mittorn
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e82050a4bc
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gl2shim: fix gcc 4.9 build
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9 months ago |
mittorn
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ae7ed03376
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ref_soft: fix crash when y < -height
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9 months ago |
mittorn
|
b0bbcab6b4
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ref_soft,ref_gl: fix unaligned read in sprite code
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9 months ago |
mittorn
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373321ff00
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ref/gl: do not set type on 1D textures on GLES (will fallback to 2D)
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9 months ago |
mittorn
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0f3359fc05
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ref_gl: do not apply overbright color if lightscale correction used
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9 months ago |
mittorn
|
6c77608c34
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ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
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9 months ago |
Alibek Omarov
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565f717804
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ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
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9 months ago |
Alibek Omarov
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e9af0c9810
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ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
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9 months ago |
Alibek Omarov
|
bfcaba54dc
|
wscript: move werror flags into uselib
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9 months ago |
Alibek Omarov
|
725b7ea7f9
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common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
|
10 months ago |
Alibek Omarov
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600d574376
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ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
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10 months ago |
Alibek Omarov
|
ab15662d78
|
ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
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10 months ago |
Alibek Omarov
|
072b0cef27
|
ref: gl: small refactoring on filter choosing for newly uploaded texture
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10 months ago |
Alibek Omarov
|
e274c62cfc
|
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
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10 months ago |
Alibek Omarov
|
02c5890c2f
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ref: soft: cleanup after RefAPI changes, remove unused functions
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10 months ago |
Alibek Omarov
|
7bf9407177
|
ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
|
10 months ago |
Alibek Omarov
|
d3c3c26618
|
ref: gl: vgl_shim: fix -Wmissing-prototypes
|
10 months ago |
Alibek Omarov
|
7152393089
|
ref: soft: fix -Wmissing-prototypes
|
10 months ago |
Alibek Omarov
|
661e60720d
|
ref: gl: fix -Wmissing-prototypes
|
10 months ago |
Alibek Omarov
|
901b35d4b1
|
ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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10 months ago |
Alibek Omarov
|
eaafd0ff13
|
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
10 months ago |
Alibek Omarov
|
963d9b8f2a
|
ref: soft: remove useless R_CountDynamicLights function
|
10 months ago |
Alibek Omarov
|
5696c9c96a
|
ref: gl: remove useless R_CountDynamicLights function
|
10 months ago |
Alibek Omarov
|
482aa840e7
|
ref: soft: add PARM_TEX_FILTERING handler (stub)
|
10 months ago |
Alibek Omarov
|
4599983c8e
|
ref: gl: add PARM_TEX_FILTERING handler
|
10 months ago |
mittorn
|
5f31417bae
|
ref_gl: fix missing vboarray split transition on some maps
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10 months ago |
Alibek Omarov
|
150d98bd15
|
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
|
10 months ago |
Alibek Omarov
|
f162fbd806
|
ref: gl: fix fog with enabled overbrights and no vbo
|
10 months ago |
Alibek Omarov
|
7d8ea61ac2
|
ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
|
10 months ago |
Alibek Omarov
|
00b2ca7f5a
|
ref: gl: remove duplicates from gl_export.h
|
10 months ago |
Alibek Omarov
|
a8cc68f6b9
|
ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
|
10 months ago |
Alibek Omarov
|
c9d29b3955
|
ref: gl: fix overbrights with VBO
|
10 months ago |
Alibek Omarov
|
cf7a79bff3
|
ref: gl: particles aren't supposed to care about gamma
|
10 months ago |
Alibek Omarov
|
55dfa1bf44
|
ref: soft: reorder applying light gamma
|
10 months ago |
Alibek Omarov
|
519c8a032a
|
ref: soft: adapt studio renderer to new gamma implementation
|
10 months ago |
Alibek Omarov
|
c15822f375
|
ref: soft: don't depend on light gamma in recursive light point
|
10 months ago |
Alibek Omarov
|
0e91deec19
|
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
10 months ago |
Alibek Omarov
|
87b204c661
|
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
10 months ago |
Alibek Omarov
|
caefa0b7b9
|
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
|
10 months ago |
Alibek Omarov
|
ee4cb39f3e
|
ref: gl: adapt alias renderer to new gamma implementation (untested)
|
10 months ago |
Alibek Omarov
|
18436a70eb
|
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
|
10 months ago |
Alibek Omarov
|
8298053e6a
|
ref: gl: don't depend on lightgamma in recursive light point
|
10 months ago |
Alibek Omarov
|
9304a0041d
|
ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
|
10 months ago |
Alibek Omarov
|
64f92003fa
|
ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
|
10 months ago |
Alibek Omarov
|
a0c31120d9
|
ref: add R_GammaChanged function that engine calls on every gamma change
|
10 months ago |
Alibek Omarov
|
c0757bd84c
|
ref: gl: remove vid_gamma/vid_brightness changed cvar value check
|
10 months ago |
Alibek Omarov
|
9fa32a9cf4
|
ref: soft: remove vid_gamma/vid_brightness changed cvar value check
|
10 months ago |
Alibek Omarov
|
5ac8f63741
|
ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
|
10 months ago |
Alibek Omarov
|
9d3949a948
|
ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
|
10 months ago |
Alibek Omarov
|
6862b14e59
|
ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
|
10 months ago |