.. |
gl2_shim
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ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
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1 year ago |
vgl_shim
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psvita: use crtlib where possible
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2 years ago |
exports.txt
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ref: move renderers into ref subdirectory
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2 years ago |
gl_alias.c
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engine, ref: RefAPI 5. Simplify remap calls
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11 months ago |
gl_backend.c
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ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
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1 year ago |
gl_beams.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_context.c
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ref_api: add R_Flush method
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11 months ago |
gl_cull.c
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engine, ref: RefAPI 5. Remove unused calls
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11 months ago |
gl_dbghulls.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_decals.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_draw.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_export.h
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ref: gl: disable unused variable warning for GL functions defintions
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12 months ago |
gl_frustum.c
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ref: gl: move ref_gl cvars to static allocation
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1 year ago |
gl_frustum.h
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ref: gl: cleanup unused functions in frustum
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2 years ago |
gl_image.c
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engine, ref: RefAPI 5. Remove unused calls
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11 months ago |
gl_local.h
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ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
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11 months ago |
gl_opengl.c
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ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO
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11 months ago |
gl_rlight.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_rmain.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_rmath.c
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ref: gl: cleanup unused functions
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2 years ago |
gl_rmisc.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_rpart.c
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ref: gl: fix solor to color
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11 months ago |
gl_rsurf.c
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ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO
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11 months ago |
gl_sprite.c
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engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
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11 months ago |
gl_studio.c
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engine, ref: RefAPI 5. Simplify remap calls
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11 months ago |
gl_triapi.c
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ref: gl: Goldsrc compatible fog implementation
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2 years ago |
gl_vgui.c
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ref: move renderers into ref subdirectory
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2 years ago |
gl_warp.c
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ref: gl: enable GL waves with r_ripple
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1 year ago |
wscript
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ref_gl: try fix psvita
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1 year ago |