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@ -408,13 +408,12 @@ non-local players interpolation
@@ -408,13 +408,12 @@ non-local players interpolation
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*/ |
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static void CL_PureOrigin( cl_entity_t *ent, double t, vec3_t outorigin, vec3_t outangles ) |
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{ |
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qboolean extrapolate; |
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double t1, t0, frac; |
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position_history_t *ph0, *ph1; |
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vec3_t delta; |
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// NOTE: ph0 is next, ph1 is a prev
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extrapolate = CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 ); |
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CL_FindInterpolationUpdates( ent, t, &ph0, &ph1 ); |
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if ( !ph0 || !ph1 ) |
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return; |
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