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@ -360,7 +360,7 @@ void VGL_ShimEndFrame( void )
@@ -360,7 +360,7 @@ void VGL_ShimEndFrame( void )
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vgl.end = vgl.begin = 0; |
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} |
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void VGL_Begin( GLenum prim ) |
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static void VGL_Begin( GLenum prim ) |
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{ |
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int i; |
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vgl.prim = prim; |
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@ -372,7 +372,7 @@ void VGL_Begin( GLenum prim )
@@ -372,7 +372,7 @@ void VGL_Begin( GLenum prim )
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glDisableVertexAttribArray( i ); |
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} |
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void VGL_End( void ) |
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static void VGL_End( void ) |
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{ |
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int i; |
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vgl_prog_t *prog; |
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@ -380,7 +380,7 @@ void VGL_End( void )
@@ -380,7 +380,7 @@ void VGL_End( void )
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GLint count = vgl.end - vgl.begin; |
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if ( !vgl.prim || !count ) |
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goto _leave; // end without begin
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goto _leave; // end without begin
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// enable alpha test and fog if needed
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if ( alpha_test_state ) |
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@ -412,7 +412,7 @@ _leave:
@@ -412,7 +412,7 @@ _leave:
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vgl.cur_flags = 0; |
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} |
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void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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static void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) |
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{ |
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GLfloat *p = vgl.attrbuf[VGL_ATTR_POS] + vgl.end * 3; |
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*p++ = x; |
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@ -426,17 +426,17 @@ void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
@@ -426,17 +426,17 @@ void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
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} |
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} |
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void VGL_Vertex2f( GLfloat x, GLfloat y ) |
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static void VGL_Vertex2f( GLfloat x, GLfloat y ) |
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{ |
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VGL_Vertex3f( x, y, 0.f ); |
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} |
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void VGL_Vertex3fv( const GLfloat *v ) |
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static void VGL_Vertex3fv( const GLfloat *v ) |
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{ |
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VGL_Vertex3f( v[0], v[1], v[2] ); |
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} |
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void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
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static void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) |
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{ |
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vgl.color[0] = r; |
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vgl.color[1] = g; |
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@ -455,22 +455,22 @@ void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
@@ -455,22 +455,22 @@ void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
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} |
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} |
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void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
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static void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b ) |
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{ |
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VGL_Color4f( r, g, b, 1.f ); |
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} |
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void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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static void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) |
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{ |
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VGL_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f ); |
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} |
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void VGL_Color4ubv( const GLubyte *v ) |
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static void VGL_Color4ubv( const GLubyte *v ) |
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{ |
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VGL_Color4ub( v[0], v[1], v[2], v[3] ); |
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} |
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void VGL_TexCoord2f( GLfloat u, GLfloat v ) |
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static void VGL_TexCoord2f( GLfloat u, GLfloat v ) |
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{ |
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// by spec glTexCoord always updates texunit 0
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GLfloat *p = vgl.attrbuf[VGL_ATTR_TEXCOORD0] + vgl.end * 2; |
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@ -479,7 +479,7 @@ void VGL_TexCoord2f( GLfloat u, GLfloat v )
@@ -479,7 +479,7 @@ void VGL_TexCoord2f( GLfloat u, GLfloat v )
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*p++ = v; |
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} |
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void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
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static void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) |
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{ |
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GLfloat *p; |
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// assume there can only be two
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@ -497,24 +497,24 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
@@ -497,24 +497,24 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
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*p++ = v; |
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} |
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void VGL_Normal3fv( const GLfloat *v ) |
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static void VGL_Normal3fv( const GLfloat *v ) |
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{ |
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/* this does not seem to be necessary */ |
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} |
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void VGL_ShadeModel( GLenum unused ) |
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static void VGL_ShadeModel( GLenum unused ) |
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{ |
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/* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */ |
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} |
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void VGL_AlphaFunc( GLenum mode, GLfloat ref ) |
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static void VGL_AlphaFunc( GLenum mode, GLfloat ref ) |
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{ |
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vgl.alpharef = ref; |
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vgl.uchanged = GL_TRUE; |
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// mode is always GL_GREATER
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} |
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void VGL_Fogf( GLenum param, GLfloat val ) |
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static void VGL_Fogf( GLenum param, GLfloat val ) |
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{ |
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if ( param == GL_FOG_DENSITY ) |
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{ |
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@ -523,7 +523,7 @@ void VGL_Fogf( GLenum param, GLfloat val )
@@ -523,7 +523,7 @@ void VGL_Fogf( GLenum param, GLfloat val )
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} |
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} |
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void VGL_Fogfv( GLenum param, const GLfloat *val ) |
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static void VGL_Fogfv( GLenum param, const GLfloat *val ) |
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{ |
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if ( param == GL_FOG_COLOR ) |
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{ |
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@ -534,12 +534,12 @@ void VGL_Fogfv( GLenum param, const GLfloat *val )
@@ -534,12 +534,12 @@ void VGL_Fogfv( GLenum param, const GLfloat *val )
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} |
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} |
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void VGL_DrawBuffer( GLenum mode ) |
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static void VGL_DrawBuffer( GLenum mode ) |
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{ |
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/* unsupported */ |
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} |
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void VGL_Hint( GLenum hint, GLenum val ) |
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static void VGL_Hint( GLenum hint, GLenum val ) |
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{ |
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/* none of the used hints are supported; stub to prevent errors */ |
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} |
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