diff --git a/ref/gl/gl_export.h b/ref/gl/gl_export.h index 88a4dc80..3c84138a 100644 --- a/ref/gl/gl_export.h +++ b/ref/gl/gl_export.h @@ -1250,12 +1250,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum ); APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data ); APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); -APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr); -APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); -APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i); APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat); APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat); APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); @@ -1313,7 +1307,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programOb APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params); APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params); APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); -APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask); APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); @@ -1737,12 +1730,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi #define pglGetCompressedTexImage glGetCompressedTexImage #define pglDrawRangeElements glDrawRangeElements #define pglDrawRangeElementsEXT glDrawRangeElementsEXT -#define pglDrawElements glDrawElements -#define pglVertexPointer glVertexPointer -#define pglNormalPointer glNormalPointer -#define pglColorPointer glColorPointer -#define pglTexCoordPointer glTexCoordPointer -#define pglArrayElement glArrayElement #define pglMultiTexCoord1f glMultiTexCoord1f #define pglMultiTexCoord2f glMultiTexCoord2f #define pglMultiTexCoord3f glMultiTexCoord3f @@ -1800,7 +1787,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi #define pglGetUniformfvARB glGetUniformfvARB #define pglGetUniformivARB glGetUniformivARB #define pglGetShaderSourceARB glGetShaderSourceARB -#define pglPolygonStipple glPolygonStipple #define pglTexImage3D glTexImage3D #define pglTexSubImage3D glTexSubImage3D #define pglCopyTexSubImage3D glCopyTexSubImage3D