Browse Source

ref_gl: vbo: fix lightmap0 processing, remove ilightmap

pull/2/head
mittorn 1 year ago committed by Alibek Omarov
parent
commit
3bb7471fd3
  1. 8
      ref/gl/gl_rsurf.c

8
ref/gl/gl_rsurf.c

@ -1795,7 +1795,6 @@ static struct arraystate_s @@ -1795,7 +1795,6 @@ static struct arraystate_s
enum texture_state_e tstate;
enum lightmap_state_e lstate;
int itexture;
int ilightmap;
qboolean decal_mode;
} vboarray;
@ -2248,13 +2247,14 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra @@ -2248,13 +2247,14 @@ void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean dra
if( drawlightmap && vboarray.lstate != VBO_LIGHTMAP_STATIC )
{
// set lightmap texenv
if( vboarray.ilightmap )
GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, tr.lightmapTextures[vboarray.ilightmap] );
if( mtst.lm )
GL_Bind( mtst.tmu_lm = XASH_TEXTURE1, mtst.lm );
else
GL_SelectTexture( mtst.tmu_lm = XASH_TEXTURE1 );
pglEnable( GL_TEXTURE_2D );
pglEnableClientState( GL_TEXTURE_COORD_ARRAY );
R_SetLightmap();
vboarray.lstate = VBO_LIGHTMAP_STATIC;
}
R_SetDecalMode( false );
}
@ -2910,7 +2910,6 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures ) @@ -2910,7 +2910,6 @@ void R_ClearVBOState( qboolean drawlightmap, qboolean drawtextures )
vboarray.tstate = VBO_TEXTURE_NONE;
vboarray.lstate = VBO_LIGHTMAP_NONE;
vboarray.itexture = 0;
vboarray.ilightmap = 0;
}
@ -2958,7 +2957,6 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures ) @@ -2958,7 +2957,6 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
if( drawlightmap )
{
GL_Bind( mtst.tmu_lm, mtst.lm = tr.lightmapTextures[k] );
vboarray.ilightmap = k;
}
for( j = vbos.mintexture; j < vbos.maxtexture; j++ )

Loading…
Cancel
Save