mittorn
|
e53892e827
|
ref_gl: fix loop scope in ripple code
|
10 months ago |
mittorn
|
cb12af69ed
|
gl2shim: add SOFTFP_LINK support for gles3compat
|
10 months ago |
mittorn
|
e82050a4bc
|
gl2shim: fix gcc 4.9 build
|
10 months ago |
mittorn
|
ae7ed03376
|
ref_soft: fix crash when y < -height
|
10 months ago |
mittorn
|
b0bbcab6b4
|
ref_soft,ref_gl: fix unaligned read in sprite code
|
10 months ago |
mittorn
|
373321ff00
|
ref/gl: do not set type on 1D textures on GLES (will fallback to 2D)
|
10 months ago |
mittorn
|
0f3359fc05
|
ref_gl: do not apply overbright color if lightscale correction used
|
10 months ago |
mittorn
|
6c77608c34
|
ref_gl: implement color-modulate overbrigths with gl_vbo using texture GL_COMBINE
|
10 months ago |
Alibek Omarov
|
565f717804
|
ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
|
11 months ago |
Alibek Omarov
|
e9af0c9810
|
ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
|
11 months ago |
Alibek Omarov
|
bfcaba54dc
|
wscript: move werror flags into uselib
|
11 months ago |
Alibek Omarov
|
725b7ea7f9
|
common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
|
11 months ago |
Alibek Omarov
|
600d574376
|
ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
|
11 months ago |
Alibek Omarov
|
ab15662d78
|
ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
|
11 months ago |
Alibek Omarov
|
072b0cef27
|
ref: gl: small refactoring on filter choosing for newly uploaded texture
|
11 months ago |
Alibek Omarov
|
e274c62cfc
|
ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
|
11 months ago |
Alibek Omarov
|
02c5890c2f
|
ref: soft: cleanup after RefAPI changes, remove unused functions
|
11 months ago |
Alibek Omarov
|
7bf9407177
|
ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
|
11 months ago |
Alibek Omarov
|
d3c3c26618
|
ref: gl: vgl_shim: fix -Wmissing-prototypes
|
11 months ago |
Alibek Omarov
|
7152393089
|
ref: soft: fix -Wmissing-prototypes
|
11 months ago |
Alibek Omarov
|
661e60720d
|
ref: gl: fix -Wmissing-prototypes
|
11 months ago |
Alibek Omarov
|
901b35d4b1
|
ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
11 months ago |
Alibek Omarov
|
eaafd0ff13
|
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
11 months ago |
Alibek Omarov
|
963d9b8f2a
|
ref: soft: remove useless R_CountDynamicLights function
|
11 months ago |
Alibek Omarov
|
5696c9c96a
|
ref: gl: remove useless R_CountDynamicLights function
|
11 months ago |
Alibek Omarov
|
482aa840e7
|
ref: soft: add PARM_TEX_FILTERING handler (stub)
|
11 months ago |
Alibek Omarov
|
4599983c8e
|
ref: gl: add PARM_TEX_FILTERING handler
|
11 months ago |
mittorn
|
5f31417bae
|
ref_gl: fix missing vboarray split transition on some maps
|
11 months ago |
Alibek Omarov
|
150d98bd15
|
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
|
12 months ago |
Alibek Omarov
|
f162fbd806
|
ref: gl: fix fog with enabled overbrights and no vbo
|
12 months ago |
Alibek Omarov
|
7d8ea61ac2
|
ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
|
12 months ago |
Alibek Omarov
|
00b2ca7f5a
|
ref: gl: remove duplicates from gl_export.h
|
12 months ago |
Alibek Omarov
|
a8cc68f6b9
|
ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
|
12 months ago |
Alibek Omarov
|
c9d29b3955
|
ref: gl: fix overbrights with VBO
|
12 months ago |
Alibek Omarov
|
cf7a79bff3
|
ref: gl: particles aren't supposed to care about gamma
|
12 months ago |
Alibek Omarov
|
55dfa1bf44
|
ref: soft: reorder applying light gamma
|
12 months ago |
Alibek Omarov
|
519c8a032a
|
ref: soft: adapt studio renderer to new gamma implementation
|
12 months ago |
Alibek Omarov
|
c15822f375
|
ref: soft: don't depend on light gamma in recursive light point
|
12 months ago |
Alibek Omarov
|
0e91deec19
|
ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
12 months ago |
Alibek Omarov
|
87b204c661
|
ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
|
12 months ago |
Alibek Omarov
|
caefa0b7b9
|
engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
|
12 months ago |
Alibek Omarov
|
ee4cb39f3e
|
ref: gl: adapt alias renderer to new gamma implementation (untested)
|
12 months ago |
Alibek Omarov
|
18436a70eb
|
ref: gl: support overbrights, change the gamma applying order closer to the original renderer
|
12 months ago |
Alibek Omarov
|
8298053e6a
|
ref: gl: don't depend on lightgamma in recursive light point
|
12 months ago |
Alibek Omarov
|
9304a0041d
|
ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
|
12 months ago |
Alibek Omarov
|
64f92003fa
|
ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
|
12 months ago |
Alibek Omarov
|
a0c31120d9
|
ref: add R_GammaChanged function that engine calls on every gamma change
|
12 months ago |
Alibek Omarov
|
c0757bd84c
|
ref: gl: remove vid_gamma/vid_brightness changed cvar value check
|
12 months ago |
Alibek Omarov
|
9fa32a9cf4
|
ref: soft: remove vid_gamma/vid_brightness changed cvar value check
|
12 months ago |
Alibek Omarov
|
5ac8f63741
|
ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
|
12 months ago |