Alibek Omarov
|
99e8f7b486
|
engine: host: fix warning about incompatible features bits
|
10 months ago |
Alibek Omarov
|
c56e876043
|
engine: client: don't reset runfuncs for demoplayback
|
10 months ago |
Alibek Omarov
|
9773d11464
|
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
|
10 months ago |
Alibek Omarov
|
3c28b11754
|
engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
|
10 months ago |
Alibek Omarov
|
f2584dcb9d
|
engine: host: better engine features print
|
10 months ago |
Alibek Omarov
|
ce73838f1b
|
engine: add a function that validates requested features bits
|
10 months ago |
Alibek Omarov
|
49f972a7c9
|
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
|
10 months ago |
Alibek Omarov
|
1ae01d89de
|
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
|
10 months ago |
Alibek Omarov
|
8e54e18c8f
|
engine: client: disable STUDIO_INTERPOLATION_FIX
|
10 months ago |
Alibek Omarov
|
18136e5320
|
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
|
10 months ago |
Alibek Omarov
|
a29f1899d3
|
engine: client: remove unused extrapolate variable in CL_PureOrigin
|
10 months ago |
Alibek Omarov
|
0f804ffc30
|
engine: client: use extra precision for interpolation
|
10 months ago |
Alibek Omarov
|
620a4b4894
|
engine: client: wrong check order, fix previous commit
|
10 months ago |
Alibek Omarov
|
4cf87c2c23
|
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
|
10 months ago |
Alibek Omarov
|
f031c31b77
|
engine: client: try another workaround for backwards animtime
|
10 months ago |
Alibek Omarov
|
c2447d8634
|
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
|
10 months ago |
Alibek Omarov
|
ae9c1d9f18
|
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
|
10 months ago |
Alibek Omarov
|
d971055927
|
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
|
10 months ago |
Alibek Omarov
|
707a9228e1
|
engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
|
10 months ago |
Alibek Omarov
|
a3c9538d12
|
engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
|
10 months ago |
Alibek Omarov
|
632264809f
|
engine: ref_api: add PARMs to get pointers to engine data like cl, host, world, etc. Partially expose cl and host.
|
10 months ago |
Alibek Omarov
|
bcfabbe802
|
engine: do not save configs when we closing because of the errors
|
10 months ago |
Alibek Omarov
|
c244cfc937
|
engine: do not save configs when we closing because of the errors
|
10 months ago |
Alibek Omarov
|
65bfff69d0
|
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
|
10 months ago |
Alibek Omarov
|
778b8ede58
|
engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension
|
10 months ago |
Alibek Omarov
|
f8a1a2ed71
|
engine: platform: linux: add missing math.h include
|
10 months ago |
mittorn
|
b4a7c266b5
|
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
|
10 months ago |
Alibek Omarov
|
96f7f5457d
|
engine: print all supported and enabled features
|
11 months ago |
Alibek Omarov
|
498ec6b4f1
|
engine: client: print enabled features after server connect if it's not a local game
|
11 months ago |
Alibek Omarov
|
607e62a1ae
|
engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
|
11 months ago |
Alibek Omarov
|
d41a80bc2c
|
engine: add mask to sanitize possible engine features bits
|
11 months ago |
Alibek Omarov
|
643bec4071
|
engine: client: set max FPS when recording with fps_max 0
|
11 months ago |
Alibek Omarov
|
c96cf7e22d
|
engine: expose world version through RefAPI
|
11 months ago |
Alibek Omarov
|
46c61660cf
|
engine: expose world BSP version through world global structure
|
11 months ago |
Alibek Omarov
|
54a5947a3c
|
engine: remove MSGBOX macro
|
11 months ago |
Alibek Omarov
|
93ceb0e4ed
|
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
|
11 months ago |
Alibek Omarov
|
13aab4e59c
|
engine: server: fix off-by-one error in Voice_Set/GetClientListening
|
11 months ago |
Alibek Omarov
|
36c2f9e9f2
|
engine: refactor rcon redirect, don't make it depend on global object
|
11 months ago |
Alibek Omarov
|
514da0ffa9
|
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
|
11 months ago |
Alibek Omarov
|
a675806c91
|
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
|
11 months ago |
Alibek Omarov
|
683c4874f8
|
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
|
11 months ago |
Alibek Omarov
|
20ced857b4
|
engine: client: use physents array when tracing physents =/
|
11 months ago |
Alibek Omarov
|
1e0107944f
|
engine: make sys_timescale non-cheat, like host_framerate
|
11 months ago |
mittorn
|
c800b34cd4
|
ref_api: add R_Flush method
|
11 months ago |
Alibek Omarov
|
1612e2d669
|
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
|
11 months ago |
Alibek Omarov
|
26d229c8ca
|
engine, ref: RefAPI 5. Simplify remap calls
|
11 months ago |
Alibek Omarov
|
9c66e86be1
|
engine, ref: RefAPI 5. Remove unused calls
|
11 months ago |
Alibek Omarov
|
7e9f87de2d
|
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
|
11 months ago |
Alibek Omarov
|
9ec1e259b4
|
engine: platform: sdl: unused variable cleanup
|
11 months ago |
Alibek Omarov
|
0c2d480d89
|
engine: client: unused variables cleanup
|
11 months ago |