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ref: gl: particles aren't supposed to care about gamma
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@ -91,9 +91,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
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if( alpha > 255 || p->type == pt_static )
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alpha = 255;
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pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
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gEngfuncs.LightToTexGamma( color.g ),
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gEngfuncs.LightToTexGamma( color.b ), alpha );
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pglColor4ub( color.r, color.g, color.b, alpha );
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pglTexCoord2f( 0.0f, 1.0f );
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pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
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