From d3c3c266181f509529355d5db4adf037acb587f1 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Sat, 27 Jan 2024 21:05:58 +0300 Subject: [PATCH] ref: gl: vgl_shim: fix -Wmissing-prototypes --- ref/gl/vgl_shim/vgl_shim.c | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/ref/gl/vgl_shim/vgl_shim.c b/ref/gl/vgl_shim/vgl_shim.c index 456b3b25..dc544b2d 100644 --- a/ref/gl/vgl_shim/vgl_shim.c +++ b/ref/gl/vgl_shim/vgl_shim.c @@ -360,7 +360,7 @@ void VGL_ShimEndFrame( void ) vgl.end = vgl.begin = 0; } -void VGL_Begin( GLenum prim ) +static void VGL_Begin( GLenum prim ) { int i; vgl.prim = prim; @@ -372,7 +372,7 @@ void VGL_Begin( GLenum prim ) glDisableVertexAttribArray( i ); } -void VGL_End( void ) +static void VGL_End( void ) { int i; vgl_prog_t *prog; @@ -380,7 +380,7 @@ void VGL_End( void ) GLint count = vgl.end - vgl.begin; if ( !vgl.prim || !count ) - goto _leave; // end without begin + goto _leave; // end without begin // enable alpha test and fog if needed if ( alpha_test_state ) @@ -412,7 +412,7 @@ _leave: vgl.cur_flags = 0; } -void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) +static void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) { GLfloat *p = vgl.attrbuf[VGL_ATTR_POS] + vgl.end * 3; *p++ = x; @@ -426,17 +426,17 @@ void VGL_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) } } -void VGL_Vertex2f( GLfloat x, GLfloat y ) +static void VGL_Vertex2f( GLfloat x, GLfloat y ) { VGL_Vertex3f( x, y, 0.f ); } -void VGL_Vertex3fv( const GLfloat *v ) +static void VGL_Vertex3fv( const GLfloat *v ) { VGL_Vertex3f( v[0], v[1], v[2] ); } -void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) +static void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) { vgl.color[0] = r; vgl.color[1] = g; @@ -455,22 +455,22 @@ void VGL_Color4f( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) } } -void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b ) +static void VGL_Color3f( GLfloat r, GLfloat g, GLfloat b ) { VGL_Color4f( r, g, b, 1.f ); } -void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +static void VGL_Color4ub( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) { VGL_Color4f( (GLfloat)r / 255.f, (GLfloat)g / 255.f, (GLfloat)b / 255.f, (GLfloat)a / 255.f ); } -void VGL_Color4ubv( const GLubyte *v ) +static void VGL_Color4ubv( const GLubyte *v ) { VGL_Color4ub( v[0], v[1], v[2], v[3] ); } -void VGL_TexCoord2f( GLfloat u, GLfloat v ) +static void VGL_TexCoord2f( GLfloat u, GLfloat v ) { // by spec glTexCoord always updates texunit 0 GLfloat *p = vgl.attrbuf[VGL_ATTR_TEXCOORD0] + vgl.end * 2; @@ -479,7 +479,7 @@ void VGL_TexCoord2f( GLfloat u, GLfloat v ) *p++ = v; } -void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) +static void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) { GLfloat *p; // assume there can only be two @@ -497,24 +497,24 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) *p++ = v; } -void VGL_Normal3fv( const GLfloat *v ) +static void VGL_Normal3fv( const GLfloat *v ) { /* this does not seem to be necessary */ } -void VGL_ShadeModel( GLenum unused ) +static void VGL_ShadeModel( GLenum unused ) { /* this doesn't do anything in vitaGL except spit errors in debug mode, so stub it out */ } -void VGL_AlphaFunc( GLenum mode, GLfloat ref ) +static void VGL_AlphaFunc( GLenum mode, GLfloat ref ) { vgl.alpharef = ref; vgl.uchanged = GL_TRUE; // mode is always GL_GREATER } -void VGL_Fogf( GLenum param, GLfloat val ) +static void VGL_Fogf( GLenum param, GLfloat val ) { if ( param == GL_FOG_DENSITY ) { @@ -523,7 +523,7 @@ void VGL_Fogf( GLenum param, GLfloat val ) } } -void VGL_Fogfv( GLenum param, const GLfloat *val ) +static void VGL_Fogfv( GLenum param, const GLfloat *val ) { if ( param == GL_FOG_COLOR ) { @@ -534,12 +534,12 @@ void VGL_Fogfv( GLenum param, const GLfloat *val ) } } -void VGL_DrawBuffer( GLenum mode ) +static void VGL_DrawBuffer( GLenum mode ) { /* unsupported */ } -void VGL_Hint( GLenum hint, GLenum val ) +static void VGL_Hint( GLenum hint, GLenum val ) { /* none of the used hints are supported; stub to prevent errors */ }