.. |
gl2_shim
|
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
|
12 months ago |
vgl_shim
|
psvita: use crtlib where possible
|
2 years ago |
exports.txt
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_alias.c
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
1 year ago |
gl_backend.c
|
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
|
1 year ago |
gl_beams.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_context.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_cull.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_dbghulls.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_decals.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_draw.c
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_export.h
|
ref: gl: disable unused variable warning for GL functions defintions
|
11 months ago |
gl_frustum.c
|
ref: gl: move ref_gl cvars to static allocation
|
1 year ago |
gl_frustum.h
|
ref: gl: cleanup unused functions in frustum
|
2 years ago |
gl_image.c
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
gl_local.h
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_opengl.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_rlight.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_rmain.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_rmath.c
|
ref: gl: cleanup unused functions
|
2 years ago |
gl_rmisc.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_rpart.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_rsurf.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_sprite.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_studio.c
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
gl_triapi.c
|
ref: gl: Goldsrc compatible fog implementation
|
1 year ago |
gl_vgui.c
|
ref: move renderers into ref subdirectory
|
2 years ago |
gl_warp.c
|
ref: gl: enable GL waves with r_ripple
|
1 year ago |
wscript
|
ref_gl: try fix psvita
|
1 year ago |