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ref: soft: remove useless R_CountDynamicLights function

master
Alibek Omarov 5 months ago
parent
commit
963d9b8f2a
  1. 20
      ref/soft/r_light.c
  2. 1
      ref/soft/r_local.h
  3. 4
      ref/soft/r_surf.c

20
ref/soft/r_light.c

@ -174,26 +174,6 @@ void R_PushDlights( void ) @@ -174,26 +174,6 @@ void R_PushDlights( void )
}
}
/*
=============
R_CountSurfaceDlights
=============
*/
int R_CountSurfaceDlights( msurface_t *surf )
{
int i, numDlights = 0;
for( i = 0; i < MAX_DLIGHTS; i++ )
{
if(!( surf->dlightbits & BIT( i )))
continue; // not lit by this light
numDlights++;
}
return numDlights;
}
/*
=======================================================================

1
ref/soft/r_local.h

@ -461,7 +461,6 @@ void R_AnimateLight( void ); @@ -461,7 +461,6 @@ void R_AnimateLight( void );
void R_GetLightSpot( vec3_t lightspot );
void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
int R_CountSurfaceDlights( msurface_t *surf );
colorVec R_LightPoint( const vec3_t p0 );
#endif
//

4
ref/soft/r_surf.c

@ -72,7 +72,7 @@ static void R_BuildLightMap( void ); @@ -72,7 +72,7 @@ static void R_BuildLightMap( void );
R_AddDynamicLights
===============
*/
void R_AddDynamicLights( msurface_t *surf )
static void R_AddDynamicLights( msurface_t *surf )
{
float dist, rad, minlight;
int lnum, s, t, sd, td, smax, tmax;
@ -86,7 +86,7 @@ void R_AddDynamicLights( msurface_t *surf ) @@ -86,7 +86,7 @@ void R_AddDynamicLights( msurface_t *surf )
uint *bl;
// no dlighted surfaces here
//if( !R_CountSurfaceDlights( surf )) return;
if( !surf->dlightbits ) return;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
smax = (info->lightextents[0] / sample_size) + 1;

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