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@ -282,30 +282,16 @@ static void GL_UpdateTextureParams( int iTexture )
@@ -282,30 +282,16 @@ static void GL_UpdateTextureParams( int iTexture )
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if( GL_Support( GL_TEXTURE_LOD_BIAS ) && ( tex->numMips > 1 ) && !FBitSet( tex->flags, TF_DEPTHMAP )) |
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pglTexParameterf( tex->target, GL_TEXTURE_LOD_BIAS_EXT, gl_texture_lodbias.value ); |
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if( IsLightMap( tex )) |
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{ |
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if( gl_lightmap_nearest.value ) |
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{ |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
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} |
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else |
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{ |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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} |
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} |
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if( tex->numMips <= 1 ) return; |
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nomipmap = tex->numMips <= 1 || FBitSet( tex->flags, TF_NOMIPMAP|TF_DEPTHMAP ); |
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if( FBitSet( tex->flags, TF_NEAREST ) || gl_texture_nearest.value ) |
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if( !GL_TextureFilteringEnabled( tex )) |
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{ |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, nomipmap ? GL_NEAREST : GL_NEAREST_MIPMAP_NEAREST ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
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} |
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else |
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{ |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, nomipmap ? GL_LINEAR : GL_LINEAR_MIPMAP_LINEAR ); |
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pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); |
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} |
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} |
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