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engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them

pull/2/head
Alibek Omarov 11 months ago
parent
commit
9773d11464
  1. 2
      engine/client/cl_frame.c

2
engine/client/cl_frame.c

@ -1287,6 +1287,7 @@ void CL_LinkPacketEntities( frame_t *frame ) @@ -1287,6 +1287,7 @@ void CL_LinkPacketEntities( frame_t *frame )
if( !CL_InterpolateModel( ent ))
continue;
}
#if 0
// ABSOLUTELY STUPID HACK TO ALLOW MONSTERS
// INTERPOLATION IN GRAVGUNMOD COOP
// MUST BE REMOVED ONCE WE REMOVE 48 PROTO SUPPORT
@ -1295,6 +1296,7 @@ void CL_LinkPacketEntities( frame_t *frame ) @@ -1295,6 +1296,7 @@ void CL_LinkPacketEntities( frame_t *frame )
if( !CL_InterpolateModel( ent ))
continue;
}
#endif
else
{
// no interpolation right now

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