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@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
@@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
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memset( &RI, 0, sizeof( RI )); |
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// update the lightmap blocksize
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if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS )) |
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if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS ) |
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|| ENGINE_GET_PARM( PARM_WORLD_VERSION ) == QBSP2_VERSION ) |
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tr.block_size = BLOCK_SIZE_MAX; |
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else tr.block_size = BLOCK_SIZE_DEFAULT; |
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