mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-03-09 12:11:06 +00:00
ref: gl: convert to usage of ref_client_t to get client time
This commit is contained in:
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6a4bf4965f
commit
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@ -1332,7 +1332,7 @@ static void R_AliasSetupTimings( void )
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if( RI.drawWorld )
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{
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// synchronize with server time
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g_alias.time = gpGlobals->time;
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g_alias.time = gp_cl->time;
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}
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else
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{
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@ -608,7 +608,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
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if( pnew )
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{
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VectorCopy( pbeam->source, pnew->org );
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pnew->die = gpGlobals->time + pbeam->amplitude;
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pnew->die = gp_cl->time + pbeam->amplitude;
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VectorClear( pnew->vel );
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pnew->next = particles;
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@ -655,7 +655,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
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VectorMA( delta, -pbeam->width, normal, last2 );
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div = 1.0f / pbeam->amplitude;
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fraction = ( pbeam->die - gpGlobals->time ) * div;
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fraction = ( pbeam->die - gp_cl->time ) * div;
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vLast = 0.0f;
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vStep = 1.0f;
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@ -688,7 +688,7 @@ void R_DrawBeamFollow( BEAM *pbeam, float frametime )
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if( particles->next != NULL )
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{
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fraction = (particles->die - gpGlobals->time) * div;
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fraction = (particles->die - gp_cl->time) * div;
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}
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else
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{
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@ -916,7 +916,7 @@ qboolean R_BeamRecomputeEndpoints( BEAM *pbeam )
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else if( !FBitSet( pbeam->flags, FBEAM_FOREVER ))
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{
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ClearBits( pbeam->flags, FBEAM_ENDENTITY );
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pbeam->die = gpGlobals->time;
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pbeam->die = gp_cl->time;
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return false;
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}
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else
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@ -949,7 +949,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
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if( !model || model->type != mod_sprite )
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{
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pbeam->flags &= ~FBEAM_ISACTIVE; // force to ignore
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pbeam->die = gpGlobals->time;
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pbeam->die = gp_cl->time;
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return;
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}
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@ -1007,7 +1007,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
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if( pbeam->flags & ( FBEAM_FADEIN|FBEAM_FADEOUT ))
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{
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// update life cycle
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pbeam->t = pbeam->freq + ( pbeam->die - gpGlobals->time );
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pbeam->t = pbeam->freq + ( pbeam->die - gp_cl->time );
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if( pbeam->t != 0.0f ) pbeam->t = 1.0f - pbeam->freq / pbeam->t;
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}
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@ -1055,7 +1055,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
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TriRenderMode( FBitSet( pbeam->flags, FBEAM_SOLID ) ? kRenderNormal : kRenderTransAdd );
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if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gpGlobals->time) % pbeam->frameCount ))
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if( !TriSpriteTexture( model, (int)(pbeam->frame + pbeam->frameRate * gp_cl->time) % pbeam->frameCount ))
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{
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ClearBits( pbeam->flags, FBEAM_ISACTIVE );
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return;
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@ -1160,8 +1160,8 @@ static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex,
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VectorCopy( end, pbeam->target );
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VectorSubtract( end, start, pbeam->delta );
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pbeam->freq = speed * gpGlobals->time;
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pbeam->die = life + gpGlobals->time;
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pbeam->freq = speed * gp_cl->time;
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pbeam->die = life + gp_cl->time;
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pbeam->amplitude = amplitude;
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pbeam->brightness = brightness;
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pbeam->width = width;
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@ -1291,7 +1291,7 @@ void CL_DrawBeams( int fTrans, BEAM *active_beams )
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if( !fTrans && !FBitSet( pBeam->flags, FBEAM_SOLID ))
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continue;
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R_BeamDraw( pBeam, gpGlobals->time - gpGlobals->oldtime );
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R_BeamDraw( pBeam, gp_cl->time - gp_cl->oldtime );
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}
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pglShadeModel( GL_FLAT );
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@ -36,7 +36,7 @@ void CL_RunLightStyles( void )
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{
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int i, k, flight, clight;
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float l, lerpfrac, backlerp;
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float frametime = (gpGlobals->time - gpGlobals->oldtime);
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float frametime = (gp_cl->time - gp_cl->oldtime);
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float scale;
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lightstyle_t *ls;
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@ -160,7 +160,7 @@ void R_PushDlights( void )
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{
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l = gEngfuncs.GetDynamicLight( i );
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if( l->die < gpGlobals->time || !l->radius )
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if( l->die < gp_cl->time || !l->radius )
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continue;
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if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
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@ -339,8 +339,8 @@ void R_SetupFrustum( void )
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if( RP_NORMALPASS() && ( ENGINE_GET_PARM( PARM_WATER_LEVEL ) >= 3 ) && ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
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{
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RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
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RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gpGlobals->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
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RI.fov_x = atan( tan( DEG2RAD( RI.fov_x ) / 2 ) * ( 0.97f + sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
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RI.fov_y = atan( tan( DEG2RAD( RI.fov_y ) / 2 ) * ( 1.03f - sin( gp_cl->time * 1.5f ) * 0.03f )) * 2 / (M_PI_F / 180.0f);
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}
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// build the transformation matrix for the given view angles
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@ -954,7 +954,7 @@ void R_RenderScene( void )
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// frametime is valid only for normal pass
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if( RP_NORMALPASS( ))
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tr.frametime = gpGlobals->time - gpGlobals->oldtime;
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tr.frametime = gp_cl->time - gp_cl->oldtime;
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else tr.frametime = 0.0;
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// begin a new frame
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@ -1181,16 +1181,16 @@ int CL_FxBlend( cl_entity_t *e )
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switch( e->curstate.renderfx )
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{
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case kRenderFxPulseSlowWide:
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blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 2 + offset );
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blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 2 + offset );
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break;
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case kRenderFxPulseFastWide:
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blend = e->curstate.renderamt + 0x40 * sin( gpGlobals->time * 8 + offset );
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blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 8 + offset );
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break;
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case kRenderFxPulseSlow:
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blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 2 + offset );
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blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 2 + offset );
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break;
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case kRenderFxPulseFast:
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blend = e->curstate.renderamt + 0x10 * sin( gpGlobals->time * 8 + offset );
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blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
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break;
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case kRenderFxFadeSlow:
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if( RP_NORMALPASS( ))
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@ -1229,27 +1229,27 @@ int CL_FxBlend( cl_entity_t *e )
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blend = e->curstate.renderamt;
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break;
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case kRenderFxStrobeSlow:
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blend = 20 * sin( gpGlobals->time * 4 + offset );
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blend = 20 * sin( gp_cl->time * 4 + offset );
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if( blend < 0 ) blend = 0;
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else blend = e->curstate.renderamt;
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break;
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case kRenderFxStrobeFast:
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blend = 20 * sin( gpGlobals->time * 16 + offset );
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blend = 20 * sin( gp_cl->time * 16 + offset );
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if( blend < 0 ) blend = 0;
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else blend = e->curstate.renderamt;
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break;
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case kRenderFxStrobeFaster:
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blend = 20 * sin( gpGlobals->time * 36 + offset );
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blend = 20 * sin( gp_cl->time * 36 + offset );
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if( blend < 0 ) blend = 0;
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else blend = e->curstate.renderamt;
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break;
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case kRenderFxFlickerSlow:
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blend = 20 * (sin( gpGlobals->time * 2 ) + sin( gpGlobals->time * 17 + offset ));
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blend = 20 * (sin( gp_cl->time * 2 ) + sin( gp_cl->time * 17 + offset ));
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if( blend < 0 ) blend = 0;
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else blend = e->curstate.renderamt;
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break;
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case kRenderFxFlickerFast:
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blend = 20 * (sin( gpGlobals->time * 16 ) + sin( gpGlobals->time * 23 + offset ));
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blend = 20 * (sin( gp_cl->time * 16 ) + sin( gp_cl->time * 23 + offset ));
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if( blend < 0 ) blend = 0;
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else blend = e->curstate.renderamt;
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break;
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@ -87,7 +87,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
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p->color = bound( 0, p->color, 255 );
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color = tr.palette[p->color];
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alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
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alpha = 255 * (p->die - gp_cl->time) * 16.0f;
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if( alpha > 255 || p->type == pt_static )
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alpha = 255;
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@ -194,7 +194,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
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for( p = cl_active_tracers; p; p = p->next )
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{
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atten = (p->die - gpGlobals->time);
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atten = (p->die - gp_cl->time);
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if( atten > 0.1f ) atten = 0.1f;
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VectorScale( p->vel, ( p->ramp * atten ), delta );
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@ -259,7 +259,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
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p->vel[1] *= scale;
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p->vel[2] -= gravity;
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p->packedColor = 255 * (p->die - gpGlobals->time) * 2;
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p->packedColor = 255 * (p->die - gp_cl->time) * 2;
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if( p->packedColor > 255 ) p->packedColor = 255;
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}
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else if( p->type == pt_slowgrav )
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@ -408,7 +408,7 @@ texture_t *R_TextureAnim( texture_t *b )
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speed = 10;
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else speed = 20;
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reletive = (int)(gpGlobals->time * speed) % base->anim_total;
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reletive = (int)(gp_cl->time * speed) % base->anim_total;
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}
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@ -500,7 +500,7 @@ texture_t *R_TextureAnimation( msurface_t *s )
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speed = 10;
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else speed = 20;
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reletive = (int)(gpGlobals->time * speed) % base->anim_total;
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reletive = (int)(gp_cl->time * speed) % base->anim_total;
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}
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count = 0;
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@ -828,8 +828,8 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
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flAngle = ( flConveyorSpeed >= 0 ) ? 180 : 0;
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SinCos( flAngle * ( M_PI_F / 180.0f ), &sy, &cy );
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sOffset = gpGlobals->time * cy * flRate;
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tOffset = gpGlobals->time * sy * flRate;
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sOffset = gp_cl->time * cy * flRate;
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tOffset = gp_cl->time * sy * flRate;
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// make sure that we are positive
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if( sOffset < 0.0f ) sOffset += 1.0f + -(int)sOffset;
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@ -1601,7 +1601,7 @@ void R_DrawBrushModel( cl_entity_t *e )
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{
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l = gEngfuncs.GetDynamicLight( k );
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if( l->die < gpGlobals->time || !l->radius )
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if( l->die < gp_cl->time || !l->radius )
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continue;
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VectorCopy( l->origin, oldorigin ); // save lightorigin
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@ -430,7 +430,7 @@ mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
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// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
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// are positive, so we don't have to worry about division by zero
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targettime = gpGlobals->time - ((int)( gpGlobals->time / fullinterval )) * fullinterval;
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targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
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for( i = 0; i < (numframes - 1); i++ )
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{
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@ -494,25 +494,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
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// this can be happens when rendering switched between single and angled frames
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// or change model on replace delta-entity
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ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 1.0f;
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}
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if( ent->latched.sequencetime < gpGlobals->time )
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if( ent->latched.sequencetime < gp_cl->time )
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{
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if( frame != ent->latched.prevblending[1] )
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{
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ent->latched.prevblending[0] = ent->latched.prevblending[1];
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ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 0.0f;
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}
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else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * 11.0f;
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else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * 11.0f;
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}
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else
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{
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ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 0.0f;
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}
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}
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@ -526,7 +526,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
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{
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// reset interpolation on change model
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ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 0.0f;
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}
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@ -541,7 +541,7 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
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numframes = pspritegroup->numframes;
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fullinterval = pintervals[numframes-1];
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jinterval = pintervals[1] - pintervals[0];
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time = gpGlobals->time;
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time = gp_cl->time;
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jtime = 0.0f;
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// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
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@ -580,25 +580,25 @@ float R_GetSpriteFrameInterpolant( cl_entity_t *ent, mspriteframe_t **oldframe,
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// this can be happens when rendering switched between single and angled frames
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// or change model on replace delta-entity
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ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 1.0f;
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}
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if( ent->latched.sequencetime < gpGlobals->time )
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if( ent->latched.sequencetime < gp_cl->time )
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{
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if( frame != ent->latched.prevblending[1] )
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{
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ent->latched.prevblending[0] = ent->latched.prevblending[1];
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ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 0.0f;
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}
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else lerpFrac = (gpGlobals->time - ent->latched.sequencetime) * ent->curstate.framerate;
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else lerpFrac = (gp_cl->time - ent->latched.sequencetime) * ent->curstate.framerate;
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}
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else
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{
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ent->latched.prevblending[0] = ent->latched.prevblending[1] = frame;
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ent->latched.sequencetime = gpGlobals->time;
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ent->latched.sequencetime = gp_cl->time;
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lerpFrac = 0.0f;
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}
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}
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@ -174,8 +174,8 @@ static void R_StudioSetupTimings( void )
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if( RI.drawWorld )
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{
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// synchronize with server time
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g_studio.time = gpGlobals->time;
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g_studio.frametime = gpGlobals->time - gpGlobals->oldtime;
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g_studio.time = gp_cl->time;
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g_studio.frametime = gp_cl->time - gp_cl->oldtime;
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}
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else
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{
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@ -424,8 +424,8 @@ pfnGetEngineTimes
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static void pfnGetEngineTimes( int *framecount, double *current, double *old )
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{
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if( framecount ) *framecount = tr.realframecount;
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if( current ) *current = gpGlobals->time;
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if( old ) *old = gpGlobals->oldtime;
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if( current ) *current = gp_cl->time;
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if( old ) *old = gp_cl->oldtime;
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}
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/*
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@ -2756,7 +2756,7 @@ static void R_StudioClientEvents( void )
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ClearBits( e->curstate.effects, EF_MUZZLEFLASH );
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VectorCopy( e->attachment[0], el->origin );
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el->die = gpGlobals->time + 0.05f;
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el->die = gp_cl->time + 0.05f;
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el->color.r = 255;
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el->color.g = 192;
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el->color.b = 64;
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@ -526,7 +526,7 @@ static void R_CloudTexCoord( vec3_t v, float speed, float *s, float *t )
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float length, speedscale;
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vec3_t dir;
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speedscale = gpGlobals->time * speed;
|
||||
speedscale = gp_cl->time * speed;
|
||||
speedscale -= (int)speedscale & ~127;
|
||||
|
||||
VectorSubtract( v, RI.vieworg, dir );
|
||||
@ -813,8 +813,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
{
|
||||
if( waveHeight )
|
||||
{
|
||||
nv = r_turbsin[(int)(gpGlobals->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
||||
nv = (r_turbsin[(int)(v[0] * 5.0f + gpGlobals->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
||||
nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
||||
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
||||
nv = nv * waveHeight + v[2];
|
||||
}
|
||||
else nv = v[2];
|
||||
@ -824,8 +824,8 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -865,7 +865,7 @@ void R_ResetRipples( void )
|
||||
{
|
||||
g_ripple.curbuf = g_ripple.buf[0];
|
||||
g_ripple.oldbuf = g_ripple.buf[1];
|
||||
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
|
||||
g_ripple.time = g_ripple.oldtime = gp_cl->time - 0.1;
|
||||
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
|
||||
}
|
||||
|
||||
@ -936,14 +936,14 @@ static int MostSignificantBit( unsigned int v )
|
||||
|
||||
void R_AnimateRipples( void )
|
||||
{
|
||||
double frametime = gpGlobals->time - g_ripple.time;
|
||||
double frametime = gp_cl->time - g_ripple.time;
|
||||
|
||||
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
|
||||
|
||||
if( !g_ripple.update )
|
||||
return;
|
||||
|
||||
g_ripple.time = gpGlobals->time;
|
||||
g_ripple.time = gp_cl->time;
|
||||
|
||||
R_SwapBufs();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user