Alibek Omarov
6 years ago
42 changed files with 3424 additions and 3189 deletions
@ -0,0 +1,109 @@
@@ -0,0 +1,109 @@
|
||||
#pragma once |
||||
/*
|
||||
======================================================================== |
||||
|
||||
internal image format |
||||
|
||||
typically expanded to rgba buffer |
||||
NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 == PF_RGB_888 |
||||
======================================================================== |
||||
*/ |
||||
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24) |
||||
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2) |
||||
|
||||
typedef enum |
||||
{ |
||||
PF_UNKNOWN = 0, |
||||
PF_INDEXED_24, // inflated palette (768 bytes)
|
||||
PF_INDEXED_32, // deflated palette (1024 bytes)
|
||||
PF_RGBA_32, // normal rgba buffer
|
||||
PF_BGRA_32, // big endian RGBA (MacOS)
|
||||
PF_RGB_24, // uncompressed dds or another 24-bit image
|
||||
PF_BGR_24, // big-endian RGB (MacOS)
|
||||
PF_DXT1, // s3tc DXT1 format
|
||||
PF_DXT3, // s3tc DXT3 format
|
||||
PF_DXT5, // s3tc DXT5 format
|
||||
PF_ATI2, // latc ATI2N format
|
||||
PF_TOTALCOUNT, // must be last
|
||||
} pixformat_t; |
||||
|
||||
typedef struct bpc_desc_s |
||||
{ |
||||
int format; // pixelformat
|
||||
char name[16]; // used for debug
|
||||
uint glFormat; // RGBA format
|
||||
int bpp; // channels (e.g. rgb = 3, rgba = 4)
|
||||
} bpc_desc_t; |
||||
|
||||
// imagelib global settings
|
||||
typedef enum |
||||
{ |
||||
IL_USE_LERPING = BIT(0), // lerping images during resample
|
||||
IL_KEEP_8BIT = BIT(1), // don't expand paletted images
|
||||
IL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored images
|
||||
IL_DONTFLIP_TGA = BIT(3), // Steam background completely ignore tga attribute 0x20 (stupid lammers!)
|
||||
IL_DDS_HARDWARE = BIT(4), // DXT compression is support
|
||||
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
|
||||
IL_OVERVIEW = BIT(6), // overview required some unque operations
|
||||
} ilFlags_t; |
||||
|
||||
// goes into rgbdata_t->encode
|
||||
#define DXT_ENCODE_DEFAULT 0 // don't use custom encoders
|
||||
#define DXT_ENCODE_COLOR_YCoCg 0x1A01 // make sure that value dosn't collide with anything
|
||||
#define DXT_ENCODE_ALPHA_1BIT 0x1A02 // normal 1-bit alpha
|
||||
#define DXT_ENCODE_ALPHA_8BIT 0x1A03 // normal 8-bit alpha
|
||||
#define DXT_ENCODE_ALPHA_SDF 0x1A04 // signed distance field
|
||||
#define DXT_ENCODE_NORMAL_AG_ORTHO 0x1A05 // orthographic projection
|
||||
#define DXT_ENCODE_NORMAL_AG_STEREO 0x1A06 // stereographic projection
|
||||
#define DXT_ENCODE_NORMAL_AG_PARABOLOID 0x1A07 // paraboloid projection
|
||||
#define DXT_ENCODE_NORMAL_AG_QUARTIC 0x1A08 // newton method
|
||||
#define DXT_ENCODE_NORMAL_AG_AZIMUTHAL 0x1A09 // Lambert Azimuthal Equal-Area
|
||||
|
||||
// rgbdata output flags
|
||||
typedef enum |
||||
{ |
||||
// rgbdata->flags
|
||||
IMAGE_CUBEMAP = BIT(0), // it's 6-sides cubemap buffer
|
||||
IMAGE_HAS_ALPHA = BIT(1), // image contain alpha-channel
|
||||
IMAGE_HAS_COLOR = BIT(2), // image contain RGB-channel
|
||||
IMAGE_COLORINDEX = BIT(3), // all colors in palette is gradients of last color (decals)
|
||||
IMAGE_HAS_LUMA = BIT(4), // image has luma pixels (q1-style maps)
|
||||
IMAGE_SKYBOX = BIT(5), // only used by FS_SaveImage - for write right suffixes
|
||||
IMAGE_QUAKESKY = BIT(6), // it's a quake sky double layered clouds (so keep it as 8 bit)
|
||||
IMAGE_DDS_FORMAT = BIT(7), // a hint for GL loader
|
||||
IMAGE_MULTILAYER = BIT(8), // to differentiate from 3D texture
|
||||
IMAGE_ONEBIT_ALPHA = BIT(9), // binary alpha
|
||||
IMAGE_QUAKEPAL = BIT(10), // image has quake1 palette
|
||||
|
||||
// Image_Process manipulation flags
|
||||
IMAGE_FLIP_X = BIT(16), // flip the image by width
|
||||
IMAGE_FLIP_Y = BIT(17), // flip the image by height
|
||||
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
|
||||
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y, |
||||
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90, |
||||
IMAGE_EMBOSS = BIT(19), // apply emboss mapping
|
||||
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
|
||||
// reserved
|
||||
// reserved
|
||||
IMAGE_FORCE_RGBA = BIT(23), // force image to RGBA buffer
|
||||
IMAGE_MAKE_LUMA = BIT(24), // create luma texture from indexed
|
||||
IMAGE_QUANTIZE = BIT(25), // make indexed image from 24 or 32- bit image
|
||||
IMAGE_LIGHTGAMMA = BIT(26), // apply gamma for image
|
||||
IMAGE_REMAP = BIT(27), // interpret width and height as top and bottom color
|
||||
} imgFlags_t; |
||||
|
||||
typedef struct rgbdata_s |
||||
{ |
||||
word width; // image width
|
||||
word height; // image height
|
||||
word depth; // image depth
|
||||
uint type; // compression type
|
||||
uint flags; // misc image flags
|
||||
word encode; // DXT may have custom encoder, that will be decoded in GLSL-side
|
||||
byte numMips; // mipmap count
|
||||
byte *palette; // palette if present
|
||||
byte *buffer; // image buffer
|
||||
rgba_t fogParams; // some water textures in hl1 has info about fog color and alpha
|
||||
size_t size; // for bounds checking
|
||||
} rgbdata_t; |
||||
|
@ -0,0 +1,518 @@
@@ -0,0 +1,518 @@
|
||||
|
||||
#include "gl_local.h" |
||||
|
||||
convar_t *gl_extensions; |
||||
convar_t *gl_texture_anisotropy; |
||||
convar_t *gl_texture_lodbias; |
||||
convar_t *gl_texture_nearest; |
||||
convar_t *gl_lightmap_nearest; |
||||
convar_t *gl_keeptjunctions; |
||||
convar_t *gl_emboss_scale; |
||||
convar_t *gl_detailscale; |
||||
convar_t *gl_check_errors; |
||||
convar_t *gl_polyoffset; |
||||
convar_t *gl_wireframe; |
||||
convar_t *gl_finish; |
||||
convar_t *gl_nosort; |
||||
convar_t *gl_vsync; |
||||
convar_t *gl_clear; |
||||
convar_t *gl_test; |
||||
convar_t *gl_msaa; |
||||
convar_t *gl_stencilbits; |
||||
convar_t *r_speeds; |
||||
convar_t *r_fullbright; |
||||
convar_t *r_norefresh; |
||||
convar_t *r_showtree; |
||||
convar_t *r_lighting_extended; |
||||
convar_t *r_lighting_modulate; |
||||
convar_t *r_lighting_ambient; |
||||
convar_t *r_detailtextures; |
||||
convar_t *r_drawentities; |
||||
convar_t *r_adjust_fov; |
||||
convar_t *r_decals; |
||||
convar_t *r_novis; |
||||
convar_t *r_nocull; |
||||
convar_t *r_lockpvs; |
||||
convar_t *r_lockfrustum; |
||||
convar_t *r_traceglow; |
||||
convar_t *r_dynamic; |
||||
convar_t *r_lightmap; |
||||
convar_t *gl_round_down; |
||||
convar_t *r_vbo; |
||||
convar_t *r_vbo_dlightmode; |
||||
|
||||
byte *r_temppool; |
||||
|
||||
gl_globals_t tr; |
||||
glconfig_t glConfig; |
||||
glstate_t glState; |
||||
glwstate_t glw_state; |
||||
|
||||
/*
|
||||
================= |
||||
GL_SetExtension |
||||
================= |
||||
*/ |
||||
void GL_SetExtension( int r_ext, int enable ) |
||||
{ |
||||
if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
||||
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE; |
||||
else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext ); |
||||
} |
||||
|
||||
/*
|
||||
================= |
||||
GL_Support |
||||
================= |
||||
*/ |
||||
qboolean GL_Support( int r_ext ) |
||||
{ |
||||
if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
||||
return glConfig.extension[r_ext] ? true : false; |
||||
Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext ); |
||||
|
||||
return false; |
||||
} |
||||
|
||||
/*
|
||||
================= |
||||
GL_MaxTextureUnits |
||||
================= |
||||
*/ |
||||
int GL_MaxTextureUnits( void ) |
||||
{ |
||||
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
||||
return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS ); |
||||
return glConfig.max_texture_units; |
||||
} |
||||
|
||||
/*
|
||||
================= |
||||
GL_CheckExtension |
||||
================= |
||||
*/ |
||||
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) |
||||
{ |
||||
const dllfunc_t *func; |
||||
convar_t *parm = NULL; |
||||
const char *extensions_string; |
||||
|
||||
Con_Reportf( "GL_CheckExtension: %s ", name ); |
||||
GL_SetExtension( r_ext, true ); |
||||
|
||||
if( cvarname ) |
||||
{ |
||||
// system config disable extensions
|
||||
parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name )); |
||||
} |
||||
|
||||
if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 )) |
||||
{ |
||||
Con_Reportf( "- disabled\n" ); |
||||
GL_SetExtension( r_ext, false ); |
||||
return; // nothing to process at
|
||||
} |
||||
|
||||
extensions_string = glConfig.extensions_string; |
||||
|
||||
if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name )) |
||||
{ |
||||
GL_SetExtension( r_ext, false ); // update render info
|
||||
Con_Reportf( "- ^1failed\n" ); |
||||
return; |
||||
} |
||||
|
||||
// clear exports
|
||||
for( func = funcs; func && func->name; func++ ) |
||||
*func->func = NULL; |
||||
|
||||
for( func = funcs; func && func->name != NULL; func++ ) |
||||
{ |
||||
// functions are cleared before all the extensions are evaluated
|
||||
if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL ) |
||||
GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled
|
||||
} |
||||
|
||||
if( GL_Support( r_ext )) |
||||
Con_Reportf( "- ^2enabled\n" ); |
||||
else Con_Reportf( "- ^1failed\n" ); |
||||
} |
||||
|
||||
/*
|
||||
=============== |
||||
GL_SetDefaultTexState |
||||
=============== |
||||
*/ |
||||
static void GL_SetDefaultTexState( void ) |
||||
{ |
||||
|
||||
int i; |
||||
|
||||
memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures )); |
||||
memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode )); |
||||
memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled )); |
||||
|
||||
for( i = 0; i < MAX_TEXTURE_UNITS; i++ ) |
||||
{ |
||||
glState.currentTextureTargets[i] = GL_NONE; |
||||
glState.texIdentityMatrix[i] = true; |
||||
} |
||||
} |
||||
|
||||
/*
|
||||
=============== |
||||
GL_SetDefaultState |
||||
=============== |
||||
*/ |
||||
static void GL_SetDefaultState( void ) |
||||
{ |
||||
memset( &glState, 0, sizeof( glState )); |
||||
GL_SetDefaultTexState (); |
||||
|
||||
// init draw stack
|
||||
tr.draw_list = &tr.draw_stack[0]; |
||||
tr.draw_stack_pos = 0; |
||||
} |
||||
|
||||
/*
|
||||
=============== |
||||
GL_SetDefaults |
||||
=============== |
||||
*/ |
||||
static void GL_SetDefaults( void ) |
||||
{ |
||||
pglFinish(); |
||||
|
||||
pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f ); |
||||
|
||||
pglDisable( GL_DEPTH_TEST ); |
||||
pglDisable( GL_CULL_FACE ); |
||||
pglDisable( GL_SCISSOR_TEST ); |
||||
pglDepthFunc( GL_LEQUAL ); |
||||
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
||||
|
||||
if( vidState.stencilEnabled ) |
||||
{ |
||||
pglDisable( GL_STENCIL_TEST ); |
||||
pglStencilMask( ( GLuint ) ~0 ); |
||||
pglStencilFunc( GL_EQUAL, 0, ~0 ); |
||||
pglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); |
||||
} |
||||
|
||||
pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); |
||||
pglPolygonOffset( -1.0f, -2.0f ); |
||||
|
||||
GL_CleanupAllTextureUnits(); |
||||
|
||||
pglDisable( GL_BLEND ); |
||||
pglDisable( GL_ALPHA_TEST ); |
||||
pglDisable( GL_POLYGON_OFFSET_FILL ); |
||||
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST ); |
||||
pglEnable( GL_TEXTURE_2D ); |
||||
pglShadeModel( GL_SMOOTH ); |
||||
pglFrontFace( GL_CCW ); |
||||
|
||||
pglPointSize( 1.2f ); |
||||
pglLineWidth( 1.2f ); |
||||
|
||||
GL_Cull( GL_NONE ); |
||||
} |
||||
|
||||
|
||||
/*
|
||||
================= |
||||
R_RenderInfo_f |
||||
================= |
||||
*/ |
||||
void R_RenderInfo_f( void ) |
||||
{ |
||||
Con_Printf( "\n" ); |
||||
Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string ); |
||||
Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string ); |
||||
Con_Printf( "GL_VERSION: %s\n", glConfig.version_string ); |
||||
|
||||
// don't spam about extensions
|
||||
if( host_developer.value >= DEV_EXTENDED ) |
||||
{ |
||||
Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); |
||||
} |
||||
|
||||
Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size ); |
||||
|
||||
if( GL_Support( GL_ARB_MULTITEXTURE )) |
||||
Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units ); |
||||
if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
||||
Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size ); |
||||
if( GL_Support( GL_ANISOTROPY_EXT )) |
||||
Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy ); |
||||
if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
||||
Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size ); |
||||
if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
||||
Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers ); |
||||
if( GL_Support( GL_SHADER_GLSL100_EXT )) |
||||
{ |
||||
Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords ); |
||||
Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units ); |
||||
Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms ); |
||||
Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs ); |
||||
} |
||||
|
||||
Con_Printf( "\n" ); |
||||
Con_Printf( "MODE: %ix%i\n", vidState.width, vidState.height ); |
||||
Con_Printf( "\n" ); |
||||
Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" ); |
||||
Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits, |
||||
glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits ); |
||||
} |
||||
|
||||
//=======================================================================
|
||||
|
||||
/*
|
||||
================= |
||||
GL_InitCommands |
||||
================= |
||||
*/ |
||||
void GL_InitCommands( void ) |
||||
{ |
||||
// system screen width and height (don't suppose for change from console at all)
|
||||
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" ); |
||||
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" ); |
||||
r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); |
||||
r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); |
||||
r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); |
||||
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); |
||||
r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" ); |
||||
r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); |
||||
r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
||||
r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
||||
r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
||||
r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); |
||||
r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
||||
r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
||||
r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
||||
r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); |
||||
r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); |
||||
r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); |
||||
r_decals = engine.Cvar_Find( "r_decals" ); |
||||
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" ); |
||||
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" ); |
||||
|
||||
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" ); |
||||
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); |
||||
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
||||
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
||||
gl_vsync = engine.Cvar_Find( "gl_vsync" ); |
||||
gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); |
||||
gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
||||
gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
||||
gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
||||
gl_emboss_scale = Cvar_Get( "gl_emboss_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "fake bumpmapping scale" ); |
||||
gl_showtextures = engine.Cvar_Find( "r_showtextures" ); |
||||
gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); |
||||
gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); |
||||
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); |
||||
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); |
||||
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); |
||||
gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" ); |
||||
gl_msaa = Cvar_Get( "gl_msaa", "1", FCVAR_ARCHIVE, "enable or disable multisample anti-aliasing" ); |
||||
gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" ); |
||||
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" ); |
||||
// these cvar not used by engine but some mods requires this
|
||||
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); |
||||
|
||||
// make sure gl_vsync is checked after vid_restart
|
||||
SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
||||
|
||||
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); |
||||
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" ); |
||||
vid_fullscreen = engine.Cvar_Find( "fullscreen" ); |
||||
vid_displayfrequency = engine.Cvar_Find ( "vid_displayfrequency" ); |
||||
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); |
||||
|
||||
Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
||||
Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); |
||||
|
||||
// a1ba: planned to be named vid_mode for compability
|
||||
// but supported mode list is filled by backends, so numbers are not portable any more
|
||||
Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" ); |
||||
|
||||
// give initial OpenGL configuration
|
||||
host.apply_opengl_config = true; |
||||
Cbuf_AddText( "exec opengl.cfg\n" ); |
||||
Cbuf_Execute(); |
||||
host.apply_opengl_config = false; |
||||
|
||||
// apply actual video mode to window
|
||||
Cbuf_AddText( "exec video.cfg\n" ); |
||||
Cbuf_Execute(); |
||||
} |
||||
|
||||
/*
|
||||
=============== |
||||
R_CheckVBO |
||||
|
||||
register VBO cvars and get default value |
||||
=============== |
||||
*/ |
||||
static void R_CheckVBO( void ) |
||||
{ |
||||
const char *def = "1"; |
||||
const char *dlightmode = "1"; |
||||
int flags = FCVAR_ARCHIVE; |
||||
qboolean disable = false; |
||||
|
||||
// some bad GLES1 implementations breaks dlights completely
|
||||
if( glConfig.max_texture_units < 3 ) |
||||
disable = true; |
||||
|
||||
#ifdef XASH_MOBILE_PLATFORM |
||||
// VideoCore4 drivers have a problem with mixing VBO and client arrays
|
||||
// Disable it, as there is no suitable workaround here
|
||||
if( Q_stristr( glConfig.renderer_string, "VideoCore IV" ) || Q_stristr( glConfig.renderer_string, "vc4" ) ) |
||||
disable = true; |
||||
|
||||
// dlightmode 1 is not too much tested on android
|
||||
// so better to left it off
|
||||
dlightmode = "0"; |
||||
#endif |
||||
|
||||
if( disable ) |
||||
{ |
||||
// do not keep in config unless dev > 3 and enabled
|
||||
flags = 0; |
||||
def = "0"; |
||||
} |
||||
|
||||
r_vbo = Cvar_Get( "r_vbo", def, flags, "draw world using VBO" ); |
||||
r_vbo_dlightmode = Cvar_Get( "r_vbo_dlightmode", dlightmode, FCVAR_ARCHIVE, "vbo dlight rendering mode(0-1)" ); |
||||
|
||||
// check if enabled manually
|
||||
if( CVAR_TO_BOOL(r_vbo) ) |
||||
r_vbo->flags |= FCVAR_ARCHIVE; |
||||
} |
||||
|
||||
|
||||
/*
|
||||
=============== |
||||
R_Init |
||||
=============== |
||||
*/ |
||||
qboolean R_Init( void ) |
||||
{ |
||||
if( glw_state.initialized ) |
||||
return true; |
||||
|
||||
GL_InitCommands(); |
||||
GL_InitRandomTable(); |
||||
|
||||
// Set screen resolution and fullscreen mode if passed in on command line.
|
||||
// This is done after executing opengl.cfg, as the command line values should take priority.
|
||||
SetWidthAndHeightFromCommandLine(); |
||||
SetFullscreenModeFromCommandLine(); |
||||
|
||||
GL_SetDefaultState(); |
||||
|
||||
// create the window and set up the context
|
||||
if( !R_Init_Video( )) |
||||
{ |
||||
GL_RemoveCommands(); |
||||
R_Free_Video(); |
||||
|
||||
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" ); |
||||
return false; |
||||
} |
||||
|
||||
host.renderinfo_changed = false; |
||||
r_temppool = Mem_AllocPool( "Render Zone" ); |
||||
|
||||
GL_SetDefaults(); |
||||
R_CheckVBO(); |
||||
R_InitImages(); |
||||
R_SpriteInit(); |
||||
R_StudioInit(); |
||||
R_AliasInit(); |
||||
R_ClearDecals(); |
||||
R_ClearScene(); |
||||
|
||||
// initialize screen
|
||||
SCR_Init(); |
||||
|
||||
return true; |
||||
} |
||||
|
||||
/*
|
||||
=============== |
||||
R_Shutdown |
||||
=============== |
||||
*/ |
||||
void R_Shutdown( void ) |
||||
{ |
||||
model_t *mod; |
||||
int i; |
||||
|
||||
if( !glw_state.initialized ) |
||||
return; |
||||
|
||||
// release SpriteTextures
|
||||
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
||||
{ |
||||
if( !mod->name[0] ) continue; |
||||
Mod_UnloadSpriteModel( mod ); |
||||
} |
||||
memset( clgame.sprites, 0, sizeof( clgame.sprites )); |
||||
|
||||
GL_RemoveCommands(); |
||||
R_ShutdownImages(); |
||||
|
||||
Mem_FreePool( &r_temppool ); |
||||
|
||||
// shut down OS specific OpenGL stuff like contexts, etc.
|
||||
R_Free_Video(); |
||||
} |
||||
|
||||
/*
|
||||
================= |
||||
GL_ErrorString |
||||
convert errorcode to string |
||||
================= |
||||
*/ |
||||
const char *GL_ErrorString( int err ) |
||||
{ |
||||
switch( err ) |
||||
{ |
||||
case GL_STACK_OVERFLOW: |
||||
return "GL_STACK_OVERFLOW"; |
||||
case GL_STACK_UNDERFLOW: |
||||
return "GL_STACK_UNDERFLOW"; |
||||
case GL_INVALID_ENUM: |
||||
return "GL_INVALID_ENUM"; |
||||
case GL_INVALID_VALUE: |
||||
return "GL_INVALID_VALUE"; |
||||
case GL_INVALID_OPERATION: |
||||
return "GL_INVALID_OPERATION"; |
||||
case GL_OUT_OF_MEMORY: |
||||
return "GL_OUT_OF_MEMORY"; |
||||
default: |
||||
return "UNKNOWN ERROR"; |
||||
} |
||||
} |
||||
|
||||
/*
|
||||
================= |
||||
GL_CheckForErrors |
||||
obsolete |
||||
================= |
||||
*/ |
||||
void GL_CheckForErrors_( const char *filename, const int fileline ) |
||||
{ |
||||
int err; |
||||
|
||||
if( !CVAR_TO_BOOL( gl_check_errors )) |
||||
return; |
||||
|
||||
if(( err = pglGetError( )) == GL_NO_ERROR ) |
||||
return; |
||||
|
||||
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline ); |
||||
} |
||||
|
Loading…
Reference in new issue