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ref: gl: remove duplicates from gl_export.h

pull/4/head
Alibek Omarov 5 months ago
parent
commit
00b2ca7f5a
  1. 14
      ref/gl/gl_export.h

14
ref/gl/gl_export.h

@ -1250,12 +1250,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum ); @@ -1250,12 +1250,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum );
APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
@ -1313,7 +1307,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programOb @@ -1313,7 +1307,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programOb
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
@ -1737,12 +1730,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi @@ -1737,12 +1730,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglGetCompressedTexImage glGetCompressedTexImage
#define pglDrawRangeElements glDrawRangeElements
#define pglDrawRangeElementsEXT glDrawRangeElementsEXT
#define pglDrawElements glDrawElements
#define pglVertexPointer glVertexPointer
#define pglNormalPointer glNormalPointer
#define pglColorPointer glColorPointer
#define pglTexCoordPointer glTexCoordPointer
#define pglArrayElement glArrayElement
#define pglMultiTexCoord1f glMultiTexCoord1f
#define pglMultiTexCoord2f glMultiTexCoord2f
#define pglMultiTexCoord3f glMultiTexCoord3f
@ -1800,7 +1787,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi @@ -1800,7 +1787,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglGetUniformfvARB glGetUniformfvARB
#define pglGetUniformivARB glGetUniformivARB
#define pglGetShaderSourceARB glGetShaderSourceARB
#define pglPolygonStipple glPolygonStipple
#define pglTexImage3D glTexImage3D
#define pglTexSubImage3D glTexSubImage3D
#define pglCopyTexSubImage3D glCopyTexSubImage3D

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