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ref: gl: libc rand() does better job at randomizing
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@ -957,9 +957,9 @@ void R_AnimateRipples( void )
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g_ripple.oldtime = g_ripple.time;
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x = gEngfuncs.COM_RandomLong( 0, 0x7fff );
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y = gEngfuncs.COM_RandomLong( 0, 0x7fff );
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val = gEngfuncs.COM_RandomLong( 0, 0x3ff );
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x = rand() & 0x7fff;
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y = rand() & 0x7fff;
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val = rand() & 0x3ff;
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R_SpawnNewRipple( x, y, val );
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}
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