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engine: patch dedicated to build

pull/2/head
Alibek Omarov 5 years ago
parent
commit
b1f23f9ff6
  1. 2
      engine/common/dedicated.c
  2. 4
      wscript

2
engine/common/dedicated.c

@ -312,7 +312,7 @@ void SCR_CheckStartupVids() @@ -312,7 +312,7 @@ void SCR_CheckStartupVids()
}
void Sys_SetClipboardData( const byte *text, size_t size )
void Sys_SetClipboardData( const char *text, size_t size )
{
}

4
wscript

@ -55,7 +55,7 @@ def options(opt): @@ -55,7 +55,7 @@ def options(opt):
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)')
opt.load('subproject')
opt.add_subproject(subdirs())
@ -115,7 +115,7 @@ def configure(conf): @@ -115,7 +115,7 @@ def configure(conf):
conf.env.BIT32_ALLOW64 = True
conf.env.BIT32_MANDATORY = not conf.env.BIT32_ALLOW64
conf.load('force_32bit')
if conf.env.DEST_OS2 != 'android':
if conf.env.DEST_OS2 != 'android' and not conf.options.DEDICATED:
conf.load('sdl2')
linker_flags = {

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