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ref: gl: particles aren't supposed to care about gamma

pull/2/head
Alibek Omarov 10 months ago
parent
commit
cf7a79bff3
  1. 4
      ref/gl/gl_rpart.c

4
ref/gl/gl_rpart.c

@ -91,9 +91,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float @@ -91,9 +91,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglColor4ub( color.r, color.g, color.b, alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );

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