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ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)

master
Alibek Omarov 5 months ago
parent
commit
eaafd0ff13
  1. 11
      ref/gl/gl_rlight.c

11
ref/gl/gl_rlight.c

@ -153,8 +153,12 @@ void R_PushDlights( void ) @@ -153,8 +153,12 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;
// no world -- no dlights
if( !RI.currententity )
return;
RI.currentmodel = RI.currententity->model;
for( i = 0; i < MAX_DLIGHTS; i++, l++ )
{
@ -166,8 +170,7 @@ void R_PushDlights( void ) @@ -166,8 +170,7 @@ void R_PushDlights( void )
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
continue;
if( RI.currententity )
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
}
}

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