Browse Source

ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures

master
Alibek Omarov 11 months ago
parent
commit
ab15662d78
  1. 22
      ref/gl/gl_image.c

22
ref/gl/gl_image.c

@ -282,30 +282,16 @@ static void GL_UpdateTextureParams( int iTexture ) @@ -282,30 +282,16 @@ static void GL_UpdateTextureParams( int iTexture )
if( GL_Support( GL_TEXTURE_LOD_BIAS ) && ( tex->numMips > 1 ) && !FBitSet( tex->flags, TF_DEPTHMAP ))
pglTexParameterf( tex->target, GL_TEXTURE_LOD_BIAS_EXT, gl_texture_lodbias.value );
if( IsLightMap( tex ))
{
if( gl_lightmap_nearest.value )
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}
if( tex->numMips <= 1 ) return;
nomipmap = tex->numMips <= 1 || FBitSet( tex->flags, TF_NOMIPMAP|TF_DEPTHMAP );
if( FBitSet( tex->flags, TF_NEAREST ) || gl_texture_nearest.value )
if( !GL_TextureFilteringEnabled( tex ))
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, nomipmap ? GL_NEAREST : GL_NEAREST_MIPMAP_NEAREST );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
else
{
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, nomipmap ? GL_LINEAR : GL_LINEAR_MIPMAP_LINEAR );
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
}

Loading…
Cancel
Save