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ref: gl: use world version to enable large lightmaps for BSP2 automatically
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@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
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memset( &RI, 0, sizeof( RI ));
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// update the lightmap blocksize
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if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS ))
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if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS )
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|| ENGINE_GET_PARM( PARM_WORLD_VERSION ) == QBSP2_VERSION )
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tr.block_size = BLOCK_SIZE_MAX;
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else tr.block_size = BLOCK_SIZE_DEFAULT;
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