Commit Graph

137 Commits

Author SHA1 Message Date
Alibek Omarov
11d4cb0f1e engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
Alibek Omarov
52d1383f14 engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
SNMetamorph
9c85d114e7 engine: client: fixed TriWorldToScreen behavior to match GoldSrc 2022-04-13 09:12:12 +03:00
Bien Pham
988183a96a engine: implement support for secured client dlls 2022-02-01 05:56:54 +03:00
Bien Pham
3a55b9cd67 engine: make pfnDrawString & pfnDrawStringReverse return width 2022-01-29 00:36:43 +03:00
Alibek Omarov
56103a90eb engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value) 2022-01-27 03:32:52 +03:00
Alibek Omarov
7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 2022-01-04 08:39:11 +03:00
Alibek Omarov
c96f10d40b engine: client: restrict LOCALONLY cvars regardless of cl_filterstuffcmd value 2021-11-23 05:23:38 +03:00
Alibek Omarov
c79a649d97 engine: client: implement pfnFilteredClientCmd 2021-11-23 05:23:38 +03:00
Владислав Сухов
1042291ad6 client: Don't change loading bar color
Don't change loading bar color (fix yellow loading bar in Half-Rats Parasomnia, it should be white)
2021-10-25 00:48:36 +06:00
Alibek Omarov
4ba95277b9 engine: client: fix ParseFile calls 2021-10-08 17:31:32 +03:00
Alibek Omarov
9e5d5e0ea3 public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking 2021-10-08 17:31:32 +03:00
Alibek Omarov
91f845c335 engine: client: fix paused icon drawn when levelshots are disabled 2021-09-30 16:43:21 +03:00
Alibek Omarov
32068d8090 client: fix wrong paused icon 2021-08-27 18:09:07 +03:00
SNMetamorph
8c351d9255 engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported 2021-07-31 13:47:43 +03:00
Alibek Omarov
88ce5fd0b6 engine: modify NetAPI to follow const qualifiers 2021-07-20 16:10:32 +03:00
Velaron
d011dccaab engine: client: remove redundant index check 2021-06-06 15:51:41 +03:00
Alibek Omarov
155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
Alibek Omarov
cf5ebd128c client: fix XASH_64BIT check 2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
Velaron
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
mittorn
70cddcb9ca client: fix assert when sprite exist, but not loadable 2020-02-08 23:15:40 +07:00
mittorn
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
Alibek Omarov
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov
db39f0cc88 engine: client: combine loading or paused icon drawing 2019-11-08 01:28:01 +03:00
Alibek Omarov
3f48bce7da engine: client: fix #79 2019-11-08 01:09:55 +03:00
Alibek Omarov
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
mittorn
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
Alibek Omarov
8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
Alibek Omarov
938a9f372f engine: add stub function for new undocumented function in clientdll api 2019-07-26 14:51:21 +03:00
Alibek Omarov
d9545e5e78 cl_game: fix missing } 2019-07-20 05:09:24 +03:00
Alibek Omarov
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
Alibek Omarov
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
Alibek Omarov
54920f13df engine: rename library naming function, as it returns a full path and not just library name 2019-07-07 02:47:45 +03:00
Alibek Omarov
0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 2019-06-29 23:56:50 +03:00
Mr0maks
671c247381 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2019-05-25 22:54:42 +05:00
Alibek Omarov
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
Mr0maks
85b5b4e965 filesystem: add support for zip files 2019-05-24 21:13:03 +05:00
Alibek Omarov
c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
Alibek Omarov
5af6506d86 engine: ensure that we loading same client library 2019-05-12 03:08:51 +03:00
Alibek Omarov
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
Alibek Omarov
5be982cc72 ref: remove shared textures enum, instead use hardcoded texture names 2019-04-15 01:43:43 +03:00
Alibek Omarov
92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
mittorn
0a22040c6e Fix SpriteTexture 2019-03-17 23:41:11 +07:00
mittorn
c55b7dcda7 ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
mittorn
297ca08e81 ref: replace model (un)loading by Mod_ProcessRenderData 2019-03-17 21:19:24 +07:00
mittorn
8339096ad8 ref: Improve model unloading, fix texture leak 2019-03-17 18:26:57 +07:00
Alibek Omarov
e5000742f1 ref: context creating prototype, not working yet 2019-03-16 05:15:32 +03:00
Alibek Omarov
971f9b6de5 ref: fix compiling errors 2019-03-16 04:24:27 +03:00
Alibek Omarov
199ebfed48 ref: implement engine ref API 2019-03-16 04:17:56 +03:00
Alibek Omarov
97aba69ed0 ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
Alibek Omarov
234507b7f1 ref: fix all undefined references 2019-03-11 17:37:58 +03:00
Alibek Omarov
e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
Alibek Omarov
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
mittorn
ddd17fe238 client: clear usermessages 2019-02-05 01:28:39 +07:00
Jonathan Poncelet
35869586c9 Made various log messages more informative 2019-01-28 18:32:29 +00:00
a1batross
137836348b client: fix GetCenterWindow engine call 2018-11-29 20:24:25 +03:00
Alibek Omarov
28471aee97 cl_game: get rid of int* to float* conversion 2018-11-18 18:19:31 +03:00
Alibek Omarov
96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 2018-10-27 23:28:29 +03:00
mittorn
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
mittorn
5c738b3402 Apply 4253 update 2018-10-04 13:08:48 +07:00
Alibek Omarov
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
Alibek Omarov
1e7f9d00c3 Apply 4150 update 2018-06-19 16:22:30 +03:00
Alibek Omarov
7cdead7bac Merge 4143 update 2018-06-12 12:18:14 +03:00
Alibek Omarov
a539384a76 Apply 4143 update 2018-06-12 12:14:56 +03:00
Alibek Omarov
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
Alibek Omarov
814b7eda07 Apply 4140 update 2018-06-09 01:28:35 +03:00
Alibek Omarov
9bab7d222a Apply 4097 update 2018-04-26 03:09:36 +03:00
Alibek Omarov
efe8ddf151 Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 2018-04-23 23:07:54 +03:00
Alibek Omarov
fd649905ea Fix some format warnings 2018-04-23 21:49:37 +03:00
Alibek Omarov
545b781934 Restore hud_utf8 2018-04-22 14:01:22 +03:00
Alibek Omarov
314a6deba9 Remove gamedir[] from engine-side gameinfo_t 2018-04-21 01:22:00 +03:00
Alibek Omarov
32aa9a9f54 Implement Mobility API support. Add missing IN_TouchShutdown and Joy_Shutdown calls. Don't save video and opengl configs if engine crashed. 2018-04-21 00:13:20 +03:00
Alibek Omarov
a015d6b915 Revert fork's hud_scale behaviour 2018-04-21 00:03:19 +03:00
mittorn
7350be6e7f Fix build after update 2018-04-20 21:48:12 +00:00
mittorn
926b909f3d Merge branch 'original' 2018-04-20 12:38:53 +00:00
mittorn
db92c918b2 Apply Apr19 update 2018-04-20 08:41:02 +00:00
mittorn
c1076f43f7 Update client engine interface 2018-04-19 21:51:17 +00:00
mittorn
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
mittorn
050d2a3d0f Apply Apr18 update 2018-04-19 20:11:24 +00:00
Alibek Omarov
be4b885254 Merge common SDL port changes 2018-04-17 03:53:01 +03:00
Alibek Omarov
4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 2018-04-14 02:42:41 +03:00
Alibek Omarov
5a1b03ac20 Integrate FWGS vgui_support 2018-04-14 01:49:14 +03:00
Alibek Omarov
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00