlobals->time;
pbeam->freq = speed * gp_cl->time;
pbeam->die = life + gp_cl->time;
pbeam->amplitude = amplitude;
pbeam->brightness = brightness;
pbeam->width = width;
@ -1291,7 +1291,7 @@ void CL_DrawBeams( int fTrans, BEAM *active_beams ) @@ -1291,7 +1291,7 @@ void CL_DrawBeams( int fTrans, BEAM *active_beams )
if( !fTrans && !FBitSet( pBeam->flags, FBEAM_SOLID ))
continue;
R_BeamDraw( pBeam, gpGlobals->time - gpGlobals->oldtime );
R_BeamDraw( pBeam, gp_cl->time - gp_cl->oldtime );
}
pglShadeModel( GL_FLAT );

4
ref/gl/gl_rlight.c

@ -36,7 +36,7 @@ void CL_RunLightStyles( void ) @@ -36,7 +36,7 @@ void CL_RunLightStyles( void )
{
int i, k, flight, clight;
float l, lerpfrac, backlerp;
float frametime = (gpGlobals->time - gpGlobals->oldtime);
float frametime = (gp_cl->time - gp_cl->oldtime);
float scale;
lightstyle_t *ls;
@ -160,7 +160,7 @@ void R_PushDlights( void ) @@ -160,7 +160,7 @@ void R_PushDlights( void )
{
l = gEngfuncs.GetDynamicLight( i );
if( l->die < gpGlobals->time || !l->radius )
if( l->die < gp_cl->time || !l->radius )
continue;
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))

24
ref/gl/gl_rmain.c

@ -339,8 +339,8 @@ void R_SetupFrustum( void ) @@ -339,8 +339,8 @@ void R_SetupFrustum( void )
if( RP_NORMALPASS() && ( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 ) && ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
}
// build the transformation matrix for the given view angles
@ -954,7 +954,7 @@ void R_RenderScene( void ) @@ -954,7 +954,7 @@ void R_RenderScene( void )
// frametime is valid only for normal pass
if( RP_NORMALPASS( ))
tr.frametime = gpGlobals->time - gpGlobals->oldtime;
tr.frametime = gp_cl->time - gp_cl->oldtime;
else tr.frametime = 0.0;
// begin a new frame
@ -1181,16 +1181,16 @@ int CL_FxBlend( cl_entity_t *e ) @@ -1181,16 +1181,16 @@ int CL_FxBlend( cl_entity_t *e )
switch( e->curstate.renderfx )
{
case kRenderFxPulseSlowWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 2 + offset );
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 2 + offset );
break;
case kRenderFxPulseFastWide:
blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 8 + offset );
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 8 + offset );
break;
case kRenderFxPulseSlow:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 2 + offset );
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 2 + offset );
break;
case kRenderFxPulseFast:
blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 8 + offset );
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
break;
case kRenderFxFadeSlow:
if( RP_NORMALPASS( ))
@ -1229,27 +1229,27 @@ int CL_FxBlend( cl_entity_t *e ) @@ -1229,27 +1229,27 @@ int CL_FxBlend( cl_entity_t *e )
blend = e->curstate.renderamt;
break;
case kRenderFxStrobeSlow:
blend = 20 * sin( gpGlobals->time * 4 + offset );
blend = 20 * sin( gp_cl->time * 4 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFast:
blend = 20 * sin( gpGlobals->time * 16 + offset );
blend = 20 * sin( gp_cl->time * 16 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxStrobeFaster:
blend = 20 * sin( gpGlobals->time * 36 + offset );
blend = 20 * sin( gp_cl->time * 36 + offset );
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerSlow:
blend = 20 * (sin( gpGlobals->time * 2 ) + sin( gpGlobals->time * 17 + offset ));
blend = 20 * (sin( gp_cl->time * 2 ) + sin( gp_cl->time * 17 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;
case kRenderFxFlickerFast:
blend = 20 * (sin( gpGlobals->time * 16 ) + sin( gpGlobals->time * 23 + offset ));
blend = 20 * (sin( gp_cl->time * 16 ) + sin( gp_cl->time * 23 + offset ));
if( blend < 0 ) blend = 0;
else blend = e->curstate.renderamt;
break;

6
ref/gl/gl_rpart.c

@ -87,7 +87,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float @@ -87,7 +87,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
p->color = bound( 0, p->color, 255 );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
alpha = 255 * (p->die - gp_cl->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
@ -194,7 +194,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers ) @@ -194,7 +194,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
for( p = cl_active_tracers; p; p = p->next )
{
atten = (p->die - gpGlobals->time);
atten = (p->die - gp_cl->time);
if( atten > 0.1f ) atten = 0.1f;
VectorScale( p->vel, ( p->ramp * atten ), delta );
@ -259,7 +259,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers ) @@ -259,7 +259,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->vel[1] *= scale;
p->vel[2] -= gravity;
p->packedColor = 255 * (p->die - gpGlobals->time) * 2;
p->packedColor = 255 * (p->die - gp_cl->time) * 2;
if( p->packedColor > 255 ) p->packedColor = 255;
}
else if( p->type == pt_slowgrav )

10
ref/gl/gl_rsurf.c

@ -408,7 +408,7 @@ texture_t *R_TextureAnim( texture_t *b ) @@ -408,7 +408,7 @@ texture_t *R_TextureAnim( texture_t *b )
speed = 10;
else speed = 20;
reletive = (int)(gpGlobals->time * speed) % base->anim_total;
reletive = (int)(gp_cl->time * speed) % base->anim_total;
}
@ -500,7 +500,7 @@ texture_t *R_TextureAnimation( msurface_t *s ) @@ -500,7 +500,7 @@ texture_t *R_TextureAnimation( msurface_t *s )
speed = 10;
else speed = 20;
reletive = (int)(gpGlobals->time * speed) % base->anim_total;
reletive = (int)(gp_cl->time * speed) % base->anim_total;
}
count = 0;
@ -828,8 +828,8 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale ) @@ -828,8 +828,8 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
flAngle = ( flConveyorSpeed >= 0 ) ? 180 : 0;
SinCos( flAngle * ( M_PI_F / 180.0f ), &sy, &cy );
sOffset = gpGlobals->time * cy * flRate;
tOffset = gpGlobals->time * sy * flRate;
sOffset = gp_cl->time * cy * flRate;
tOffset = gp_cl->time * sy * flRate;
// make sure that we are positive
if( sOffset < 0.0f ) sOffset += 1.0f + -(int)sOffset;
@ -1601,7 +1601,7 @@ void R_DrawBrushModel( cl_entity_t *e ) @@ -1601,7 +1601,7 @@ void R_DrawBrushModel( cl_entity_t *e )
{
l = gEngfuncs.GetDynamicLight( k );
if( l->die < gpGlobals->time || !l->radius )
if( l->die < gp_cl->time || !l->radius )
continue;
VectorCopy( l->origin, oldorigin ); // save lightorigin

26
ref/gl/gl_sprite.c

@ -430,7 +430,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw ) @@ -430,7 +430,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by zero
targettime = gpGlobals->time - ((int)( gpGlobals->time / fullinterval )) * fullinterval;
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
for( i = 0; i < (numframes - 1); i++ )
{
@ -494,25 +494,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe, @@ -494,25 +494,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
// this can be happens when rendering switched between single and angled frames
// or change model on replace delta-entity
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 1.0f;
}
if( ent->latched.sequencetime < gpGlobals->time )
if( ent->latched.sequencetime < gp_cl->time )
{
if( frame != ent->latched.prevblending[1] )
{
ent->latched.prevblending[0] = ent->latched.prevblending[1];
ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * 11.0f;
else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * 11.0f;
}
else
{
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
}
@ -526,7 +526,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe, @@ -526,7 +526,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
{
// reset interpolation on change model
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
@ -541,7 +541,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe, @@ -541,7 +541,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
jinterval = pintervals[1] - pintervals[0];
time = gpGlobals->time;
time = gp_cl->time;
jtime = 0.0f;
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
@ -580,25 +580,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe, @@ -580,25 +580,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
// this can be happens when rendering switched between single and angled frames
// or change model on replace delta-entity
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 1.0f;
}
if( ent->latched.sequencetime < gpGlobals->time )
if( ent->latched.sequencetime < gp_cl->time )
{
if( frame != ent->latched.prevblending[1] )
{
ent->latched.prevblending[0] = ent->latched.prevblending[1];
ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * ent->curstate.framerate;
else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * ent->curstate.framerate;
}
else
{
ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
ent->latched.sequencetime = gpGlobals->time;
ent->latched.sequencetime = gp_cl->time;
lerpFrac = 0.0f;
}
}

10
ref/gl/gl_studio.c

@ -174,8 +174,8 @@ static void R_StudioSetupTimings( void ) @@ -174,8 +174,8 @@ static void R_StudioSetupTimings( void )
if( RI.drawWorld )
{
// synchronize with server time
g_studio.time = gpGlobals->time;
g_studio.frametime = gpGlobals->time - gpGlobals->oldtime;
g_studio.time = gp_cl->time;
g_studio.frametime = gp_cl->time - gp_cl->oldtime;
}
else
{
@ -424,8 +424,8 @@ pfnGetEngineTimes @@ -424,8 +424,8 @@ pfnGetEngineTimes
static void pfnGetEngineTimes( int *framecount, double *current, double *old )
{
if( framecount ) *framecount = tr.realframecount;
if( current ) *current = gpGlobals->time;
if( old ) *old = gpGlobals->oldtime;
if( current ) *current = gp_cl->time;
if( old ) *old = gp_cl->oldtime;
}
/*
@ -2756,7 +2756,7 @@ static void R_StudioClientEvents( void ) @@ -2756,7 +2756,7 @@ static void R_StudioClientEvents( void )
ClearBits( e->curstate.effects, EF_MUZZLEFLASH );
VectorCopy( e->attachment[0], el->origin );
el->die = gpGlobals->time + 0.05f;
el->die = gp_cl->time + 0.05f;
el->color.r = 255;
el->color.g = 192;
el->color.b = 64;

16
ref/gl/gl_warp.c

@ -526,7 +526,7 @@ static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t ) @@ -526,7 +526,7 @@ static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
float length, speedscale;
vec3_t dir;
speedscale = gpGlobals->time * speed;
speedscale = gp_cl->time * speed;
speedscale -= (int)speedscale & ~127;
VectorSubtract( v, RI.vieworg, dir );
@ -813,8 +813,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse ) @@ -813,8 +813,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
{
if( waveHeight )
{
nv = r_turbsin[(int)(gpGlobals->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
nv = (r_turbsin[(int)(v[0] * 5.0f + gpGlobals->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
nv = nv * waveHeight + v[2];
}
else nv = v[2];
@ -824,8 +824,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse ) @@ -824,8 +824,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
if( !r_ripple.value )
{
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
}
else
{
@ -865,7 +865,7 @@ void R_ResetRipples( void ) @@ -865,7 +865,7 @@ void R_ResetRipples( void )
{
g_ripple.curbuf = g_ripple.buf[0];
g_ripple.oldbuf = g_ripple.buf[1];
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
g_ripple.time = g_ripple.oldtime = gp_cl->time - 0.1;
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
}
@ -936,14 +936,14 @@ static int MostSignificantBit( unsigned int v ) @@ -936,14 +936,14 @@ static int MostSignificantBit( unsigned int v )
void R_AnimateRipples( void )
{
double frametime = gpGlobals->time - g_ripple.time;
double frametime = gp_cl->time - g_ripple.time;
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
if( !g_ripple.update )
return;
g_ripple.time = gpGlobals->time;
g_ripple.time = gp_cl->time;
R_SwapBufs();

Loading…
Cancel
Save