Alibek Omarov
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
Alibek Omarov
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
Alibek Omarov
dd1daa5bff
engine: correctly validate blueshift maps
2019-12-03 02:27:08 +03:00
Alibek Omarov
3da10f28c4
engine: restored BShift maps support
2019-12-02 02:14:02 +03:00
Alibek Omarov
077bc7323c
engine: host: fix crash
2019-12-02 01:01:39 +03:00
Andrey Akhmichin
6f2b559c5a
engine: common: cfgscript.c: change wrong variable type to fix compilation.
2019-12-01 17:30:48 +03:00
Alibek Omarov
0991255534
engine: dedicated: fix dedicated build
2019-11-28 19:23:34 +03:00
Alibek Omarov
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
Alibek Omarov
08e7bb1bf4
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
2019-11-28 17:49:14 +03:00
Alibek Omarov
ecd675926a
engine: cvar: add null checks as these functions are passed to user's DLL
2019-11-26 02:48:16 +03:00
Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
Alibek Omarov
ac4a14ef6c
engine: host: support DEFAULT_DEV macro
2019-11-24 03:02:12 +03:00
Alibek Omarov
f56887bde9
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
2019-11-24 02:12:17 +03:00
Alibek Omarov
23fe1c0985
engine: use appropriate path array length
2019-11-24 02:10:52 +03:00
Alibek Omarov
936b491248
engine: dedicated: remove unused stub
2019-11-08 01:09:55 +03:00
tyabus
934dffd273
engine: common: fix message formating
2019-11-07 23:26:11 +03:00
Alibek Omarov
0cb591821a
Merge sdl12-port into master
2019-11-06 22:29:04 +03:00
Alibek Omarov
15924aebaa
xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
2019-11-05 01:41:35 +03:00
Alibek Omarov
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
mittorn
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
mittorn
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
Alibek Omarov
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
Alibek Omarov
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
Alibek Omarov
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
9e99a2bc37
engine: dirty sdl1.2 port
2019-11-02 08:56:07 +03:00
Alibek Omarov
0dd91ceda2
xash3d-fwgs: append missing new line at the end of file
2019-11-02 08:56:07 +03:00
mittorn
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
mittorn
a1db6c6a9b
lowmemory: remove datagram limit
2019-11-01 13:49:53 +07:00
mittorn
5e5ffec67d
lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
2019-10-29 11:35:02 +07:00
mittorn
5348046109
lowmemory: increase decals limit
2019-10-28 12:29:44 +07:00
mittorn
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
mittorn
5145b1956c
zone; revert removing clean check
2019-10-28 12:25:20 +07:00
mittorn
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
Alibek Omarov
1decb1c7fb
xash3d-fwgs: append missing new line at the end of file
2019-10-27 22:29:03 +03:00
mittorn
feb01b270e
zone, platform: add swap allocator
2019-10-26 12:10:50 +07:00
mittorn
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
iZarif
bf8b87c29d
engine: client/common: fix a few more format warnings
2019-10-22 17:56:08 +03:00
Alibek Omarov
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
Alibek Omarov
edf3fcd398
engine: common: explicitly cast literals to floats, include tgmath when needed
2019-10-18 16:46:54 +03:00
Alibek Omarov
fa622168a0
engine: fix style, disable XASH_USE_SELECT
2019-10-11 08:51:30 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
Alibek Omarov
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
Alibek Omarov
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
Alibek Omarov
d6bb72f772
engine: dedicated: fix old-style-definitions
2019-10-05 03:17:38 +03:00
Alibek Omarov
cb5e282af4
engine: sequence: fix condition
2019-10-05 02:22:46 +03:00
Alibek Omarov
b175d8a0cb
engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
2019-10-05 02:22:10 +03:00
Alibek Omarov
f3a40ac794
engine: cfgscript: fix userinfo cvars wrong dump to config
2019-10-05 02:10:09 +03:00
Alibek Omarov
dc207a449c
engine: fix -Werror=strict-prototypes
2019-10-05 02:09:45 +03:00
Aimless Wanderer
409eee3bb4
engine: fix gameinfo parsing
2019-10-04 11:58:14 +03:00
mittorn
cb0791c915
http: do not continue after HTTP_Free, fix potential buffer overflow
2019-09-29 01:42:17 +07:00
mittorn
9a1414505a
imagelib: support for 16-bit transparent tga
2019-09-27 02:12:35 +07:00
Alibek Omarov
e8006c3253
engine: move ShellExecute to client, as it cannot be used in dedicated
2019-09-19 17:09:18 +03:00
Alibek Omarov
07aa9595c0
engine: android: allow building dedicated on Android
2019-09-19 17:09:18 +03:00
Alibek Omarov
a1ae770f70
engine: ref: add optional export to determine actual human readable renderer name
2019-08-09 03:39:24 +03:00
Alibek Omarov
8bb6aa2c51
engine: don't include windows headers, as they globally included by port.h already
2019-08-09 02:46:29 +03:00
Alibek Omarov
505392c2f8
imagelib: png: include correct winsock
2019-08-09 02:35:53 +03:00
Alibek Omarov
ee2c1ad8fa
engine: net_ws: include engine headers first
2019-08-08 16:09:32 +03:00
Alibek Omarov
7771356e66
engine: net_ws: fix dedicated build
2019-08-08 07:33:47 +03:00
Alibek Omarov
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
Alibek Omarov
386a68e334
engine: fix wrong function called on closing socket on Win32
2019-07-30 18:41:24 +03:00
Alibek Omarov
ca57c8424d
filesystem: follow C89
2019-07-30 18:20:54 +03:00
Alibek Omarov
0eb1d4c7c0
engine: build: fix armhf compiling
2019-07-29 06:53:18 +03:00
Alibek Omarov
d790292829
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
2019-07-28 00:27:35 +03:00
Alibek Omarov
b1f23f9ff6
engine: patch dedicated to build
2019-07-27 15:40:57 +03:00
Alibek Omarov
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
Alibek Omarov
e308281b0b
engine: fix buffer overflow in COM_ParseFile
2019-07-26 17:24:09 +03:00
Alibek Omarov
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
Alibek Omarov
b539ed5a3d
engine: remove write_to_clipboard, as there was no way to enable it for a long time and no one even asked for this
2019-07-19 17:24:25 +03:00
Alibek Omarov
4eab7d6503
engine: fix build
2019-07-19 17:17:12 +03:00
Alibek Omarov
cedc1e0eb2
engine: soundlib: show mpg123 errors in console
2019-07-13 23:25:55 +03:00
Alibek Omarov
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
Alibek Omarov
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
Alibek Omarov
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
Jonathan Poncelet
37255354d4
Various: Fixed obscure crashes on Mac
...
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
2019-07-12 18:18:42 +03:00
Alibek Omarov
da4062ede9
engine: cmd: add apropos command from old engine
2019-07-09 16:36:34 +03:00
Alibek Omarov
e700a7498e
engine: move matchpattern from old engine
2019-07-09 16:36:15 +03:00
Alibek Omarov
7dda1c28f4
engine: console: add missing hpk commands autocomplete
2019-07-09 15:23:55 +03:00
Alibek Omarov
364c96f45c
engine: console: sort output in commmand autocomplete for bind
2019-07-09 15:11:50 +03:00
Alibek Omarov
7aa163f713
engine: console: implement autocomplete for any arg count, add autocomplete for bind for both keys and commands
2019-07-09 15:08:00 +03:00
Andrey Akhmichin
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
Alibek Omarov
5e8d3acc51
engine: build: fix ARM64 macro
2019-07-08 19:10:49 +03:00
Alibek Omarov
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
Alibek Omarov
efd2e434b4
engine: fix build on non-x86 archs
2019-07-07 00:20:38 +03:00
Alibek Omarov
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
Alibek Omarov
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
Alibek Omarov
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
Alibek Omarov
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
Alibek Omarov
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
Alibek Omarov
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
Alibek Omarov
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
Alibek Omarov
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
Alibek Omarov
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
Night Owl
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
Alibek Omarov
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
Alibek Omarov
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
Alibek Omarov
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
Alibek Omarov
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
Alibek Omarov
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
Alibek Omarov
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00