Xash3D FWGS engine.
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Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 1 year ago
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gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
vgl_shim
exports.txt
gl_alias.c engine, ref: RefAPI 5. Simplify remap calls 1 year ago
gl_backend.c
gl_beams.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_context.c ref_api: add R_Flush method 1 year ago
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_dbghulls.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_decals.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_draw.c
gl_export.h ref: gl: disable unused variable warning for GL functions defintions 1 year ago
gl_frustum.c
gl_frustum.h
gl_image.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_local.h ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 1 year ago
gl_opengl.c ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 1 year ago
gl_rlight.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_rmain.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_rmath.c
gl_rmisc.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_rpart.c ref: gl: fix solor to color 1 year ago
gl_rsurf.c ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 1 year ago
gl_sprite.c engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 1 year ago
gl_studio.c engine, ref: RefAPI 5. Simplify remap calls 1 year ago
gl_triapi.c
gl_vgui.c
gl_warp.c ref: gl: enable GL waves with r_ripple 1 year ago
wscript ref_gl: try fix psvita 1 year ago