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ref: gl: use world version to enable large lightmaps for BSP2 automatically

pull/2/head
Alibek Omarov 10 months ago
parent
commit
a7e84230c3
  1. 3
      ref/gl/gl_rsurf.c

3
ref/gl/gl_rsurf.c

@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void ) @@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
memset( &RI, 0, sizeof( RI ));
// update the lightmap blocksize
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS ))
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS )
|| ENGINE_GET_PARM( PARM_WORLD_VERSION ) == QBSP2_VERSION )
tr.block_size = BLOCK_SIZE_MAX;
else tr.block_size = BLOCK_SIZE_DEFAULT;

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