Browse Source

Apply 4140 update

pull/2/head
Alibek Omarov 7 years ago
parent
commit
814b7eda07
  1. 12
      common/bspfile.h
  2. 1
      common/com_model.h
  3. 4
      common/event_api.h
  4. 4
      common/render_api.h
  5. 6
      engine/client/cl_demo.c
  6. 2
      engine/client/cl_events.c
  7. 6
      engine/client/cl_frame.c
  8. 12
      engine/client/cl_game.c
  9. 4
      engine/client/cl_gameui.c
  10. 19
      engine/client/cl_main.c
  11. 16
      engine/client/cl_parse.c
  12. 25
      engine/client/cl_pmove.c
  13. 4
      engine/client/cl_remap.c
  14. 5
      engine/client/cl_scrn.c
  15. 4
      engine/client/cl_tent.c
  16. 2
      engine/client/client.h
  17. 82
      engine/client/gl_alias.c
  18. 14
      engine/client/gl_backend.c
  19. 11
      engine/client/gl_beams.c
  20. 2
      engine/client/gl_decals.c
  21. 43
      engine/client/gl_image.c
  22. 12
      engine/client/gl_local.h
  23. 54
      engine/client/gl_rlight.c
  24. 29
      engine/client/gl_rmain.c
  25. 2
      engine/client/gl_rpart.c
  26. 30
      engine/client/gl_rsurf.c
  27. 20
      engine/client/gl_sprite.c
  28. 95
      engine/client/gl_studio.c
  29. 28
      engine/client/gl_vidnt.c
  30. 2
      engine/client/gl_warp.c
  31. 2
      engine/client/s_dsp.c
  32. 4
      engine/client/s_load.c
  33. 2
      engine/client/s_main.c
  34. 6
      engine/client/s_vox.c
  35. 2
      engine/client/vgui/vgui_surf.cpp
  36. 2
      engine/client/vox.h
  37. 8
      engine/common/avikit.c
  38. 6
      engine/common/build.c
  39. 1
      engine/common/cmd.c
  40. 3
      engine/common/common.h
  41. 6
      engine/common/con_utils.c
  42. 4
      engine/common/console.c
  43. 2
      engine/common/crtlib.c
  44. 9
      engine/common/crtlib.h
  45. 2
      engine/common/custom.c
  46. 128
      engine/common/filesystem.c
  47. 2
      engine/common/host.c
  48. 6
      engine/common/imagelib/img_bmp.c
  49. 2
      engine/common/imagelib/img_dds.c
  50. 8
      engine/common/imagelib/img_main.c
  51. 2
      engine/common/imagelib/img_quant.c
  52. 4
      engine/common/imagelib/img_tga.c
  53. 17
      engine/common/imagelib/img_utils.c
  54. 2
      engine/common/imagelib/img_wad.c
  55. 6
      engine/common/input.h
  56. 6
      engine/common/library.c
  57. 4
      engine/common/library.h
  58. 2
      engine/common/mathlib.h
  59. 69
      engine/common/mod_bmodel.c
  60. 777
      engine/common/mod_dbghulls.c
  61. 32
      engine/common/mod_local.h
  62. 4
      engine/common/mod_studio.c
  63. 11
      engine/common/model.c
  64. 14
      engine/common/net_chan.c
  65. 2
      engine/common/net_encode.c
  66. 2
      engine/common/soundlib/snd_main.c
  67. 4
      engine/common/soundlib/snd_mp3.c
  68. 2
      engine/common/soundlib/snd_utils.c
  69. 4
      engine/common/soundlib/snd_wav.c
  70. 2
      engine/common/titles.c
  71. 159
      engine/common/zone.c
  72. 4
      engine/server/sv_client.c
  73. 24
      engine/server/sv_game.c
  74. 4
      engine/server/sv_phys.c
  75. 2
      engine/server/sv_pmove.c
  76. 12
      engine/server/sv_save.c

12
common/bspfile.h

@ -117,14 +117,14 @@ BRUSH MODELS @@ -117,14 +117,14 @@ BRUSH MODELS
#define LUMP_FACEINFO 1 // landscape and lightmap resolution info
#define LUMP_CUBEMAPS 2 // cubemap description
#define LUMP_VERTNORMALS 3 // phong shaded vertex normals
#define LUMP_VERTEX_LIGHT 4 // contain compressed light cubes per empty leafs
#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics
#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game)
#define LUMP_COLLISION 6 // physics engine collision hull dump
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp
#define LUMP_COLLISION 6 // physics engine collision hull dump (userdata)
#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp (userdata)
#define LUMP_SHADOWMAP 8 // contains shadow map for direct light
#define LUMP_UNUSED1 9 // one lump reserved for me
#define LUMP_UNUSED2 10 // one lump reserved for me
#define LUMP_UNUSED3 11 // one lump reserved for me
#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics
#define LUMP_UNUSED0 10 // one lump reserved for me
#define LUMP_UNUSED1 11 // one lump reserved for me
#define EXTRA_LUMPS 12 // count of the extra lumps
// texture flags

1
common/com_model.h

@ -166,6 +166,7 @@ struct decal_s @@ -166,6 +166,7 @@ struct decal_s
// Xash3D specific
vec3_t position; // location of the decal center in world space.
glpoly_t *polys; // precomputed decal vertices
int reserved[4]; // just for future expansions or mod-makers
};
typedef struct mleaf_s

4
common/event_api.h

@ -51,6 +51,8 @@ typedef struct event_api_s @@ -51,6 +51,8 @@ typedef struct event_api_s
struct pmtrace_s *( *EV_VisTraceLine )( float *start, float *end, int flags );
struct physent_s *( *EV_GetVisent )( int idx );
int ( *EV_TestLine)( const vec3_t start, const vec3_t end, int flags );
void ( *EV_PushTraceBounds)( int hullnum, const float *mins, const float *maxs );
void ( *EV_PopTraceBounds)( void );
} event_api_t;
#endif//EVENT_API_H
#endif//EVENT_API_H

4
common/render_api.h

@ -96,7 +96,7 @@ typedef enum @@ -96,7 +96,7 @@ typedef enum
TF_BORDER = (1<<19), // zero clamp for projected textures
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
// reserved
TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
// reserved
// reserved
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
@ -211,7 +211,7 @@ typedef struct render_api_s @@ -211,7 +211,7 @@ typedef struct render_api_s
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder
int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load
colorVec (*LightVec)( const float *start, const float *end, float *lightspot );
colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
const struct ref_overview_s *( *GetOverviewParms )( void );
const char *( *GetFileByIndex )( int fileindex );

6
engine/client/cl_demo.c

@ -380,7 +380,7 @@ void CL_WriteDemoHeader( const char *name ) @@ -380,7 +380,7 @@ void CL_WriteDemoHeader( const char *name )
FS_Write( cls.demofile, &demo.header, sizeof( demo.header ));
demo.directory.numentries = 2;
demo.directory.entries = Mem_Alloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries );
demo.directory.entries = Mem_Calloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries );
// DIRECTORY ENTRY # 0
demo.entry = &demo.directory.entries[0]; // only one here.
@ -812,7 +812,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length ) @@ -812,7 +812,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
return false; // header is ended, skip frame
case dem_userdata:
FS_Read( cls.demofile, &size, sizeof( int ));
userbuf = Mem_Alloc( cls.mempool, size );
userbuf = Mem_Malloc( cls.mempool, size );
FS_Read( cls.demofile, userbuf, size );
if( clgame.hInstance )
@ -1316,7 +1316,7 @@ void CL_PlayDemo_f( void ) @@ -1316,7 +1316,7 @@ void CL_PlayDemo_f( void )
}
// allocate demo entries
demo.directory.entries = Mem_Alloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries );
demo.directory.entries = Mem_Malloc( cls.mempool, sizeof( demoentry_t ) * demo.directory.numentries );
for( i = 0; i < demo.directory.numentries; i++ )
{

2
engine/client/cl_events.c

@ -164,7 +164,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func ) @@ -164,7 +164,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
// clear existing or allocate new one
if( !clgame.events[lastnum] )
clgame.events[lastnum] = Mem_Alloc( cls.mempool, sizeof( cl_user_event_t ));
clgame.events[lastnum] = Mem_Calloc( cls.mempool, sizeof( cl_user_event_t ));
else memset( clgame.events[lastnum], 0, sizeof( cl_user_event_t ));
ev = clgame.events[lastnum];

6
engine/client/cl_frame.c

@ -1226,6 +1226,12 @@ void CL_EmitEntities( void ) @@ -1226,6 +1226,12 @@ void CL_EmitEntities( void )
if( !cl.frames[cl.parsecountmod].valid )
return;
// animate lightestyles
CL_RunLightStyles ();
// decay dynamic lights
CL_DecayLights ();
// compute last interpolation amount
CL_UpdateFrameLerp ();

12
engine/client/cl_game.c

@ -1109,16 +1109,16 @@ void CL_InitEdicts( void ) @@ -1109,16 +1109,16 @@ void CL_InitEdicts( void )
CL_UPDATE_BACKUP = ( cl.maxclients == 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP;
cls.num_client_entities = CL_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
cls.packet_entities = Z_Realloc( cls.packet_entities, sizeof( entity_state_t ) * cls.num_client_entities );
clgame.entities = Mem_Alloc( clgame.mempool, sizeof( cl_entity_t ) * clgame.maxEntities );
clgame.static_entities = Mem_Alloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
cls.packet_entities = Mem_Realloc( clgame.mempool, cls.packet_entities, sizeof( entity_state_t ) * cls.num_client_entities );
clgame.entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * clgame.maxEntities );
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
clgame.numStatics = 0;
if(( clgame.maxRemapInfos - 1 ) != clgame.maxEntities )
{
CL_ClearAllRemaps (); // purge old remap info
clgame.maxRemapInfos = clgame.maxEntities + 1;
clgame.remap_info = (remap_info_t **)Mem_Alloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
if( clgame.drawFuncs.R_ProcessEntData != NULL )
@ -1529,7 +1529,7 @@ static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount ) @@ -1529,7 +1529,7 @@ static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount )
Q_strncpy( pEntry->szListName, psz, sizeof( pEntry->szListName ));
// name, res, pic, x, y, w, h
pEntry->pList = Mem_Alloc( cls.mempool, sizeof( client_sprite_t ) * numSprites );
pEntry->pList = Mem_Calloc( cls.mempool, sizeof( client_sprite_t ) * numSprites );
for( index = 0; index < numSprites; index++ )
{
@ -3715,6 +3715,8 @@ static event_api_t gEventApi = @@ -3715,6 +3715,8 @@ static event_api_t gEventApi =
CL_VisTraceLine,
pfnGetVisent,
CL_TestLine,
CL_PushTraceBounds,
CL_PopTraceBounds,
};
static demo_api_t gDemoApi =

4
engine/client/cl_gameui.c

@ -768,7 +768,7 @@ pfnMemAlloc @@ -768,7 +768,7 @@ pfnMemAlloc
*/
static void *pfnMemAlloc( size_t cb, const char *filename, const int fileline )
{
return _Mem_Alloc( gameui.mempool, cb, filename, fileline );
return _Mem_Alloc( gameui.mempool, cb, true, filename, fileline );
}
/*
@ -1050,7 +1050,7 @@ qboolean UI_LoadProgs( void ) @@ -1050,7 +1050,7 @@ qboolean UI_LoadProgs( void )
// setup gameinfo
for( i = 0; i < SI.numgames; i++ )
{
gameui.modsInfo[i] = Mem_Alloc( gameui.mempool, sizeof( GAMEINFO ));
gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
UI_ConvertGameInfo( gameui.modsInfo[i], SI.games[i] );
}

19
engine/client/cl_main.c

@ -2059,13 +2059,11 @@ void CL_ReadPackets( void ) @@ -2059,13 +2059,11 @@ void CL_ReadPackets( void )
if( cl.maxclients > 1 && cls.state == ca_active && !host_developer.value )
Cvar_SetCheatState();
#endif
// singleplayer never has connection timeout
if( NET_IsLocalAddress( cls.netchan.remote_address ))
return;
// hot precache and downloading resources
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime )
{
double checktime = Host_IsLocalGame() ? 0.1 : 1.0;
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded )
{
// check resource for downloading and precache
@ -2073,9 +2071,14 @@ void CL_ReadPackets( void ) @@ -2073,9 +2071,14 @@ void CL_ReadPackets( void )
CL_BatchResourceRequest( false );
cls.dl.custom = true;
}
cl.lastresourcecheck = host.realtime + 5.0f; // don't checking too often
cl.lastresourcecheck = host.realtime + checktime;
}
// singleplayer never has connection timeout
if( NET_IsLocalAddress( cls.netchan.remote_address ))
return;
// if in the debugger last frame, don't timeout
if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime();
@ -2774,12 +2777,6 @@ void Host_ClientFrame( void ) @@ -2774,12 +2777,6 @@ void Host_ClientFrame( void )
// update audio
SND_UpdateSound ();
// animate lightestyles
CL_RunLightStyles ();
// decay dynamic lights
CL_DecayLights ();
// play avi-files
SCR_RunCinematic ();

16
engine/client/cl_parse.c

@ -285,7 +285,7 @@ void CL_ParseSoundPacket( sizebuf_t *msg ) @@ -285,7 +285,7 @@ void CL_ParseSoundPacket( sizebuf_t *msg )
char sentenceName[32];
if( FBitSet( flags, SND_SEQUENCE ))
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound );
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
@ -352,7 +352,7 @@ void CL_ParseRestoreSoundPacket( sizebuf_t *msg ) @@ -352,7 +352,7 @@ void CL_ParseRestoreSoundPacket( sizebuf_t *msg )
char sentenceName[32];
if( flags & SND_SEQUENCE )
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound );
Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
handle = S_RegisterSound( sentenceName );
@ -778,7 +778,7 @@ int CL_EstimateNeededResources( void ) @@ -778,7 +778,7 @@ int CL_EstimateNeededResources( void )
break;
case t_model:
nSize = FS_FileSize( p->szFileName, false );
if( p->szFileName[0] != '*' && p->ucFlags && nSize == -1 )
if( p->szFileName[0] != '*' && nSize == -1 )
{
SetBits( p->ucFlags, RES_WASMISSING );
nTotalSize += p->nDownloadSize;
@ -897,7 +897,7 @@ void CL_ParseCustomization( sizebuf_t *msg ) @@ -897,7 +897,7 @@ void CL_ParseCustomization( sizebuf_t *msg )
if( i >= MAX_CLIENTS )
Host_Error( "Bogus player index during customization parsing.\n" );
pRes = Mem_Alloc( cls.mempool, sizeof( resource_t ));
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pRes->type = MSG_ReadByte( msg );
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName ));
@ -1576,7 +1576,7 @@ void CL_ParseResource( sizebuf_t *msg ) @@ -1576,7 +1576,7 @@ void CL_ParseResource( sizebuf_t *msg )
{
resource_t *pResource;
pResource = Mem_Alloc( cls.mempool, sizeof( resource_t ));
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@ -1834,7 +1834,7 @@ void CL_ParseResourceList( sizebuf_t *msg ) @@ -1834,7 +1834,7 @@ void CL_ParseResourceList( sizebuf_t *msg )
for( i = 0; i < total; i++ )
{
pResource = Mem_Alloc( cls.mempool, sizeof( resource_t ));
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
pResource->type = MSG_ReadUBitLong( msg, 4 );
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName ));
@ -1982,8 +1982,8 @@ void CL_ParseScreenFade( sizebuf_t *msg ) @@ -1982,8 +1982,8 @@ void CL_ParseScreenFade( sizebuf_t *msg )
screenfade_t *sf = &clgame.fade;
float flScale;
duration = (float)MSG_ReadShort( msg );
holdTime = (float)MSG_ReadShort( msg );
duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg );
flScale = ( sf->fadeFlags & FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);

25
engine/client/cl_pmove.c

@ -81,6 +81,31 @@ void CL_PopPMStates( void ) @@ -81,6 +81,31 @@ void CL_PopPMStates( void )
}
}
/*
=============
CL_PushTraceBounds
=============
*/
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs )
{
hullnum = bound( 0, hullnum, 3 );
VectorCopy( mins, clgame.pmove->player_mins[hullnum] );
VectorCopy( maxs, clgame.pmove->player_maxs[hullnum] );
}
/*
=============
CL_PopTraceBounds
=============
*/
void CL_PopTraceBounds( void )
{
memcpy( clgame.pmove->player_mins, host.player_mins, sizeof( host.player_mins ));
memcpy( clgame.pmove->player_maxs, host.player_maxs, sizeof( host.player_maxs ));
}
/*
===============
CL_IsPredicted

4
engine/client/cl_remap.c

@ -288,7 +288,7 @@ void CL_AllocRemapInfo( int topcolor, int bottomcolor ) @@ -288,7 +288,7 @@ void CL_AllocRemapInfo( int topcolor, int bottomcolor )
// e.g. playermodel 'barney' with playermodel 'gordon'
if( clgame.remap_info[i] ) CL_FreeRemapInfo( clgame.remap_info[i] ); // free old info
size = sizeof( remap_info_t ) + ( sizeof( mstudiotexture_t ) * phdr->numtextures );
info = clgame.remap_info[i] = Mem_Alloc( clgame.mempool, size );
info = clgame.remap_info[i] = Mem_Calloc( clgame.mempool, size );
info->ptexture = (mstudiotexture_t *)(info + 1); // textures are immediately comes after remap_info
}
else
@ -325,7 +325,7 @@ void CL_AllocRemapInfo( int topcolor, int bottomcolor ) @@ -325,7 +325,7 @@ void CL_AllocRemapInfo( int topcolor, int bottomcolor )
// this code catches studiomodel change with another studiomodel with remap textures
// e.g. playermodel 'barney' with playermodel 'gordon'
if( clgame.remap_info[i] ) CL_FreeRemapInfo( clgame.remap_info[i] ); // free old info
info = clgame.remap_info[i] = Mem_Alloc( clgame.mempool, sizeof( remap_info_t ));
info = clgame.remap_info[i] = Mem_Calloc( clgame.mempool, sizeof( remap_info_t ));
}
else
{

5
engine/client/cl_scrn.c

@ -176,7 +176,7 @@ SCR_RSpeeds @@ -176,7 +176,7 @@ SCR_RSpeeds
*/
void SCR_RSpeeds( void )
{
char msg[MAX_SYSPATH];
char msg[2048];
if( !host.allow_console )
return;
@ -202,6 +202,9 @@ void SCR_RSpeeds( void ) @@ -202,6 +202,9 @@ void SCR_RSpeeds( void )
Con_DrawString( x, y, p, color );
y += height;
// handle '\n\n'
if( *p == '\n' )
y += height;
if( end ) p = end + 1;
else break;
} while( 1 );

4
engine/client/cl_tent.c

@ -127,7 +127,7 @@ void CL_AddClientResource( const char *filename, int type ) @@ -127,7 +127,7 @@ void CL_AddClientResource( const char *filename, int type )
if( p != &cl.resourcesneeded )
return; // already in list?
pResource = Mem_Alloc( cls.mempool, sizeof( resource_t ));
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t ));
Q_strncpy( pResource->szFileName, filename, sizeof( pResource->szFileName ));
pResource->type = type;
@ -325,7 +325,7 @@ CL_InitTempents @@ -325,7 +325,7 @@ CL_InitTempents
*/
void CL_InitTempEnts( void )
{
cl_tempents = Mem_Alloc( cls.mempool, sizeof( TEMPENTITY ) * GI->max_tents );
cl_tempents = Mem_Calloc( cls.mempool, sizeof( TEMPENTITY ) * GI->max_tents );
CL_ClearTempEnts();
// load tempent sprites (glowshell, muzzleflashes etc)

2
engine/client/client.h

@ -898,6 +898,8 @@ void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, q @@ -898,6 +898,8 @@ void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, q
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
void CL_PushTraceBounds( int hullnum, const float *mins, const float *maxs );
void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void );
void CL_RedoPrediction( void );

82
engine/client/gl_alias.c

@ -318,10 +318,10 @@ void GL_MakeAliasModelDisplayLists( model_t *m ) @@ -318,10 +318,10 @@ void GL_MakeAliasModelDisplayLists( model_t *m )
// save the data out
m_pAliasHeader->poseverts = g_numorder;
m_pAliasHeader->commands = Mem_Alloc( m->mempool, g_numcommands * 4 );
m_pAliasHeader->commands = Mem_Malloc( m->mempool, g_numcommands * 4 );
memcpy( m_pAliasHeader->commands, g_commands, g_numcommands * 4 );
m_pAliasHeader->posedata = Mem_Alloc( m->mempool, m_pAliasHeader->numposes * m_pAliasHeader->poseverts * sizeof( trivertex_t ));
m_pAliasHeader->posedata = Mem_Malloc( m->mempool, m_pAliasHeader->numposes * m_pAliasHeader->poseverts * sizeof( trivertex_t ));
verts = m_pAliasHeader->posedata;
for( i = 0; i < m_pAliasHeader->numposes; i++ )
@ -453,7 +453,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height ) @@ -453,7 +453,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
i = mod->numtextures;
mod->textures = (texture_t **)Mem_Realloc( mod->mempool, mod->textures, ( i + 1 ) * sizeof( texture_t* ));
size = width * height + 768;
tx = Mem_Alloc( mod->mempool, sizeof( *tx ) + size );
tx = Mem_Calloc( mod->mempool, sizeof( *tx ) + size );
mod->textures[i] = tx;
Q_strncpy( tx->name, "DM_Skin", sizeof( tx->name ));
@ -639,7 +639,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded ) @@ -639,7 +639,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// skin and group info
size = sizeof( aliashdr_t ) + (pinmodel->numframes - 1) * sizeof( maliasframedesc_t );
m_pAliasHeader = Mem_Alloc( mod->mempool, size );
m_pAliasHeader = Mem_Calloc( mod->mempool, size );
mod->flags = pinmodel->flags; // share effects flags
// endian-adjust and copy the data, starting with the alias model header
@ -863,40 +863,44 @@ void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight ) @@ -863,40 +863,44 @@ void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, g_alias.lightspot );
light = R_LightVec( vecSrc, vecEnd, g_alias.lightspot, g_alias.lightvec );
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
if( VectorIsNull( g_alias.lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( g_alias.lightvec, lightDir );
}
}
VectorSet( finalLight, light.r, light.g, light.b );
@ -1313,6 +1317,8 @@ static void R_AliasDrawLightTrace( cl_entity_t *e ) @@ -1313,6 +1317,8 @@ static void R_AliasDrawLightTrace( cl_entity_t *e )
{
if( r_drawentities->value == 7 )
{
vec3_t origin;
pglDisable( GL_TEXTURE_2D );
pglDisable( GL_DEPTH_TEST );
@ -1322,6 +1328,13 @@ static void R_AliasDrawLightTrace( cl_entity_t *e ) @@ -1322,6 +1328,13 @@ static void R_AliasDrawLightTrace( cl_entity_t *e )
pglVertex3fv( g_alias.lightspot );
pglEnd();
pglBegin( GL_LINES );
pglColor3f( 0, 0.5, 1 );
VectorMA( g_alias.lightspot, -64.0f, g_alias.lightvec, origin );
pglVertex3fv( g_alias.lightspot );
pglVertex3fv( origin );
pglEnd();
pglPointSize( 5.0f );
pglColor3f( 1, 0, 0 );
pglBegin( GL_POINTS );
@ -1429,11 +1442,16 @@ void R_DrawAliasModel( cl_entity_t *e ) @@ -1429,11 +1442,16 @@ void R_DrawAliasModel( cl_entity_t *e )
R_AliasSetRemapColors( topcolor, bottomcolor );
}
pglTranslatef( m_pAliasHeader->scale_origin[0], m_pAliasHeader->scale_origin[1], m_pAliasHeader->scale_origin[2] );
if( tr.fFlipViewModel )
{
pglTranslatef( m_pAliasHeader->scale_origin[0], -m_pAliasHeader->scale_origin[1], m_pAliasHeader->scale_origin[2] );
pglScalef( m_pAliasHeader->scale[0], -m_pAliasHeader->scale[1], m_pAliasHeader->scale[2] );
else pglScalef( m_pAliasHeader->scale[0], m_pAliasHeader->scale[1], m_pAliasHeader->scale[2] );
}
else
{
pglTranslatef( m_pAliasHeader->scale_origin[0], m_pAliasHeader->scale_origin[1], m_pAliasHeader->scale_origin[2] );
pglScalef( m_pAliasHeader->scale[0], m_pAliasHeader->scale[1], m_pAliasHeader->scale[2] );
}
anim = (int)(g_alias.time * 10) & 3;
skin = bound( 0, RI.currententity->curstate.skin, m_pAliasHeader->numskins - 1 );

14
engine/client/gl_backend.c

@ -463,14 +463,14 @@ qboolean VID_ScreenShot( const char *filename, int shot_type ) @@ -463,14 +463,14 @@ qboolean VID_ScreenShot( const char *filename, int shot_type )
int width = 0, height = 0;
qboolean result;
r_shot = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));
r_shot = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
r_shot->width = (glState.width + 3) & ~3;
r_shot->height = (glState.height + 3) & ~3;
r_shot->flags = IMAGE_HAS_COLOR;
r_shot->type = PF_RGB_24;
r_shot->size = r_shot->width * r_shot->height * PFDesc[r_shot->type].bpp;
r_shot->palette = NULL;
r_shot->buffer = Mem_Alloc( r_temppool, r_shot->size );
r_shot->buffer = Mem_Malloc( r_temppool, r_shot->size );
// get screen frame
pglReadPixels( 0, 0, r_shot->width, r_shot->height, GL_RGB, GL_UNSIGNED_BYTE, r_shot->buffer );
@ -546,10 +546,10 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo @@ -546,10 +546,10 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
RI.params |= RP_ENVVIEW; // do not render non-bmodel entities
// alloc space
temp = Mem_Alloc( r_temppool, size * size * 3 );
buffer = Mem_Alloc( r_temppool, size * size * 3 * 6 );
r_shot = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));
r_side = Mem_Alloc( r_temppool, sizeof( rgbdata_t ));
temp = Mem_Malloc( r_temppool, size * size * 3 );
buffer = Mem_Malloc( r_temppool, size * size * 3 * 6 );
r_shot = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
r_side = Mem_Calloc( r_temppool, sizeof( rgbdata_t ));
// use client vieworg
if( !vieworg ) vieworg = RI.vieworg;
@ -568,7 +568,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo @@ -568,7 +568,7 @@ qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qbo
{
R_DrawCubemapView( vieworg, r_envMapInfo[i].angles, size );
flags = r_envMapInfo[i].flags;
}
}
pglReadPixels( 0, 0, size, size, GL_RGB, GL_UNSIGNED_BYTE, temp );
r_side->flags = IMAGE_HAS_COLOR;

11
engine/client/gl_beams.c

@ -442,20 +442,15 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f @@ -442,20 +442,15 @@ static void R_DrawSegs( vec3_t source, vec3_t delta, float width, float scale, f
}
// Iterator to resample noise waveform (it needs to be generated in powers of 2)
noiseStep = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
noiseIndex = 0;
noiseStep = noiseIndex = (int)((float)( NOISE_DIVISIONS - 1 ) * div * 65536.0f );
if( FBitSet( flags, FBEAM_SINENOISE ))
{
noiseIndex = 0;
}
brightness = 1.0f;
if( FBitSet( flags, FBEAM_SHADEIN ))
{
brightness = 0;
}
// Choose two vectors that are perpendicular to the beam
R_BeamComputePerpendicular( delta, perp1 );
@ -1333,7 +1328,7 @@ CL_InitViewBeams @@ -1333,7 +1328,7 @@ CL_InitViewBeams
*/
void CL_InitViewBeams( void )
{
cl_viewbeams = Mem_Alloc( cls.mempool, sizeof( BEAM ) * GI->max_beams );
cl_viewbeams = Mem_Calloc( cls.mempool, sizeof( BEAM ) * GI->max_beams );
CL_ClearViewBeams();
}

2
engine/client/gl_decals.c

@ -524,7 +524,7 @@ glpoly_t *R_DecalCreatePoly( decalinfo_t *decalinfo, decal_t *pdecal, msurface_t @@ -524,7 +524,7 @@ glpoly_t *R_DecalCreatePoly( decalinfo_t *decalinfo, decal_t *pdecal, msurface_t
if( !lnumverts ) return NULL; // probably this never happens
// allocate glpoly
poly = Mem_Alloc( com_studiocache, sizeof( glpoly_t ) + ( lnumverts - 4 ) * VERTEXSIZE * sizeof( float ));
poly = Mem_Calloc( com_studiocache, sizeof( glpoly_t ) + ( lnumverts - 4 ) * VERTEXSIZE * sizeof( float ));
poly->next = pdecal->polys;
poly->flags = surf->flags;
pdecal->polys = poly;

43
engine/client/gl_image.c

@ -173,7 +173,7 @@ void GL_ApplyTextureParams( gltexture_t *tex ) @@ -173,7 +173,7 @@ void GL_ApplyTextureParams( gltexture_t *tex )
}
// set texture anisotropy if available
if( GL_Support( GL_ANISOTROPY_EXT ) && ( tex->numMips > 1 ))
if( GL_Support( GL_ANISOTROPY_EXT ) && ( tex->numMips > 1 ) && !FBitSet( tex->flags, TF_ALPHACONTRAST ))
pglTexParameterf( tex->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy->value );
// set texture LOD bias if available
@ -256,7 +256,7 @@ static void GL_UpdateTextureParams( int iTexture ) @@ -256,7 +256,7 @@ static void GL_UpdateTextureParams( int iTexture )
GL_Bind( GL_TEXTURE0, iTexture );
// set texture anisotropy if available
if( GL_Support( GL_ANISOTROPY_EXT ) && ( tex->numMips > 1 ) && !FBitSet( tex->flags, TF_DEPTHMAP ))
if( GL_Support( GL_ANISOTROPY_EXT ) && ( tex->numMips > 1 ) && !FBitSet( tex->flags, TF_DEPTHMAP|TF_ALPHACONTRAST ))
pglTexParameterf( tex->target, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy->value );
// set texture LOD bias if available
@ -554,10 +554,6 @@ static void GL_SetTextureDimensions( gltexture_t *tex, int width, int height, in @@ -554,10 +554,6 @@ static void GL_SetTextureDimensions( gltexture_t *tex, int width, int height, in
height = scaled_height;
}
#if 1 // TESTTEST
width = (width + 3) & ~3;
height = (height + 3) & ~3;
#endif
if( width > maxTextureSize || height > maxTextureSize || depth > maxDepthSize )
{
if( tex->target == GL_TEXTURE_1D )
@ -709,7 +705,11 @@ static void GL_SetTextureFormat( gltexture_t *tex, pixformat_t format, int chann @@ -709,7 +705,11 @@ static void GL_SetTextureFormat( gltexture_t *tex, pixformat_t format, int chann
switch( GL_CalcTextureSamples( channelMask ))
{
case 1: tex->format = GL_LUMINANCE8; break;
case 1:
if( FBitSet( tex->flags, TF_ALPHACONTRAST ))
tex->format = GL_INTENSITY8;
else tex->format = GL_LUMINANCE8;
break;
case 2: tex->format = GL_LUMINANCE8_ALPHA8; break;
case 3:
switch( bits )
@ -883,7 +883,7 @@ byte *GL_ApplyFilter( const byte *source, int width, int height ) @@ -883,7 +883,7 @@ byte *GL_ApplyFilter( const byte *source, int width, int height )
byte *out = (byte *)source;
int i;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ) || glConfig.max_multisamples > 1 )
return in;
for( i = 0; source && i < width * height; i++, in += 4 )
@ -927,7 +927,7 @@ GL_BuildMipMap @@ -927,7 +927,7 @@ GL_BuildMipMap
Operates in place, quartering the size of the texture
=================
*/
static void GL_BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, qboolean isNormalMap )
static void GL_BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, int flags )
{
byte *out = in;
int instride = ALIGN( srcWidth * 4, 1 );
@ -937,15 +937,21 @@ static void GL_BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, @@ -937,15 +937,21 @@ static void GL_BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth,
if( !in ) return;
mipWidth = max( 1, ( srcWidth >> 1 ));
mipHeight = max( 1, ( srcHeight >> 1 ));
mipWidth = Q_max( 1, ( srcWidth >> 1 ));
mipHeight = Q_max( 1, ( srcHeight >> 1 ));
outpadding = ALIGN( mipWidth * 4, 1 ) - mipWidth * 4;
row = srcWidth << 2;
if( FBitSet( flags, TF_ALPHACONTRAST ))
{
memset( in, mipWidth, mipWidth * mipHeight * 4 );
return;
}
// move through all layers
for( z = 0; z < srcDepth; z++ )
{
if( isNormalMap )
if( FBitSet( flags, TF_NORMALMAP ))
{
for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
{
@ -1218,10 +1224,10 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic ) @@ -1218,10 +1224,10 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic )
if(( tex->depth == 1 ) && ( pic->width != tex->width ) || ( pic->height != tex->height ))
data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
else data = buf;
#if 0 // g-cont. we can't apply gamma to each texture so we shouldn't do it at all
if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP|TF_SKYSIDE ))
data = GL_ApplyGamma( data, tex->width * tex->height * tex->depth, FBitSet( tex->flags, TF_NORMALMAP ));
#endif
if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
data = GL_ApplyFilter( data, tex->width, tex->height );
@ -1234,7 +1240,7 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic ) @@ -1234,7 +1240,7 @@ static qboolean GL_UploadTexture( gltexture_t *tex, rgbdata_t *pic )
size = GL_CalcImageSize( pic->type, width, height, tex->depth );
GL_TextureImageRAW( tex, i, j, width, height, tex->depth, pic->type, data );
if( mipCount > 1 )
GL_BuildMipMap( data, width, height, tex->depth, normalMap );
GL_BuildMipMap( data, width, height, tex->depth, tex->flags );
tex->size += texsize;
tex->numMips++;
@ -1495,11 +1501,11 @@ int GL_LoadTextureArray( const char **names, int flags, imgfilter_t *filter ) @@ -1495,11 +1501,11 @@ int GL_LoadTextureArray( const char **names, int flags, imgfilter_t *filter )
else
{
// create new image
pic = Mem_Alloc( host.imagepool, sizeof( rgbdata_t ));
pic = Mem_Malloc( host.imagepool, sizeof( rgbdata_t ));
memcpy( pic, src, sizeof( rgbdata_t ));
// expand pic buffer for all layers
pic->buffer = Mem_Alloc( host.imagepool, pic->size * numLayers );
pic->buffer = Mem_Malloc( host.imagepool, pic->size * numLayers );
pic->depth = 0;
}
@ -1678,6 +1684,9 @@ int GL_CreateTexture( const char *name, int width, int height, const void *buffe @@ -1678,6 +1684,9 @@ int GL_CreateTexture( const char *name, int width, int height, const void *buffe
r_empty.flags = IMAGE_HAS_COLOR | (( flags & TF_HAS_ALPHA ) ? IMAGE_HAS_ALPHA : 0 );
r_empty.buffer = (byte *)buffer;
if( FBitSet( flags, TF_ALPHACONTRAST ))
ClearBits( r_empty.flags, IMAGE_HAS_COLOR );
if( FBitSet( flags, TF_TEXTURE_1D ))
{
r_empty.height = 1;

12
engine/client/gl_local.h

@ -38,6 +38,7 @@ extern byte *r_temppool; @@ -38,6 +38,7 @@ extern byte *r_temppool;
#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
#define SHADE_LAMBERT 1.495f
#define DEFAULT_ALPHATEST 0.0f
// refparams
#define RP_NONE 0
@ -293,6 +294,12 @@ void R_Set2DMode( qboolean enable ); @@ -293,6 +294,12 @@ void R_Set2DMode( qboolean enable );
void R_DrawTileClear( int x, int y, int w, int h );
void R_UploadStretchRaw( int texture, int cols, int rows, int width, int height, const byte *data );
//
// gl_drawhulls.c
//
void R_DrawWorldHull( void );
void R_DrawModelHull( void );
//
// gl_image.c
//
@ -329,7 +336,7 @@ void R_AnimateLight( void ); @@ -329,7 +336,7 @@ void R_AnimateLight( void );
void R_GetLightSpot( vec3_t lightspot );
void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
void R_LightForPoint( const vec3_t point, color24 *ambientLight, qboolean invLight, qboolean useAmbient, float radius );
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot );
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
int R_CountSurfaceDlights( msurface_t *surf );
colorVec R_LightPoint( const vec3_t p0 );
int R_CountDlights( void );
@ -417,6 +424,7 @@ float CL_GetStudioEstimatedFrame( cl_entity_t *ent ); @@ -417,6 +424,7 @@ float CL_GetStudioEstimatedFrame( cl_entity_t *ent );
int R_GetEntityRenderMode( cl_entity_t *ent );
void R_DrawStudioModel( cl_entity_t *e );
player_info_t *pfnPlayerInfo( int index );
void R_GatherPlayerLight( void );
//
// gl_alias.c
@ -520,7 +528,6 @@ enum @@ -520,7 +528,6 @@ enum
GL_ARB_DEPTH_FLOAT_EXT,
GL_ARB_SEAMLESS_CUBEMAP,
GL_EXT_GPU_SHADER4, // shaders only
GL_ARB_TEXTURE_RG,
GL_DEPTH_TEXTURE,
GL_DEBUG_OUTPUT,
GL_EXTCOUNT, // must be last
@ -638,6 +645,7 @@ extern convar_t *gl_finish; @@ -638,6 +645,7 @@ extern convar_t *gl_finish;
extern convar_t *gl_nosort;
extern convar_t *gl_clear;
extern convar_t *gl_test; // cvar to testify new effects
extern convar_t *gl_msaa;
extern convar_t *r_speeds;
extern convar_t *r_fullbright;

54
engine/client/gl_rlight.c

@ -49,7 +49,7 @@ void CL_RunLightStyles( void ) @@ -49,7 +49,7 @@ void CL_RunLightStyles( void )
// 'm' is normal light, 'a' is no light, 'z' is double bright
for( i = 0, ls = cl.lightstyles; i < MAX_LIGHTSTYLES; i++, ls++ )
{
if( r_fullbright->value || !cl.worldmodel->lightdata )
if( !cl.worldmodel->lightdata )
{
tr.lightstylevalue[i] = 256 * 256;
continue;
@ -217,6 +217,7 @@ int R_CountSurfaceDlights( msurface_t *surf ) @@ -217,6 +217,7 @@ int R_CountSurfaceDlights( msurface_t *surf )
=======================================================================
*/
static vec3_t g_trace_lightspot;
static vec3_t g_trace_lightvec;
static float g_trace_fraction;
/*
@ -230,10 +231,11 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, @@ -230,10 +231,11 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
int i, map, side, size;
float ds, dt, s, t;
int sample_size;
color24 *lm, *dm;
mextrasurf_t *info;
msurface_t *surf;
mtexinfo_t *tex;
color24 *lm;
matrix3x4 tbn;
vec3_t mid;
// didn't hit anything
@ -306,6 +308,31 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, @@ -306,6 +308,31 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
g_trace_fraction = midf;
size = smax * tmax;
dm = NULL;
if( surf->info->deluxemap )
{
vec3_t faceNormal;
if( FBitSet( surf->flags, SURF_PLANEBACK ))
VectorNegate( surf->plane->normal, faceNormal );
else VectorCopy( surf->plane->normal, faceNormal );
// compute face TBN
#if 1
Vector4Set( tbn[0], surf->info->lmvecs[0][0], surf->info->lmvecs[0][1], surf->info->lmvecs[0][2], 0.0f );
Vector4Set( tbn[1], -surf->info->lmvecs[1][0], -surf->info->lmvecs[1][1], -surf->info->lmvecs[1][2], 0.0f );
Vector4Set( tbn[2], faceNormal[0], faceNormal[1], faceNormal[2], 0.0f );
#else
Vector4Set( tbn[0], surf->info->lmvecs[0][0], -surf->info->lmvecs[1][0], faceNormal[0], 0.0f );
Vector4Set( tbn[1], surf->info->lmvecs[0][1], -surf->info->lmvecs[1][1], faceNormal[1], 0.0f );
Vector4Set( tbn[2], surf->info->lmvecs[0][2], -surf->info->lmvecs[1][2], faceNormal[2], 0.0f );
#endif
VectorNormalize( tbn[0] );
VectorNormalize( tbn[1] );
VectorNormalize( tbn[2] );
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
}
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
{
@ -324,6 +351,18 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, @@ -324,6 +351,18 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
cv->b += LightToTexGamma( lm->b ) * scale;
}
lm += size; // skip to next lightmap
if( dm != NULL )
{
vec3_t srcNormal, lightNormal;
float f = (1.0f / 255.0f);
VectorSet( srcNormal, (dm->r * f) * 2.0f - 1.0f, (dm->g * f) * 2.0f - 1.0f, (dm->b * f) * 2.0f - 1.0f );
Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );
dm += size; // skip to next deluxmap
}
}
return true;
@ -340,13 +379,14 @@ R_LightVec @@ -340,13 +379,14 @@ R_LightVec
check bspmodels to get light from
=================
*/
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot )
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
{
float last_fraction;
int i, maxEnts = 1;
colorVec light, cv;
if( lspot ) VectorClear( lspot );
if( lvec ) VectorClear( lvec );
if( cl.worldmodel && cl.worldmodel->lightdata )
{
@ -354,7 +394,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot ) @@ -354,7 +394,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot )
last_fraction = 1.0f;
// get light from bmodels too
if( r_lighting_extended->value )
if( CVAR_TO_BOOL( r_lighting_extended ))
maxEnts = clgame.pmove->numphysent;
// check all the bsp-models
@ -383,6 +423,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot ) @@ -383,6 +423,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot )
}
VectorClear( g_trace_lightspot );
VectorClear( g_trace_lightvec );
g_trace_fraction = 1.0f;
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
@ -391,6 +432,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot ) @@ -391,6 +432,7 @@ colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot )
if( g_trace_fraction < last_fraction )
{
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
light.r = Q_min(( cv.r >> 7 ), 255 );
light.g = Q_min(( cv.g >> 7 ), 255 );
light.b = Q_min(( cv.b >> 7 ), 255 );
@ -420,5 +462,5 @@ colorVec R_LightPoint( const vec3_t p0 ) @@ -420,5 +462,5 @@ colorVec R_LightPoint( const vec3_t p0 )
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
return R_LightVec( p0, p1, NULL );
}
return R_LightVec( p0, p1, NULL, NULL );
}

29
engine/client/gl_rmain.c

@ -24,8 +24,6 @@ GNU General Public License for more details. @@ -24,8 +24,6 @@ GNU General Public License for more details.
#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
msurface_t *r_debug_surface;
const char *r_debug_hitbox;
float gldepthmin, gldepthmax;
ref_instance_t RI;
@ -242,10 +240,10 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type ) @@ -242,10 +240,10 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
if( !clent || !clent->model )
return false; // if set to invisible, skip
if( clent->curstate.effects & EF_NODRAW )
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
return false; // done
if( clent->curstate.rendermode != kRenderNormal && CL_FxBlend( clent ) <= 0 )
if( !R_ModelOpaque( clent->curstate.rendermode ) && CL_FxBlend( clent ) <= 0 )
return true; // invisible
if( type == ET_FRAGMENTED )
@ -541,7 +539,7 @@ void R_SetupGL( qboolean set_gl_state ) @@ -541,7 +539,7 @@ void R_SetupGL( qboolean set_gl_state )
pglMatrixMode( GL_MODELVIEW );
GL_LoadMatrix( RI.worldviewMatrix );
if( RI.params & RP_CLIPPLANE )
if( FBitSet( RI.params, RP_CLIPPLANE ))
{
GLdouble clip[4];
mplane_t *p = &RI.clipPlane;
@ -1084,8 +1082,22 @@ void R_RenderFrame( const ref_viewpass_t *rvp ) @@ -1084,8 +1082,22 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
if( gl_finish->value && RI.drawWorld )
pglFinish();
if( glConfig.max_multisamples > 1 )
pglEnable( GL_MULTISAMPLE_ARB );
if( glConfig.max_multisamples > 1 && FBitSet( gl_msaa->flags, FCVAR_CHANGED ))
{
if( CVAR_TO_BOOL( gl_msaa ))
{
pglEnable( GL_MULTISAMPLE_ARB );
if( gl_msaa->value > 1.0f )
pglEnable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
else pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
}
else
{
pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
pglDisable( GL_MULTISAMPLE_ARB );
}
ClearBits( gl_msaa->flags, FCVAR_CHANGED );
}
// completely override rendering
if( clgame.drawFuncs.GL_RenderFrame != NULL )
@ -1094,6 +1106,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp ) @@ -1094,6 +1106,7 @@ void R_RenderFrame( const ref_viewpass_t *rvp )
if( clgame.drawFuncs.GL_RenderFrame( rvp ))
{
R_GatherPlayerLight();
tr.realframecount++;
tr.fResetVis = true;
return;
@ -1383,7 +1396,7 @@ static const ref_overview_t *GL_GetOverviewParms( void ) @@ -1383,7 +1396,7 @@ static const ref_overview_t *GL_GetOverviewParms( void )
static void *R_Mem_Alloc( size_t cb, const char *filename, const int fileline )
{
return _Mem_Alloc( cls.mempool, cb, filename, fileline );
return _Mem_Alloc( cls.mempool, cb, true, filename, fileline );
}
static void R_Mem_Free( void *mem, const char *filename, const int fileline )

2
engine/client/gl_rpart.c

@ -128,7 +128,7 @@ void CL_InitParticles( void ) @@ -128,7 +128,7 @@ void CL_InitParticles( void )
{
int i;
cl_particles = Mem_Alloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
cl_particles = Mem_Calloc( cls.mempool, sizeof( particle_t ) * GI->max_particles );
CL_ClearParticles ();
// this is used for EF_BRIGHTFIELD

30
engine/client/gl_rsurf.c

@ -151,7 +151,7 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts @@ -151,7 +151,7 @@ static void SubdividePolygon_r( msurface_t *warpface, int numverts, float *verts
ClearBits( warpface->flags, SURF_DRAWTURB_QUADS );
// add a point in the center to help keep warp valid
poly = Mem_Alloc( loadmodel->mempool, sizeof( glpoly_t ) + (numverts - 4) * VERTEXSIZE * sizeof( float ));
poly = Mem_Calloc( loadmodel->mempool, sizeof( glpoly_t ) + (numverts - 4) * VERTEXSIZE * sizeof( float ));
poly->next = warpface->polys;
poly->flags = warpface->flags;
warpface->polys = poly;
@ -280,13 +280,10 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ) @@ -280,13 +280,10 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
float s, t;
glpoly_t *poly;
// already created
if( !mod || fa->polys ) return;
if( !fa->texinfo || !fa->texinfo->texture )
if( !mod || !fa->texinfo || !fa->texinfo->texture )
return; // bad polygon ?
if( fa->flags & SURF_CONVEYOR && fa->texinfo->texture->gl_texturenum != 0 )
if( FBitSet( fa->flags, SURF_CONVEYOR ) && fa->texinfo->texture->gl_texturenum != 0 )
{
glt = R_GetTexture( fa->texinfo->texture->gl_texturenum );
tex = fa->texinfo->texture;
@ -304,8 +301,12 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa ) @@ -304,8 +301,12 @@ void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa )
lnumverts = fa->numedges;
vertpage = 0;
// draw texture
poly = Mem_Alloc( mod->mempool, sizeof( glpoly_t ) + ( lnumverts - 4 ) * VERTEXSIZE * sizeof( float ));
// detach if already created, reconstruct again
poly = fa->polys;
fa->polys = NULL;
// quake simple models (healthkits etc) need to be reconstructed their polys because LM coords has changed after the map change
poly = Mem_Realloc( mod->mempool, poly, sizeof( glpoly_t ) + ( lnumverts - 4 ) * VERTEXSIZE * sizeof( float ));
poly->next = fa->polys;
poly->flags = fa->flags;
fa->polys = poly;
@ -1294,7 +1295,7 @@ void R_DrawAlphaTextureChains( void ) @@ -1294,7 +1295,7 @@ void R_DrawAlphaTextureChains( void )
GL_ResetFogColor();
R_BlendLightmaps();
RI.currententity->curstate.rendermode = kRenderNormal; // restore world rendermode
pglAlphaFunc( GL_GREATER, 0.0f );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
}
/*
@ -1564,9 +1565,10 @@ void R_DrawBrushModel( cl_entity_t *e ) @@ -1564,9 +1565,10 @@ void R_DrawBrushModel( cl_entity_t *e )
e->curstate.rendermode = old_rendermode;
pglDisable( GL_ALPHA_TEST );
pglAlphaFunc( GL_GREATER, 0.0f );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
pglDisable( GL_BLEND );
pglDepthMask( GL_TRUE );
R_DrawModelHull(); // draw before restore
R_LoadIdentity(); // restore worldmatrix
}
@ -1904,6 +1906,8 @@ void R_DrawWorld( void ) @@ -1904,6 +1906,8 @@ void R_DrawWorld( void )
skychain = NULL;
R_DrawTriangleOutlines ();
R_DrawWorldHull();
}
/*
@ -1996,8 +2000,10 @@ void GL_CreateSurfaceLightmap( msurface_t *surf ) @@ -1996,8 +2000,10 @@ void GL_CreateSurfaceLightmap( msurface_t *surf )
mextrasurf_t *info = surf->info;
byte *base;
if( !cl.worldmodel->lightdata ) return;
if( surf->flags & SURF_DRAWTILED )
if( !loadmodel->lightdata )
return;
if( FBitSet( surf->flags, SURF_DRAWTILED ))
return;
sample_size = Mod_SampleSizeForFace( surf );

20
engine/client/gl_sprite.c

@ -78,7 +78,7 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t @@ -78,7 +78,7 @@ static dframetype_t *R_SpriteLoadFrame( model_t *mod, void *pin, mspriteframe_t
}
// setup frame description
pspriteframe = Mem_Alloc( mod->mempool, sizeof( mspriteframe_t ));
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
pspriteframe->width = pinframe->width;
pspriteframe->height = pinframe->height;
pspriteframe->up = pinframe->origin[1];
@ -111,12 +111,12 @@ static dframetype_t *R_SpriteLoadGroup( model_t *mod, void *pin, mspriteframe_t @@ -111,12 +111,12 @@ static dframetype_t *R_SpriteLoadGroup( model_t *mod, void *pin, mspriteframe_t
numframes = pingroup->numframes;
groupsize = sizeof( mspritegroup_t ) + (numframes - 1) * sizeof( pspritegroup->frames[0] );
pspritegroup = Mem_Alloc( mod->mempool, groupsize );
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Mem_Alloc( mod->mempool, numframes * sizeof( float ));
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
pspritegroup->intervals = poutintervals;
for( i = 0; i < numframes; i++ )
@ -179,7 +179,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui @@ -179,7 +179,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
{
pinq1 = (dsprite_q1_t *)buffer;
size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Alloc( mod->mempool, size );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinq1->type;
@ -199,7 +199,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui @@ -199,7 +199,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
{
pinhl = (dsprite_hl_t *)buffer;
size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Alloc( mod->mempool, size );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinhl->type;
@ -347,7 +347,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean @@ -347,7 +347,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean
// determine how many frames we needs
numframes = (pix->width * pix->height) / (w * h);
mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name ));
psprite = Mem_Alloc( mod->mempool, sizeof( msprite_t ) + ( numframes - 1 ) * sizeof( psprite->frames ));
psprite = Mem_Calloc( mod->mempool, sizeof( msprite_t ) + ( numframes - 1 ) * sizeof( psprite->frames ));
mod->cache.data = psprite; // make link to extradata
psprite->type = SPR_FWD_PARALLEL_ORIENTED;
@ -367,7 +367,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean @@ -367,7 +367,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean
temp.type = pix->type;
temp.flags = pix->flags;
temp.size = w * h * PFDesc[temp.type].bpp;
temp.buffer = Mem_Alloc( r_temppool, temp.size );
temp.buffer = Mem_Malloc( r_temppool, temp.size );
temp.palette = NULL;
// chop the image and upload into video memory
@ -392,7 +392,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean @@ -392,7 +392,7 @@ void Mod_LoadMapSprite( model_t *mod, const void *buffer, size_t size, qboolean
// build uinque frame name
Q_snprintf( texname, sizeof( texname ), "#MAP/%s_%i%i.spr", mod->name, i / 10, i % 10 );
psprite->frames[i].frameptr = Mem_Alloc( mod->mempool, sizeof( mspriteframe_t ));
psprite->frames[i].frameptr = Mem_Calloc( mod->mempool, sizeof( mspriteframe_t ));
pspriteframe = psprite->frames[i].frameptr;
pspriteframe->width = w;
pspriteframe->height = h;
@ -979,7 +979,7 @@ void R_DrawSpriteModel( cl_entity_t *e ) @@ -979,7 +979,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
color2[1] = (float)lightColor.g * ( 1.0f / 255.0f );
color2[2] = (float)lightColor.b * ( 1.0f / 255.0f );
// NOTE: sprites with 'lightmap' looks ugly when alpha func is GL_GREATER 0.0
pglAlphaFunc( GL_GREATER, 0.25f );
pglAlphaFunc( GL_GREATER, 0.5f );
}
if( R_SpriteAllowLerping( e, psprite ))
@ -1073,7 +1073,7 @@ void R_DrawSpriteModel( cl_entity_t *e ) @@ -1073,7 +1073,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
pglColor4f( color2[0], color2[1], color2[2], tr.blend );
GL_Bind( GL_TEXTURE0, tr.whiteTexture );
R_DrawSpriteQuad( frame, origin, v_right, v_up, scale );
pglAlphaFunc( GL_GREATER, 0.0f );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
pglDepthFunc( GL_LEQUAL );
}

95
engine/client/gl_studio.c

@ -139,7 +139,7 @@ void R_StudioInit( void ) @@ -139,7 +139,7 @@ void R_StudioInit( void )
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
Cvar_RegisterVariable( &r_glowshellfreq );
// g-cont. especially not registered
// g-cont. cvar disabled by Valve
// Cvar_RegisterVariable( &r_shadows );
g_studio.interpolate = true;
@ -739,7 +739,7 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud @@ -739,7 +739,7 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud
if( paSequences == NULL )
{
paSequences = (cache_user_t *)Mem_Alloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t ));
paSequences = (cache_user_t *)Mem_Calloc( com_studiocache, MAXSTUDIOGROUPS * sizeof( cache_user_t ));
m_pSubModel->submodels = (void *)paSequences;
}
@ -760,7 +760,7 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud @@ -760,7 +760,7 @@ void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstud
Con_Printf( "loading: %s\n", filepath );
paSequences[pseqdesc->seqgroup].data = Mem_Alloc( com_studiocache, filesize );
paSequences[pseqdesc->seqgroup].data = Mem_Calloc( com_studiocache, filesize );
memcpy( paSequences[pseqdesc->seqgroup].data, buf, filesize );
Mem_Free( buf );
}
@ -1688,40 +1688,44 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight ) @@ -1688,40 +1688,44 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
light = R_LightVec( vecSrc, vecEnd, g_studio.lightspot );
light = R_LightVec( vecSrc, vecEnd, g_studio.lightspot, g_studio.lightvec );
VectorScale( lightDir, 2048.0f, vecEnd );
VectorAdd( vecEnd, vecSrc, vecEnd );
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
if( VectorIsNull( g_studio.lightvec ))
{
vecSrc[0] -= 16.0f;
vecSrc[1] -= 16.0f;
vecEnd[0] -= 16.0f;
vecEnd[1] -= 16.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[0] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
vecSrc[0] += 32.0f;
vecEnd[0] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[1] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
vecSrc[1] += 32.0f;
vecEnd[1] += 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[2] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
vecSrc[0] -= 32.0f;
vecEnd[0] -= 32.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
gcolor = R_LightVec( vecSrc, vecEnd, NULL, NULL );
grad[3] = ( gcolor.r + gcolor.g + gcolor.b ) / 768.0f;
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
lightDir[0] = grad[0] - grad[1] - grad[2] + grad[3];
lightDir[1] = grad[1] + grad[0] - grad[2] - grad[3];
VectorNormalize( lightDir );
}
else
{
VectorCopy( g_studio.lightvec, lightDir );
}
}
VectorSet( finalLight, light.r, light.g, light.b );
@ -2427,7 +2431,7 @@ static void R_StudioDrawPoints( void ) @@ -2427,7 +2431,7 @@ static void R_StudioDrawPoints( void )
if( FBitSet( g_nFaceFlags, STUDIO_NF_MASKED ))
{
pglAlphaFunc( GL_GREATER, 0.0f );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
pglDisable( GL_ALPHA_TEST );
}
else if( FBitSet( g_nFaceFlags, STUDIO_NF_ADDITIVE ) && R_ModelOpaque( RI.currententity->curstate.rendermode ))
@ -2531,6 +2535,7 @@ static void R_StudioDrawAbsBBox( void ) @@ -2531,6 +2535,7 @@ static void R_StudioDrawAbsBBox( void )
TriVertex3fv( p[boxpnt[i][3]] );
}
TriEnd();
TriRenderMode( kRenderNormal );
}
/*
@ -3126,6 +3131,13 @@ void R_StudioRenderFinal( void ) @@ -3126,6 +3131,13 @@ void R_StudioRenderFinal( void )
pglVertex3fv( g_studio.lightspot );
pglEnd();
pglBegin( GL_LINES );
pglColor3f( 0, 0.5, 1 );
VectorMA( g_studio.lightspot, -64.0f, g_studio.lightvec, origin );
pglVertex3fv( g_studio.lightspot );
pglVertex3fv( origin );
pglEnd();
pglPointSize( 5.0f );
pglColor3f( 1, 0, 0 );
pglBegin( GL_POINTS );
@ -3631,10 +3643,10 @@ void R_RunViewmodelEvents( void ) @@ -3631,10 +3643,10 @@ void R_RunViewmodelEvents( void )
/*
=================
R_DrawViewModel
R_GatherPlayerLight
=================
*/
void R_DrawViewModel( void )
void R_GatherPlayerLight( void )
{
cl_entity_t *view = &clgame.viewent;
colorVec c;
@ -3643,6 +3655,18 @@ void R_DrawViewModel( void ) @@ -3643,6 +3655,18 @@ void R_DrawViewModel( void )
c = R_LightPoint( view->origin );
tr.ignore_lightgamma = false;
cl.local.light_level = (c.r + c.g + c.b) / 3;
}
/*
=================
R_DrawViewModel
=================
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = &clgame.viewent;
R_GatherPlayerLight();
if( r_drawviewmodel->value == 0 )
return;
@ -3674,6 +3698,10 @@ void R_DrawViewModel( void ) @@ -3674,6 +3698,10 @@ void R_DrawViewModel( void )
pglFrontFace( GL_CW );
}
// FIXME: viewmodel is invisible when alpha to coverage is enabled
if( glConfig.max_multisamples > 1 && gl_msaa->value > 1.0f )
pglDisable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
switch( RI.currententity->model->type )
{
case mod_alias:
@ -3685,6 +3713,9 @@ void R_DrawViewModel( void ) @@ -3685,6 +3713,9 @@ void R_DrawViewModel( void )
break;
}
if( glConfig.max_multisamples > 1 && gl_msaa->value > 1.0f )
pglEnable( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB );
// restore depth range
pglDepthRange( gldepthmin, gldepthmax );
@ -3724,7 +3755,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture @@ -3724,7 +3755,7 @@ static void R_StudioLoadTexture( model_t *mod, studiohdr_t *phdr, mstudiotexture
i = mod->numtextures;
mod->textures = (texture_t **)Mem_Realloc( mod->mempool, mod->textures, ( i + 1 ) * sizeof( texture_t* ));
size = ptexture->width * ptexture->height + 768;
tx = Mem_Alloc( mod->mempool, sizeof( *tx ) + size );
tx = Mem_Calloc( mod->mempool, sizeof( *tx ) + size );
mod->textures[i] = tx;
// store ranges into anim_min, anim_max etc

28
engine/client/gl_vidnt.c

@ -32,11 +32,11 @@ convar_t *gl_texture_anisotropy; @@ -32,11 +32,11 @@ convar_t *gl_texture_anisotropy;
convar_t *gl_texture_lodbias;
convar_t *gl_texture_nearest;
convar_t *gl_lightmap_nearest;
convar_t *gl_wgl_msaa_samples;
convar_t *gl_keeptjunctions;
convar_t *gl_showtextures;
convar_t *gl_detailscale;
convar_t *gl_check_errors;
convar_t *gl_enable_msaa;
convar_t *gl_round_down;
convar_t *gl_polyoffset;
convar_t *gl_wireframe;
@ -45,6 +45,7 @@ convar_t *gl_nosort; @@ -45,6 +45,7 @@ convar_t *gl_nosort;
convar_t *gl_vsync;
convar_t *gl_clear;
convar_t *gl_test;
convar_t *gl_msaa;
convar_t *window_xpos;
convar_t *window_ypos;
@ -356,8 +357,6 @@ static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui @@ -356,8 +357,6 @@ static void CALLBACK GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
Con_Printf( S_OPENGL_WARN "%s\n", message );
break;
case GL_DEBUG_TYPE_PERFORMANCE_ARB:
if( host_developer.value < DEV_EXTENDED )
return;
Con_Printf( S_OPENGL_NOTE "%s\n", message );
break;
case GL_DEBUG_TYPE_OTHER_ARB:
@ -531,7 +530,7 @@ static void GL_SetDefaultState( void ) @@ -531,7 +530,7 @@ static void GL_SetDefaultState( void )
memset( &glState, 0, sizeof( glState ));
GL_SetDefaultTexState ();
if( Sys_CheckParm( "-gldebug" ) && host_developer.value )
if( Sys_CheckParm( "-gldebug" ))
debug_context = true;
else debug_context = false;
@ -698,9 +697,9 @@ static int VID_ChoosePFD( PIXELFORMATDESCRIPTOR *pfd, int colorBits, int alphaBi @@ -698,9 +697,9 @@ static int VID_ChoosePFD( PIXELFORMATDESCRIPTOR *pfd, int colorBits, int alphaBi
attribs[16] = WGL_STENCIL_BITS_ARB;
attribs[17] = stencilBits;
attribs[18] = WGL_SAMPLE_BUFFERS_ARB;
attribs[19] = 1;
attribs[19] = TRUE;
attribs[20] = WGL_SAMPLES_ARB;
attribs[21] = bound( 2, (int)gl_enable_msaa->value, 16 );
attribs[21] = bound( 1, (int)gl_wgl_msaa_samples->value, 16 );
attribs[22] = 0;
attribs[23] = 0;
@ -832,7 +831,7 @@ void VID_CreateFakeWindow( void ) @@ -832,7 +831,7 @@ void VID_CreateFakeWindow( void )
int pixelFormat;
// MSAA disabled
if( !gl_enable_msaa->value )
if( !CVAR_TO_BOOL( gl_wgl_msaa_samples ))
return;
memset( &wndClass, 0, sizeof( WNDCLASSEX ));
@ -1442,7 +1441,7 @@ qboolean R_Init_OpenGL( void ) @@ -1442,7 +1441,7 @@ qboolean R_Init_OpenGL( void )
if( !opengl_dll.link )
return false;
if( debug_context || gl_enable_msaa->value )
if( debug_context || CVAR_TO_BOOL( gl_wgl_msaa_samples ))
GL_CheckExtension( "OpenGL Internal ProcAddress", wglproc_funcs, NULL, GL_WGL_PROCADDRESS );
return VID_SetMode();
@ -1499,7 +1498,7 @@ static void GL_SetDefaults( void ) @@ -1499,7 +1498,7 @@ static void GL_SetDefaults( void )
pglDisable( GL_BLEND );
pglDisable( GL_ALPHA_TEST );
pglDisable( GL_POLYGON_OFFSET_FILL );
pglAlphaFunc( GL_GREATER, 0.0f );
pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
pglEnable( GL_TEXTURE_2D );
pglShadeModel( GL_SMOOTH );
pglFrontFace( GL_CCW );
@ -1590,7 +1589,7 @@ void GL_InitCommands( void ) @@ -1590,7 +1589,7 @@ void GL_InitCommands( void )
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" );
gl_enable_msaa = Cvar_Get( "gl_enable_msaa", "4", FCVAR_GLCONFIG, "enable multisample anti-aliasing" );
gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "4", FCVAR_GLCONFIG, "enable multisample anti-aliasing" );
gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" );
gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" );
gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" );
@ -1606,6 +1605,7 @@ void GL_InitCommands( void ) @@ -1606,6 +1605,7 @@ void GL_InitCommands( void )
gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" );
gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" );
gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" );
gl_msaa = Cvar_Get( "gl_msaa", "2", FCVAR_ARCHIVE, "enable multi sample anti-aliasing" );
// these cvar not used by engine but some mods requires this
gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" );
@ -1680,7 +1680,7 @@ void GL_InitExtensions( void ) @@ -1680,7 +1680,7 @@ void GL_InitExtensions( void )
else glConfig.hardware_type = GLHW_GENERIC;
// initalize until base opengl functions loaded (old-context)
if( !debug_context && !gl_enable_msaa->value )
if( !debug_context && !CVAR_TO_BOOL( gl_wgl_msaa_samples ))
GL_CheckExtension( "OpenGL Internal ProcAddress", wglproc_funcs, NULL, GL_WGL_PROCADDRESS );
// windows-specific extensions
@ -1761,7 +1761,6 @@ void GL_InitExtensions( void ) @@ -1761,7 +1761,6 @@ void GL_InitExtensions( void )
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_float", GL_ARB_DEPTH_FLOAT_EXT );
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT );
// GL_CheckExtension( "GL_ARB_texture_rg", NULL, "gl_arb_texture_rg", GL_ARB_TEXTURE_RG );
// this won't work without extended context
if( glw_state.extended )
@ -1779,7 +1778,7 @@ void GL_InitExtensions( void ) @@ -1779,7 +1778,7 @@ void GL_InitExtensions( void )
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
if( glConfig.hardware_type == GLHW_RADEON )
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
}
else
@ -1814,8 +1813,7 @@ void GL_InitExtensions( void ) @@ -1814,8 +1813,7 @@ void GL_InitExtensions( void )
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
// enable all the low priority messages
if( host_developer.value >= DEV_EXTENDED )
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
}
tr.framecount = tr.visframecount = 1;

2
engine/client/gl_warp.c

@ -679,7 +679,7 @@ void R_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette ) @@ -679,7 +679,7 @@ void R_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
// make an average value for the back to avoid
// a fringe on the top level
trans = Mem_Alloc( r_temppool, r_sky->height * r_sky->height * sizeof( *trans ));
trans = Mem_Malloc( r_temppool, r_sky->height * r_sky->height * sizeof( *trans ));
r = g = b = 0;
for( i = 0; i < r_sky->width >> 1; i++ )

2
engine/client/s_dsp.c

@ -273,7 +273,7 @@ int DLY_Init( int idelay, float delay ) @@ -273,7 +273,7 @@ int DLY_Init( int idelay, float delay )
cur = &rgsxdly[idelay];
cur->cdelaysamplesmax = ((int)(delay * idsp_dma_speed) << sxhires) + 1;
cur->lpdelayline = (int *)Z_Malloc( cur->cdelaysamplesmax * sizeof( int ));
cur->lpdelayline = (int *)Z_Calloc( cur->cdelaysamplesmax * sizeof( int ));
cur->xfade = 0;
// init modulation

4
engine/client/s_load.c

@ -104,7 +104,7 @@ static wavdata_t *S_CreateDefaultSound( void ) @@ -104,7 +104,7 @@ static wavdata_t *S_CreateDefaultSound( void )
{
wavdata_t *sc;
sc = Mem_Alloc( sndpool, sizeof( wavdata_t ));
sc = Mem_Calloc( sndpool, sizeof( wavdata_t ));
sc->width = 2;
sc->channels = 1;
@ -112,7 +112,7 @@ static wavdata_t *S_CreateDefaultSound( void ) @@ -112,7 +112,7 @@ static wavdata_t *S_CreateDefaultSound( void )
sc->rate = SOUND_DMA_SPEED;
sc->samples = SOUND_DMA_SPEED;
sc->size = sc->samples * sc->width * sc->channels;
sc->buffer = Mem_Alloc( sndpool, sc->size );
sc->buffer = Mem_Calloc( sndpool, sc->size );
return sc;
}

2
engine/client/s_main.c

@ -1454,7 +1454,7 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create ) @@ -1454,7 +1454,7 @@ rawchan_t *S_FindRawChannel( int entnum, qboolean create )
if( !raw_channels[best] )
{
raw_samples = MAX_RAW_SAMPLES;
raw_channels[best] = Mem_Alloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * ( raw_samples - 1 ));
raw_channels[best] = Mem_Calloc( sndpool, sizeof( *ch ) + sizeof( portable_samplepair_t ) * ( raw_samples - 1 ));
}
ch = raw_channels[best];

6
engine/client/s_vox.c

@ -617,6 +617,12 @@ void VOX_ReadSentenceFile( const char *psentenceFileName ) @@ -617,6 +617,12 @@ void VOX_ReadSentenceFile( const char *psentenceFileName )
while( pch < pchlast )
{
if( g_numSentences >= MAX_SENTENCES )
{
Con_Printf( S_ERROR "VOX_Init: too many sentences specified\n" );
break;
}
// only process this pass on sentences
pSentenceData = NULL;

2
engine/client/vgui/vgui_surf.cpp

@ -42,7 +42,7 @@ static Font* staticFont = NULL; @@ -42,7 +42,7 @@ static Font* staticFont = NULL;
static FontInfo* staticFontInfo;
static Dar<FontInfo*> staticFontInfoDar;
static PaintStack paintStack[MAX_PAINT_STACK];
static staticPaintStackPos = 0;
static int staticPaintStackPos = 0;
CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPanel )
{

2
engine/client/vox.h

@ -18,7 +18,7 @@ GNU General Public License for more details. @@ -18,7 +18,7 @@ GNU General Public License for more details.
#define CVOXWORDMAX 64
#define CVOXZEROSCANMAX 255 // scan up to this many samples for next zero crossing
#define MAX_SENTENCES 2048
#define MAX_SENTENCES 4096
#define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s

8
engine/common/avikit.c

@ -205,8 +205,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi ) @@ -205,8 +205,8 @@ qboolean AVI_ACMConvertAudio( movie_state_t *Avi )
return false;
}
Avi->cpa_srcbuffer = (byte *)Mem_Alloc( cls.mempool, Avi->cpa_blockalign );
Avi->cpa_dstbuffer = (byte *)Mem_Alloc( cls.mempool, dest_length ); // maintained buffer for raw data
Avi->cpa_srcbuffer = (byte *)Mem_Malloc( cls.mempool, Avi->cpa_blockalign );
Avi->cpa_dstbuffer = (byte *)Mem_Malloc( cls.mempool, dest_length ); // maintained buffer for raw data
// prep the headers!
Avi->cpa_conversion_header.cbStruct = sizeof( ACMSTREAMHEADER );
@ -532,7 +532,7 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi @@ -532,7 +532,7 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
// read the audio header
pAVIStreamReadFormat( Avi->audio_stream, pAVIStreamStart( Avi->audio_stream ), 0, &size );
Avi->audio_header = (WAVEFORMAT *)Mem_Alloc( cls.mempool, size );
Avi->audio_header = (WAVEFORMAT *)Mem_Malloc( cls.mempool, size );
pAVIStreamReadFormat( Avi->audio_stream, pAVIStreamStart( Avi->audio_stream ), Avi->audio_header, &size );
Avi->audio_header_size = size;
Avi->audio_codec = Avi->audio_header->wFormatTag;
@ -634,7 +634,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio ) @@ -634,7 +634,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
return NULL;
}
Avi = Mem_Alloc( cls.mempool, sizeof( movie_state_t ));
Avi = Mem_Malloc( cls.mempool, sizeof( movie_state_t ));
AVI_OpenVideo( Avi, fullpath, load_audio, false );
if( !AVI_IsActive( Avi ))

6
engine/common/build.c

@ -23,7 +23,7 @@ static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; @@ -23,7 +23,7 @@ static char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
int Q_buildnum( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
#if 1
#if 0
int m = 0, d = 0, y = 0;
static int b = 0;
@ -48,6 +48,6 @@ int Q_buildnum( void ) @@ -48,6 +48,6 @@ int Q_buildnum( void )
return b;
#else
return 3847;
return 4140;
#endif
}
}

1
engine/common/cmd.c

@ -585,6 +585,7 @@ void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_ @@ -585,6 +585,7 @@ void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_
cmd->name = copystring( cmd_name );
cmd->desc = copystring( cmd_desc );
cmd->function = function;
cmd->flags = 0;
// insert it at the right alphanumeric position
for( prev = NULL, cur = cmd_functions; cur && Q_strcmp( cur->name, cmd_name ) < 0; prev = cur, cur = cur->next );

3
engine/common/common.h

@ -805,7 +805,8 @@ float pfnTime( void ); @@ -805,7 +805,8 @@ float pfnTime( void );
==============================================================
*/
#define Z_Malloc( size ) Mem_Alloc( host.mempool, size )
#define Z_Malloc( size ) Mem_Malloc( host.mempool, size )
#define Z_Calloc( size ) Mem_Calloc( host.mempool, size )
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
#define Z_Free( ptr ) if( ptr != NULL ) Mem_Free( ptr )

6
engine/common/con_utils.c

@ -102,7 +102,7 @@ qboolean Cmd_GetMapList( const char *s, char *completedname, int length ) @@ -102,7 +102,7 @@ qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
if( !ents && lumplen >= 10 )
{
FS_Seek( f, lumpofs, SEEK_SET );
ents = (char *)Mem_Alloc( host.mempool, lumplen + 1 );
ents = (char *)Mem_Calloc( host.mempool, lumplen + 1 );
FS_Read( f, ents, lumplen );
}
@ -692,7 +692,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir ) @@ -692,7 +692,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
return false;
}
buffer = Mem_Alloc( host.mempool, t->numfilenames * 2 * sizeof( result ));
buffer = Mem_Calloc( host.mempool, t->numfilenames * 2 * sizeof( result ));
for( i = 0; i < t->numfilenames; i++ )
{
@ -734,7 +734,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir ) @@ -734,7 +734,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( !ents && lumplen >= 10 )
{
FS_Seek( f, lumpofs, SEEK_SET );
ents = Z_Malloc( lumplen + 1 );
ents = Z_Calloc( lumplen + 1 );
FS_Read( f, ents, lumplen );
}

4
engine/common/console.c

@ -945,9 +945,9 @@ void Con_Init( void ) @@ -945,9 +945,9 @@ void Con_Init( void )
// init the console buffer
con.bufsize = CON_TEXTSIZE;
con.buffer = (char *)Z_Malloc( con.bufsize );
con.buffer = (char *)Z_Calloc( con.bufsize );
con.maxlines = CON_MAXLINES;
con.lines = (con_lineinfo_t *)Z_Malloc( con.maxlines * sizeof( *con.lines ));
con.lines = (con_lineinfo_t *)Z_Calloc( con.maxlines * sizeof( *con.lines ));
con.lines_first = con.lines_count = 0;
con.num_times = CON_TIMES; // default as 4

2
engine/common/crtlib.c

@ -183,7 +183,7 @@ char *_copystring( byte *mempool, const char *s, const char *filename, int filel @@ -183,7 +183,7 @@ char *_copystring( byte *mempool, const char *s, const char *filename, int filel
if( !s ) return NULL;
if( !mempool ) mempool = host.mempool;
b = _Mem_Alloc( mempool, Q_strlen( s ) + 1, filename, fileline );
b = _Mem_Alloc( mempool, Q_strlen( s ) + 1, false, filename, fileline );
Q_strcpy( b, s );
return b;

9
engine/common/crtlib.h

@ -107,8 +107,8 @@ char *va( const char *format, ... ); @@ -107,8 +107,8 @@ char *va( const char *format, ... );
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, const char *filename, int fileline );
void *_Mem_Alloc( byte *poolptr, size_t size, const char *filename, int fileline );
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline );
byte *_Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( byte **poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( byte *poolptr, const char *filename, int fileline );
@ -118,8 +118,9 @@ qboolean Mem_IsAllocatedExt( byte *poolptr, void *data ); @@ -118,8 +118,9 @@ qboolean Mem_IsAllocatedExt( byte *poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Alloc( pool, size ) _Mem_Alloc( pool, size, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, __FILE__, __LINE__ )
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )

2
engine/common/custom.c

@ -66,7 +66,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou @@ -66,7 +66,7 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
if( pOut ) *pOut = NULL;
pCust = Z_Malloc( sizeof( customization_t ));
pCust = Z_Calloc( sizeof( customization_t ));
pCust->resource = *pResource;
if( pResource->nDownloadSize <= 0 )

128
engine/common/filesystem.c

@ -26,7 +26,7 @@ GNU General Public License for more details. @@ -26,7 +26,7 @@ GNU General Public License for more details.
#include "protocol.h"
#define FILE_COPY_SIZE (1024 * 1024)
#define FILE_BUFF_SIZE (65535)
#define FILE_BUFF_SIZE (2048)
// PAK errors
#define PAK_LOAD_OK 0
@ -218,7 +218,7 @@ static void stringlistappend( stringlist_t *list, char *text ) @@ -218,7 +218,7 @@ static void stringlistappend( stringlist_t *list, char *text )
}
textlen = Q_strlen( text ) + 1;
list->strings[list->numstrings] = Mem_Alloc( fs_mempool, textlen );
list->strings[list->numstrings] = Mem_Calloc( fs_mempool, textlen );
memcpy( list->strings[list->numstrings], text, textlen );
list->numstrings++;
}
@ -455,7 +455,7 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error ) @@ -455,7 +455,7 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error )
return NULL;
}
info = (dpackfile_t *)Mem_Alloc( fs_mempool, sizeof( *info ) * numpackfiles );
info = (dpackfile_t *)Mem_Malloc( fs_mempool, sizeof( *info ) * numpackfiles );
lseek( packhandle, header.dirofs, SEEK_SET );
if( header.dirlen != read( packhandle, (void *)info, header.dirlen ))
@ -467,9 +467,9 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error ) @@ -467,9 +467,9 @@ pack_t *FS_LoadPackPAK( const char *packfile, int *error )
return NULL;
}
pack = (pack_t *)Mem_Alloc( fs_mempool, sizeof( pack_t ));
pack = (pack_t *)Mem_Calloc( fs_mempool, sizeof( pack_t ));
Q_strncpy( pack->filename, packfile, sizeof( pack->filename ));
pack->files = (dpackfile_t *)Mem_Alloc( fs_mempool, numpackfiles * sizeof( dpackfile_t ));
pack->files = (dpackfile_t *)Mem_Calloc( fs_mempool, numpackfiles * sizeof( dpackfile_t ));
pack->filetime = FS_SysFileTime( packfile );
pack->handle = packhandle;
pack->numfiles = 0;
@ -511,7 +511,7 @@ static qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loade @@ -511,7 +511,7 @@ static qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loade
if( wad )
{
search = (searchpath_t *)Mem_Alloc( fs_mempool, sizeof( searchpath_t ));
search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
search->wad = wad;
search->next = fs_searchpaths;
search->flags |= flags;
@ -567,7 +567,7 @@ static qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loade @@ -567,7 +567,7 @@ static qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loade
{
string fullpath;
search = (searchpath_t *)Mem_Alloc( fs_mempool, sizeof( searchpath_t ));
search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
search->pack = pak;
search->next = fs_searchpaths;
search->flags |= flags;
@ -644,7 +644,7 @@ void FS_AddGameDirectory( const char *dir, int flags ) @@ -644,7 +644,7 @@ void FS_AddGameDirectory( const char *dir, int flags )
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = (searchpath_t *)Mem_Alloc( fs_mempool, sizeof( searchpath_t ));
search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
Q_strncpy( search->filename, dir, sizeof ( search->filename ));
search->next = fs_searchpaths;
search->flags = flags;
@ -1352,64 +1352,60 @@ void FS_Init( void ) @@ -1352,64 +1352,60 @@ void FS_Init( void )
Cmd_AddCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
// ignore commandlineoption "-game" for other stuff
if( host.type == HOST_NORMAL || host.type == HOST_DEDICATED )
{
stringlistinit( &dirs );
listdirectory( &dirs, "./" );
stringlistsort( &dirs );
SI.numgames = 0;
stringlistinit( &dirs );
listdirectory( &dirs, "./" );
stringlistsort( &dirs );
SI.numgames = 0;
Q_strncpy( fs_basedir, SI.basedirName, sizeof( fs_basedir )); // default dir
Q_strncpy( fs_basedir, SI.basedirName, sizeof( fs_basedir )); // default dir
if( !Sys_GetParmFromCmdLine( "-game", fs_gamedir ))
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // gamedir == basedir
if( FS_CheckNastyPath( fs_basedir, true ))
{
// this is completely fatal...
Sys_Error( "invalid base directory \"%s\"\n", fs_basedir );
}
if( !Sys_GetParmFromCmdLine( "-game", fs_gamedir ))
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // gamedir == basedir
if( FS_CheckNastyPath( fs_gamedir, true ))
{
Con_Printf( S_ERROR "invalid game directory \"%s\"\n", fs_gamedir );
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // default dir
}
if( FS_CheckNastyPath( fs_basedir, true ))
{
// this is completely fatal...
Sys_Error( "invalid base directory \"%s\"\n", fs_basedir );
}
// validate directories
for( i = 0; i < dirs.numstrings; i++ )
{
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
hasBaseDir = true;
if( FS_CheckNastyPath( fs_gamedir, true ))
{
Con_Printf( S_ERROR "invalid game directory \"%s\"\n", fs_gamedir );
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir )); // default dir
}
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
hasGameDir = true;
}
// validate directories
for( i = 0; i < dirs.numstrings; i++ )
{
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
hasBaseDir = true;
if( !hasGameDir )
{
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
if( hasBaseDir ) Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
}
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
hasGameDir = true;
}
// build list of game directories here
FS_AddGameDirectory( "./", 0 );
if( !hasGameDir )
{
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
if( hasBaseDir ) Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
}
for( i = 0; i < dirs.numstrings; i++ )
{
if( !FS_SysFolderExists( dirs.strings[i] ) || ( !Q_stricmp( dirs.strings[i], ".." ) && !fs_ext_path ))
continue;
// build list of game directories here
FS_AddGameDirectory( "./", 0 );
if( SI.games[SI.numgames] == NULL )
SI.games[SI.numgames] = (gameinfo_t *)Mem_Alloc( fs_mempool, sizeof( gameinfo_t ));
for( i = 0; i < dirs.numstrings; i++ )
{
if( !FS_SysFolderExists( dirs.strings[i] ) || ( !Q_stricmp( dirs.strings[i], ".." ) && !fs_ext_path ))
continue;
if( FS_ParseGameInfo( dirs.strings[i], SI.games[SI.numgames] ))
SI.numgames++; // added
}
if( SI.games[SI.numgames] == NULL )
SI.games[SI.numgames] = (gameinfo_t *)Mem_Calloc( fs_mempool, sizeof( gameinfo_t ));
stringlistfreecontents( &dirs );
}
if( FS_ParseGameInfo( dirs.strings[i], SI.games[SI.numgames] ))
SI.numgames++; // added
}
stringlistfreecontents( &dirs );
Con_Reportf( "FS_Init: done\n" );
}
@ -1507,7 +1503,7 @@ static file_t *FS_SysOpen( const char *filepath, const char *mode ) @@ -1507,7 +1503,7 @@ static file_t *FS_SysOpen( const char *filepath, const char *mode )
}
}
file = (file_t *)Mem_Alloc( fs_mempool, sizeof( *file ));
file = (file_t *)Mem_Calloc( fs_mempool, sizeof( *file ));
file->filetime = FS_SysFileTime( filepath );
file->ungetc = EOF;
@ -1551,7 +1547,7 @@ file_t *FS_OpenPackedFile( pack_t *pack, int pack_ind ) @@ -1551,7 +1547,7 @@ file_t *FS_OpenPackedFile( pack_t *pack, int pack_ind )
if( dup_handle < 0 )
return NULL;
file = (file_t *)Mem_Alloc( fs_mempool, sizeof( *file ));
file = (file_t *)Mem_Calloc( fs_mempool, sizeof( *file ));
file->handle = dup_handle;
file->real_length = pfile->filelen;
file->offset = pfile->filepos;
@ -2003,7 +1999,7 @@ int FS_VPrintf( file_t *file, const char *format, va_list ap ) @@ -2003,7 +1999,7 @@ int FS_VPrintf( file_t *file, const char *format, va_list ap )
while( 1 )
{
tempbuff = (char *)Mem_Alloc( fs_mempool, buff_size );
tempbuff = (char *)Mem_Malloc( fs_mempool, buff_size );
len = Q_vsprintf( tempbuff, format, ap );
if( len >= 0 && len < buff_size )
@ -2191,7 +2187,7 @@ byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly ) @@ -2191,7 +2187,7 @@ byte *FS_LoadFile( const char *path, long *filesizeptr, qboolean gamedironly )
if( file )
{
filesize = file->real_length;
buf = (byte *)Mem_Alloc( fs_mempool, filesize + 1 );
buf = (byte *)Mem_Malloc( fs_mempool, filesize + 1 );
buf[filesize] = '\0';
FS_Read( file, buf, filesize );
FS_Close( file );
@ -2349,7 +2345,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath ) @@ -2349,7 +2345,7 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
}
// all done, create dll_user_t struct
hInst = Mem_Alloc( host.mempool, sizeof( dll_user_t ));
hInst = Mem_Calloc( host.mempool, sizeof( dll_user_t ));
// save dllname for debug purposes
Q_strncpy( hInst->dllName, dllname, sizeof( hInst->dllName ));
@ -2499,7 +2495,7 @@ FS_FileCopy @@ -2499,7 +2495,7 @@ FS_FileCopy
*/
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize )
{
char *buf = Mem_Alloc( fs_mempool, FILE_COPY_SIZE );
char *buf = Mem_Malloc( fs_mempool, FILE_COPY_SIZE );
int size, readSize;
qboolean done = true;
@ -2557,7 +2553,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ) @@ -2557,7 +2553,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
separator = max( slash, backslash );
separator = max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Alloc( fs_mempool, basepathlength + 1 );
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength ) memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = 0;
@ -2717,7 +2713,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly ) @@ -2717,7 +2713,7 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
for( resultlistindex = 0; resultlistindex < resultlist.numstrings; resultlistindex++ )
numchars += (int)Q_strlen( resultlist.strings[resultlistindex]) + 1;
search = Mem_Alloc( fs_mempool, sizeof(search_t) + numchars + numfiles * sizeof( char* ));
search = Mem_Calloc( fs_mempool, sizeof(search_t) + numchars + numfiles * sizeof( char* ));
search->filenames = (char **)((char *)search + sizeof( search_t ));
search->filenamesbuffer = (char *)((char *)search + sizeof( search_t ) + numfiles * sizeof( char* ));
search->numfilenames = (int)numfiles;
@ -3013,7 +3009,7 @@ byte *W_ReadLump( wfile_t *wad, dlumpinfo_t *lump, long *lumpsizeptr ) @@ -3013,7 +3009,7 @@ byte *W_ReadLump( wfile_t *wad, dlumpinfo_t *lump, long *lumpsizeptr )
return NULL;
}
buf = (byte *)Mem_Alloc( wad->mempool, lump->disksize );
buf = (byte *)Mem_Malloc( wad->mempool, lump->disksize );
size = FS_Read( wad->handle, buf, lump->disksize );
if( size < lump->disksize )
@ -3046,7 +3042,7 @@ open the wad for reading & writing @@ -3046,7 +3042,7 @@ open the wad for reading & writing
*/
wfile_t *W_Open( const char *filename, int *error )
{
wfile_t *wad = (wfile_t *)Mem_Alloc( fs_mempool, sizeof( wfile_t ));
wfile_t *wad = (wfile_t *)Mem_Calloc( fs_mempool, sizeof( wfile_t ));
int i, lumpcount;
dlumpinfo_t *srclumps;
size_t lat_size;
@ -3114,7 +3110,7 @@ wfile_t *W_Open( const char *filename, int *error ) @@ -3114,7 +3110,7 @@ wfile_t *W_Open( const char *filename, int *error )
lat_size = lumpcount * sizeof( dlumpinfo_t );
// NOTE: lumps table can be reallocated for O_APPEND mode
srclumps = (dlumpinfo_t *)Mem_Alloc( wad->mempool, lat_size );
srclumps = (dlumpinfo_t *)Mem_Malloc( wad->mempool, lat_size );
if( FS_Read( wad->handle, srclumps, lat_size ) != lat_size )
{
@ -3126,7 +3122,7 @@ wfile_t *W_Open( const char *filename, int *error ) @@ -3126,7 +3122,7 @@ wfile_t *W_Open( const char *filename, int *error )
}
// starting to add lumps
wad->lumps = (dlumpinfo_t *)Mem_Alloc( wad->mempool, lat_size );
wad->lumps = (dlumpinfo_t *)Mem_Calloc( wad->mempool, lat_size );
wad->numlumps = 0;
// sort lumps for binary search

2
engine/common/host.c

@ -236,7 +236,7 @@ void Host_Exec_f( void ) @@ -236,7 +236,7 @@ void Host_Exec_f( void )
host.config_executed = true;
// adds \n\0 at end of the file
txt = Z_Malloc( len + 2 );
txt = Z_Calloc( len + 2 );
memcpy( txt, f, len );
Q_strncat( txt, "\n", len + 2 );
Mem_Free( f );

6
engine/common/imagelib/img_bmp.c

@ -136,7 +136,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, size_t filesize ) @@ -136,7 +136,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, size_t filesize )
if( Image_CheckFlag( IL_KEEP_8BIT ) && bhdr.bitsPerPixel == 8 )
{
pixbuf = image.palette = Mem_Alloc( host.imagepool, 1024 );
pixbuf = image.palette = Mem_Malloc( host.imagepool, 1024 );
// bmp have a reversed palette colors
for( i = 0; i < bhdr.colors; i++ )
@ -157,7 +157,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, size_t filesize ) @@ -157,7 +157,7 @@ qboolean Image_LoadBMP( const char *name, const byte *buffer, size_t filesize )
buf_p += cbPalBytes;
image.size = image.width * image.height * bpp;
image.rgba = Mem_Alloc( host.imagepool, image.size );
image.rgba = Mem_Malloc( host.imagepool, image.size );
bps = image.width * (bhdr.bitsPerPixel >> 3);
switch( bhdr.bitsPerPixel )
@ -403,7 +403,7 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix ) @@ -403,7 +403,7 @@ qboolean Image_SaveBMP( const char *name, rgbdata_t *pix )
FS_Write( pfile, &bmih, sizeof( bmih ));
}
pbBmpBits = Mem_Alloc( host.imagepool, cbBmpBits );
pbBmpBits = Mem_Malloc( host.imagepool, cbBmpBits );
if( pixel_size == 1 )
{

2
engine/common/imagelib/img_dds.c

@ -322,7 +322,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, size_t filesize ) @@ -322,7 +322,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, size_t filesize )
}
// dds files will be uncompressed on a render. requires minimal of info for set this
image.rgba = Mem_Alloc( host.imagepool, image.size );
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, fin, image.size );
image.flags |= IMAGE_DDS_FORMAT;

8
engine/common/imagelib/img_main.c

@ -120,7 +120,7 @@ void Image_Reset( void ) @@ -120,7 +120,7 @@ void Image_Reset( void )
rgbdata_t *ImagePack( void )
{
rgbdata_t *pack = Mem_Alloc( host.imagepool, sizeof( rgbdata_t ));
rgbdata_t *pack = Mem_Calloc( host.imagepool, sizeof( rgbdata_t ));
// clear any force flags
image.force_flags = 0;
@ -479,7 +479,7 @@ rgbdata_t *FS_CopyImage( rgbdata_t *in ) @@ -479,7 +479,7 @@ rgbdata_t *FS_CopyImage( rgbdata_t *in )
if( !in ) return NULL;
out = Mem_Alloc( host.imagepool, sizeof( rgbdata_t ));
out = Mem_Malloc( host.imagepool, sizeof( rgbdata_t ));
*out = *in;
switch( in->type )
@ -494,13 +494,13 @@ rgbdata_t *FS_CopyImage( rgbdata_t *in ) @@ -494,13 +494,13 @@ rgbdata_t *FS_CopyImage( rgbdata_t *in )
if( palSize )
{
out->palette = Mem_Alloc( host.imagepool, palSize );
out->palette = Mem_Malloc( host.imagepool, palSize );
memcpy( out->palette, in->palette, palSize );
}
if( in->size )
{
out->buffer = Mem_Alloc( host.imagepool, in->size );
out->buffer = Mem_Malloc( host.imagepool, in->size );
memcpy( out->buffer, in->buffer, in->size );
}

2
engine/common/imagelib/img_quant.c

@ -447,7 +447,7 @@ rgbdata_t *Image_Quantize( rgbdata_t *pic ) @@ -447,7 +447,7 @@ rgbdata_t *Image_Quantize( rgbdata_t *pic )
learn();
unbiasnet();
pic->palette = Mem_Alloc( host.imagepool, netsize * 3 );
pic->palette = Mem_Malloc( host.imagepool, netsize * 3 );
for( i = 0; i < netsize; i++ )
{

4
engine/common/imagelib/img_tga.c

@ -122,7 +122,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, size_t filesize ) @@ -122,7 +122,7 @@ qboolean Image_LoadTGA( const char *name, const byte *buffer, size_t filesize )
rows = targa_header.height;
image.size = image.width * image.height * 4;
targa_rgba = image.rgba = Mem_Alloc( host.imagepool, image.size );
targa_rgba = image.rgba = Mem_Malloc( host.imagepool, image.size );
// if bit 5 of attributes isn't set, the image has been stored from bottom to top
if( !Image_CheckFlag( IL_DONTFLIP_TGA ) && targa_header.attributes & 0x20 )
@ -235,7 +235,7 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix ) @@ -235,7 +235,7 @@ qboolean Image_SaveTGA( const char *name, rgbdata_t *pix )
outsize = pix->width * pix->height * 4 + 18 + Q_strlen( comment );
else outsize = pix->width * pix->height * 3 + 18 + Q_strlen( comment );
buffer = (byte *)Mem_Alloc( host.imagepool, outsize );
buffer = (byte *)Mem_Calloc( host.imagepool, outsize );
// prepare header
buffer[0] = Q_strlen( comment ); // tga comment length

17
engine/common/imagelib/img_utils.c

@ -194,7 +194,7 @@ byte *Image_Copy( size_t size ) @@ -194,7 +194,7 @@ byte *Image_Copy( size_t size )
{
byte *out;
out = Mem_Alloc( host.imagepool, size );
out = Mem_Malloc( host.imagepool, size );
memcpy( out, image.tempbuffer, size );
return out;
@ -284,9 +284,9 @@ int Image_ComparePalette( const byte *pal ) @@ -284,9 +284,9 @@ int Image_ComparePalette( const byte *pal )
void Image_SetPalette( const byte *pal, uint *d_table )
{
int i;
byte rgba[4];
int i;
// setup palette
switch( image.d_rendermode )
{
@ -309,6 +309,7 @@ void Image_SetPalette( const byte *pal, uint *d_table ) @@ -309,6 +309,7 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[3] = i;
d_table[i] = *(uint *)rgba;
}
// d_table[0] = 0x00808080;
break;
case LUMP_MASKED:
for( i = 0; i < 255; i++ )
@ -408,7 +409,7 @@ static void Image_ConvertPalTo24bit( rgbdata_t *pic ) @@ -408,7 +409,7 @@ static void Image_ConvertPalTo24bit( rgbdata_t *pic )
if( pic->type == PF_INDEXED_24 )
return; // does nothing
pal24 = converted = Mem_Alloc( host.imagepool, 768 );
pal24 = converted = Mem_Malloc( host.imagepool, 768 );
pal32 = pic->palette;
for( i = 0; i < 256; i++, pal24 += 3, pal32 += 4 )
@ -426,7 +427,7 @@ static void Image_ConvertPalTo24bit( rgbdata_t *pic ) @@ -426,7 +427,7 @@ static void Image_ConvertPalTo24bit( rgbdata_t *pic )
void Image_CopyPalette32bit( void )
{
if( image.palette ) return; // already created ?
image.palette = Mem_Alloc( host.imagepool, 1024 );
image.palette = Mem_Malloc( host.imagepool, 1024 );
memcpy( image.palette, image.d_currentpal, 1024 );
}
@ -722,7 +723,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void * @@ -722,7 +723,7 @@ void Image_Resample32Lerp( const void *indata, int inwidth, int inheight, void *
fstep = (int)(inheight * 65536.0f / outheight);
resamplerow1 = (byte *)Mem_Alloc( host.imagepool, outwidth * 4 * 2);
resamplerow1 = (byte *)Mem_Malloc( host.imagepool, outwidth * 4 * 2);
resamplerow2 = resamplerow1 + outwidth * 4;
inrow = (const byte *)indata;
@ -869,7 +870,7 @@ void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void * @@ -869,7 +870,7 @@ void Image_Resample24Lerp( const void *indata, int inwidth, int inheight, void *
fstep = (int)(inheight * 65536.0f / outheight);
resamplerow1 = (byte *)Mem_Alloc( host.imagepool, outwidth * 3 * 2 );
resamplerow1 = (byte *)Mem_Malloc( host.imagepool, outwidth * 3 * 2 );
resamplerow2 = resamplerow1 + outwidth*3;
inrow = (const byte *)indata;
@ -1206,7 +1207,7 @@ qboolean Image_AddIndexedImageToPack( const byte *in, int width, int height ) @@ -1206,7 +1207,7 @@ qboolean Image_AddIndexedImageToPack( const byte *in, int width, int height )
else Image_CopyPalette32bit();
// reallocate image buffer
image.rgba = Mem_Alloc( host.imagepool, image.size );
image.rgba = Mem_Malloc( host.imagepool, image.size );
if( !expand_to_rgba ) memcpy( image.rgba, in, image.size );
else if( !Image_Copy8bitRGBA( in, image.rgba, mipsize ))
return false; // probably pallette not installed

2
engine/common/imagelib/img_wad.c

@ -241,7 +241,7 @@ qboolean Image_LoadSPR( const char *name, const byte *buffer, size_t filesize ) @@ -241,7 +241,7 @@ qboolean Image_LoadSPR( const char *name, const byte *buffer, size_t filesize )
{
// spr32 support
image.size = image.width * image.height * 4;
image.rgba = Mem_Alloc( host.imagepool, image.size );
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, (byte *)(pin + 1), image.size );
SetBits( image.flags, IMAGE_HAS_COLOR ); // Color. True Color!
return true;

6
engine/common/input.h

@ -26,8 +26,11 @@ INPUT @@ -26,8 +26,11 @@ INPUT
#include "keydefs.h"
#define WHEEL_DELTA 120 // Default value for rolling one notch
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL ( WM_MOUSELAST + 1 )// message that will be supported by the OS
#endif
#define WHEEL_DELTA 120 // Default value for rolling one notch
#define MK_XBUTTON1 0x0020
#define MK_XBUTTON2 0x0040
#define MK_XBUTTON3 0x0080
@ -36,6 +39,7 @@ INPUT @@ -36,6 +39,7 @@ INPUT
#define WM_XBUTTONUP 0x020C
#define WM_XBUTTONDOWN 0x020B
//
// input.c
//

6
engine/common/library.c

@ -671,7 +671,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst ) @@ -671,7 +671,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst )
goto table_error;
}
hInst->ordinals = Mem_Alloc( host.mempool, hInst->num_ordinals * sizeof( word ));
hInst->ordinals = Mem_Malloc( host.mempool, hInst->num_ordinals * sizeof( word ));
if( FS_Read( f, hInst->ordinals, hInst->num_ordinals * sizeof( word )) != (hInst->num_ordinals * sizeof( word )))
{
@ -687,7 +687,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst ) @@ -687,7 +687,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst )
goto table_error;
}
hInst->funcs = Mem_Alloc( host.mempool, hInst->num_ordinals * sizeof( dword ));
hInst->funcs = Mem_Malloc( host.mempool, hInst->num_ordinals * sizeof( dword ));
if( FS_Read( f, hInst->funcs, hInst->num_ordinals * sizeof( dword )) != (hInst->num_ordinals * sizeof( dword )))
{
@ -703,7 +703,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst ) @@ -703,7 +703,7 @@ qboolean LibraryLoadSymbols( dll_user_t *hInst )
goto table_error;
}
p_Names = Mem_Alloc( host.mempool, hInst->num_ordinals * sizeof( dword ));
p_Names = Mem_Malloc( host.mempool, hInst->num_ordinals * sizeof( dword ));
if( FS_Read( f, p_Names, hInst->num_ordinals * sizeof( dword )) != (hInst->num_ordinals * sizeof( dword )))
{

4
engine/common/library.h

@ -21,6 +21,10 @@ GNU General Public License for more details. @@ -21,6 +21,10 @@ GNU General Public License for more details.
#define NUMBER_OF_DIRECTORY_ENTRIES 16
#define MAX_LIBRARY_EXPORTS 4096
#ifndef IMAGE_SIZEOF_BASE_RELOCATION
#define IMAGE_SIZEOF_BASE_RELOCATION ( sizeof( IMAGE_BASE_RELOCATION ))
#endif
typedef struct
{
// dos .exe header

2
engine/common/mathlib.h

@ -41,6 +41,8 @@ GNU General Public License for more details. @@ -41,6 +41,8 @@ GNU General Public License for more details.
#define NUMVERTEXNORMALS 162
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2

69
engine/common/mod_bmodel.c

@ -362,7 +362,7 @@ static int Mod_ArrayUsage( const char *szItem, int items, int maxitems, int item @@ -362,7 +362,7 @@ static int Mod_ArrayUsage( const char *szItem, int items, int maxitems, int item
Con_Printf( "%-12s %7i/%-7i %8i/%-8i (%4.1f%%) ", szItem, items, maxitems, items * itemsize, maxitems * itemsize, percentage );
if( percentage > 99.9f )
if( percentage > 99.99f )
Con_Printf( "^1SIZE OVERFLOW!!!^7\n" );
else if( percentage > 95.0f )
Con_Printf( "^3SIZE DANGER!^7\n" );
@ -384,7 +384,7 @@ static int Mod_GlobUsage( const char *szItem, int itemstorage, int maxstorage ) @@ -384,7 +384,7 @@ static int Mod_GlobUsage( const char *szItem, int itemstorage, int maxstorage )
Con_Printf( "%-15s %-12s %8i/%-8i (%4.1f%%) ", szItem, "[variable]", itemstorage, maxstorage, percentage );
if( percentage > 99.9f )
if( percentage > 99.99f )
Con_Printf( "^1SIZE OVERFLOW!!!^7\n" );
else if( percentage > 95.0f )
Con_Printf( "^3SIZE DANGER!^7\n" );
@ -1162,7 +1162,7 @@ static void Mod_MakeHull0( void ) @@ -1162,7 +1162,7 @@ static void Mod_MakeHull0( void )
int i, j;
hull = &loadmodel->hulls[0];
hull->clipnodes = out = Mem_Alloc( loadmodel->mempool, loadmodel->numnodes * sizeof( *out ));
hull->clipnodes = out = Mem_Malloc( loadmodel->mempool, loadmodel->numnodes * sizeof( *out ));
in = loadmodel->nodes;
hull->firstclipnode = 0;
@ -1230,7 +1230,7 @@ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, byte *mempool, int h @@ -1230,7 +1230,7 @@ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, byte *mempool, int h
count = hull->lastclipnode;
// fit array to real count
hull->clipnodes = (mclipnode_t *)Mem_Alloc( mempool, sizeof( mclipnode_t ) * hull->lastclipnode );
hull->clipnodes = (mclipnode_t *)Mem_Malloc( mempool, sizeof( mclipnode_t ) * hull->lastclipnode );
hull->planes = mod->planes; // share planes
hull->lastclipnode = 0; // restart counting
@ -1281,7 +1281,7 @@ static qboolean Mod_LoadColoredLighting( dbspmodel_t *bmod ) @@ -1281,7 +1281,7 @@ static qboolean Mod_LoadColoredLighting( dbspmodel_t *bmod )
return false;
}
loadmodel->lightdata = Mem_Alloc( loadmodel->mempool, litdatasize );
loadmodel->lightdata = Mem_Malloc( loadmodel->mempool, litdatasize );
memcpy( loadmodel->lightdata, in + 8, litdatasize );
SetBits( loadmodel->flags, MODEL_COLORED_LIGHTING );
bmod->lightdatasize = litdatasize;
@ -1336,7 +1336,7 @@ static void Mod_LoadDeluxemap( dbspmodel_t *bmod ) @@ -1336,7 +1336,7 @@ static void Mod_LoadDeluxemap( dbspmodel_t *bmod )
return;
}
bmod->deluxedata_out = Mem_Alloc( loadmodel->mempool, deluxdatasize );
bmod->deluxedata_out = Mem_Malloc( loadmodel->mempool, deluxdatasize );
memcpy( bmod->deluxedata_out, in + 8, deluxdatasize );
bmod->deluxdatasize = deluxdatasize;
Mem_Free( in );
@ -1435,7 +1435,8 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod ) @@ -1435,7 +1435,8 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
}
}
Mem_Free( bmod->clipnodes_out );
if( bmod->clipnodes_out != NULL )
Mem_Free( bmod->clipnodes_out );
}
/*
@ -1457,7 +1458,7 @@ static void Mod_LoadSubmodels( dbspmodel_t *bmod ) @@ -1457,7 +1458,7 @@ static void Mod_LoadSubmodels( dbspmodel_t *bmod )
int i, j;
// allocate extradata for each dmodel_t
out = Mem_Alloc( loadmodel->mempool, bmod->numsubmodels * sizeof( *out ));
out = Mem_Malloc( loadmodel->mempool, bmod->numsubmodels * sizeof( *out ));
loadmodel->numsubmodels = bmod->numsubmodels;
loadmodel->submodels = out;
@ -1540,7 +1541,7 @@ static void Mod_LoadEntities( dbspmodel_t *bmod ) @@ -1540,7 +1541,7 @@ static void Mod_LoadEntities( dbspmodel_t *bmod )
}
// make sure what we really has terminator
loadmodel->entities = Mem_Alloc( loadmodel->mempool, bmod->entdatasize + 1 );
loadmodel->entities = Mem_Calloc( loadmodel->mempool, bmod->entdatasize + 1 );
memcpy( loadmodel->entities, bmod->entdata, bmod->entdatasize ); // moving to private model pool
if( entpatch ) Mem_Free( entpatch ); // release entpatch if present
if( !bmod->isworld ) return;
@ -1623,11 +1624,12 @@ static void Mod_LoadPlanes( dbspmodel_t *bmod ) @@ -1623,11 +1624,12 @@ static void Mod_LoadPlanes( dbspmodel_t *bmod )
int i, j;
in = bmod->planes;
loadmodel->planes = out = Mem_Alloc( loadmodel->mempool, bmod->numplanes * sizeof( *out ));
loadmodel->planes = out = Mem_Malloc( loadmodel->mempool, bmod->numplanes * sizeof( *out ));
loadmodel->numplanes = bmod->numplanes;
for( i = 0; i < bmod->numplanes; i++, in++, out++ )
{
out->signbits = 0;
for( j = 0; j < 3; j++ )
{
out->normal[j] = in->normal[j];
@ -1656,7 +1658,7 @@ static void Mod_LoadVertexes( dbspmodel_t *bmod ) @@ -1656,7 +1658,7 @@ static void Mod_LoadVertexes( dbspmodel_t *bmod )
int i;
in = bmod->vertexes;
out = loadmodel->vertexes = Mem_Alloc( loadmodel->mempool, bmod->numvertexes * sizeof( mvertex_t ));
out = loadmodel->vertexes = Mem_Malloc( loadmodel->mempool, bmod->numvertexes * sizeof( mvertex_t ));
loadmodel->numvertexes = bmod->numvertexes;
if( bmod->isworld ) ClearBounds( world.mins, world.maxs );
@ -1690,7 +1692,7 @@ static void Mod_LoadEdges( dbspmodel_t *bmod ) @@ -1690,7 +1692,7 @@ static void Mod_LoadEdges( dbspmodel_t *bmod )
medge_t *out;
int i;
loadmodel->edges = out = Mem_Alloc( loadmodel->mempool, bmod->numedges * sizeof( medge_t ));
loadmodel->edges = out = Mem_Malloc( loadmodel->mempool, bmod->numedges * sizeof( medge_t ));
loadmodel->numedges = bmod->numedges;
if( bmod->version == QBSP2_VERSION )
@ -1722,7 +1724,7 @@ Mod_LoadSurfEdges @@ -1722,7 +1724,7 @@ Mod_LoadSurfEdges
*/
static void Mod_LoadSurfEdges( dbspmodel_t *bmod )
{
loadmodel->surfedges = Mem_Alloc( loadmodel->mempool, bmod->numsurfedges * sizeof( dsurfedge_t ));
loadmodel->surfedges = Mem_Malloc( loadmodel->mempool, bmod->numsurfedges * sizeof( dsurfedge_t ));
memcpy( loadmodel->surfedges, bmod->surfedges, bmod->numsurfedges * sizeof( dsurfedge_t ));
loadmodel->numsurfedges = bmod->numsurfedges;
}
@ -1737,7 +1739,7 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod ) @@ -1737,7 +1739,7 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod )
msurface_t **out;
int i;
loadmodel->marksurfaces = out = Mem_Alloc( loadmodel->mempool, bmod->nummarkfaces * sizeof( *out ));
loadmodel->marksurfaces = out = Mem_Malloc( loadmodel->mempool, bmod->nummarkfaces * sizeof( *out ));
loadmodel->nummarksurfaces = bmod->nummarkfaces;
if( bmod->version == QBSP2_VERSION )
@ -1799,7 +1801,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod ) @@ -1799,7 +1801,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
}
in = bmod->textures;
loadmodel->textures = (texture_t **)Mem_Alloc( loadmodel->mempool, in->nummiptex * sizeof( texture_t* ));
loadmodel->textures = (texture_t **)Mem_Calloc( loadmodel->mempool, in->nummiptex * sizeof( texture_t* ));
loadmodel->numtextures = in->nummiptex;
for( i = 0; i < loadmodel->numtextures; i++ )
@ -1807,7 +1809,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod ) @@ -1807,7 +1809,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
if( in->dataofs[i] == -1 )
{
// create default texture (some mods requires this)
tx = Mem_Alloc( loadmodel->mempool, sizeof( *tx ));
tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx ));
loadmodel->textures[i] = tx;
Q_strncpy( tx->name, "*default", sizeof( tx->name ));
@ -1824,7 +1826,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod ) @@ -1824,7 +1826,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
Q_snprintf( mt->name, sizeof( mt->name ), "miptex_%i", i );
}
tx = Mem_Alloc( loadmodel->mempool, sizeof( *tx ));
tx = Mem_Calloc( loadmodel->mempool, sizeof( *tx ));
loadmodel->textures[i] = tx;
// convert to lowercase
@ -2067,7 +2069,7 @@ static void Mod_LoadTexInfo( dbspmodel_t *bmod ) @@ -2067,7 +2069,7 @@ static void Mod_LoadTexInfo( dbspmodel_t *bmod )
dtexinfo_t *in;
// trying to load faceinfo
faceinfo = fout = Mem_Alloc( loadmodel->mempool, bmod->numfaceinfo * sizeof( *fout ));
faceinfo = fout = Mem_Calloc( loadmodel->mempool, bmod->numfaceinfo * sizeof( *fout ));
fin = bmod->faceinfo;
for( i = 0; i < bmod->numfaceinfo; i++, fin++, fout++ )
@ -2078,7 +2080,7 @@ static void Mod_LoadTexInfo( dbspmodel_t *bmod ) @@ -2078,7 +2080,7 @@ static void Mod_LoadTexInfo( dbspmodel_t *bmod )
fout->groupid = fin->groupid;
}
loadmodel->texinfo = out = Mem_Alloc( loadmodel->mempool, bmod->numtexinfo * sizeof( *out ));
loadmodel->texinfo = out = Mem_Calloc( loadmodel->mempool, bmod->numtexinfo * sizeof( *out ));
loadmodel->numtexinfo = bmod->numtexinfo;
in = bmod->texinfo;
@ -2117,8 +2119,8 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod ) @@ -2117,8 +2119,8 @@ static void Mod_LoadSurfaces( dbspmodel_t *bmod )
mextrasurf_t *info;
msurface_t *out;
loadmodel->surfaces = out = Mem_Alloc( loadmodel->mempool, bmod->numsurfaces * sizeof( msurface_t ));
info = Mem_Alloc( loadmodel->mempool, bmod->numsurfaces * sizeof( mextrasurf_t ));
loadmodel->surfaces = out = Mem_Calloc( loadmodel->mempool, bmod->numsurfaces * sizeof( msurface_t ));
info = Mem_Calloc( loadmodel->mempool, bmod->numsurfaces * sizeof( mextrasurf_t ));
loadmodel->numsurfaces = bmod->numsurfaces;
// predict samplecount based on bspversion
@ -2265,7 +2267,7 @@ static void Mod_LoadNodes( dbspmodel_t *bmod ) @@ -2265,7 +2267,7 @@ static void Mod_LoadNodes( dbspmodel_t *bmod )
mnode_t *out;
int i, j, p;
loadmodel->nodes = out = (mnode_t *)Mem_Alloc( loadmodel->mempool, bmod->numnodes * sizeof( *out ));
loadmodel->nodes = out = (mnode_t *)Mem_Calloc( loadmodel->mempool, bmod->numnodes * sizeof( *out ));
loadmodel->numnodes = bmod->numnodes;
for( i = 0; i < loadmodel->numnodes; i++, out++ )
@ -2330,7 +2332,7 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod ) @@ -2330,7 +2332,7 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod )
mleaf_t *out;
int i, j, p;
loadmodel->leafs = out = (mleaf_t *)Mem_Alloc( loadmodel->mempool, bmod->numleafs * sizeof( *out ));
loadmodel->leafs = out = (mleaf_t *)Mem_Calloc( loadmodel->mempool, bmod->numleafs * sizeof( *out ));
loadmodel->numleafs = bmod->numleafs;
if( bmod->isworld )
@ -2338,7 +2340,7 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod ) @@ -2338,7 +2340,7 @@ static void Mod_LoadLeafs( dbspmodel_t *bmod )
// get visleafs from the submodel data
world.visclusters = loadmodel->submodels[0].visleafs;
world.visbytes = (world.visclusters + 7) >> 3;
world.visdata = (byte *)Mem_Alloc( loadmodel->mempool, world.visclusters * world.visbytes );
world.visdata = (byte *)Mem_Malloc( loadmodel->mempool, world.visclusters * world.visbytes );
world.fatbytes = (world.visclusters + 31) >> 3;
// enable full visibility as default
@ -2442,7 +2444,7 @@ static void Mod_LoadClipnodes( dbspmodel_t *bmod ) @@ -2442,7 +2444,7 @@ static void Mod_LoadClipnodes( dbspmodel_t *bmod )
dclipnode32_t *out;
int i;
bmod->clipnodes_out = out = (dclipnode32_t *)Mem_Alloc( loadmodel->mempool, bmod->numclipnodes * sizeof( *out ));
bmod->clipnodes_out = out = (dclipnode32_t *)Mem_Malloc( loadmodel->mempool, bmod->numclipnodes * sizeof( *out ));
if(( bmod->version == QBSP2_VERSION ) || ( bmod->version == HLBSP_VERSION && bmod->numclipnodes >= MAX_MAP_CLIPNODES ))
{
@ -2485,7 +2487,7 @@ Mod_LoadVisibility @@ -2485,7 +2487,7 @@ Mod_LoadVisibility
*/
static void Mod_LoadVisibility( dbspmodel_t *bmod )
{
loadmodel->visdata = Mem_Alloc( loadmodel->mempool, bmod->visdatasize );
loadmodel->visdata = Mem_Malloc( loadmodel->mempool, bmod->visdatasize );
memcpy( loadmodel->visdata, bmod->visdata, bmod->visdatasize );
}
@ -2504,7 +2506,7 @@ static void Mod_LoadLightVecs( dbspmodel_t *bmod ) @@ -2504,7 +2506,7 @@ static void Mod_LoadLightVecs( dbspmodel_t *bmod )
return;
}
bmod->deluxedata_out = Mem_Alloc( loadmodel->mempool, bmod->deluxdatasize );
bmod->deluxedata_out = Mem_Malloc( loadmodel->mempool, bmod->deluxdatasize );
memcpy( bmod->deluxedata_out, bmod->deluxdata, bmod->deluxdatasize );
}
@ -2522,7 +2524,7 @@ static void Mod_LoadShadowmap( dbspmodel_t *bmod ) @@ -2522,7 +2524,7 @@ static void Mod_LoadShadowmap( dbspmodel_t *bmod )
return;
}
bmod->shadowdata_out = Mem_Alloc( loadmodel->mempool, bmod->shadowdatasize );
bmod->shadowdata_out = Mem_Malloc( loadmodel->mempool, bmod->shadowdatasize );
memcpy( bmod->shadowdata_out, bmod->shadowdata, bmod->shadowdatasize );
}
@ -2546,7 +2548,7 @@ static void Mod_LoadLighting( dbspmodel_t *bmod ) @@ -2546,7 +2548,7 @@ static void Mod_LoadLighting( dbspmodel_t *bmod )
case 1:
if( !Mod_LoadColoredLighting( bmod ))
{
loadmodel->lightdata = out = (color24 *)Mem_Alloc( loadmodel->mempool, bmod->lightdatasize * sizeof( color24 ));
loadmodel->lightdata = out = (color24 *)Mem_Malloc( loadmodel->mempool, bmod->lightdatasize * sizeof( color24 ));
in = bmod->lightdata;
// expand the white lighting data
@ -2555,7 +2557,7 @@ static void Mod_LoadLighting( dbspmodel_t *bmod ) @@ -2555,7 +2557,7 @@ static void Mod_LoadLighting( dbspmodel_t *bmod )
}
break;
case 3: // load colored lighting
loadmodel->lightdata = Mem_Alloc( loadmodel->mempool, bmod->lightdatasize );
loadmodel->lightdata = Mem_Malloc( loadmodel->mempool, bmod->lightdatasize );
memcpy( loadmodel->lightdata, bmod->lightdata, bmod->lightdatasize );
SetBits( loadmodel->flags, MODEL_COLORED_LIGHTING );
break;
@ -2614,6 +2616,7 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld ) @@ -2614,6 +2616,7 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
dheader_t *header = (dheader_t *)mod_base;
dextrahdr_t *extrahdr = (dextrahdr_t *)((byte *)mod_base + sizeof( dheader_t ));
dbspmodel_t *bmod = &srcmodel;
model_t *mod = loadmodel;
char wadvalue[2048];
int i;
@ -2684,6 +2687,12 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld ) @@ -2684,6 +2687,12 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
Mod_MakeHull0 ();
Mod_SetupSubmodels( bmod );
if( isworld )
{
loadmodel = mod; // restore pointer to world
Mod_InitDebugHulls(); // FIXME: build hulls for separate bmodels (shells, medkits etc)
}
for( i = 0; i < bmod->wadlist.count; i++ )
Q_strncat( wadvalue, va( "%s.wad; ", bmod->wadlist.wadnames[i] ), sizeof( wadvalue ));

777
engine/common/mod_dbghulls.c

@ -0,0 +1,777 @@ @@ -0,0 +1,777 @@
/*
mod_bmodel.c - loading & handling world and brushmodels
Copyright (C) 2016 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "mod_local.h"
#include "mathlib.h"
#include "world.h"
#include "gl_local.h"
#include "client.h"
#define MAX_CLIPNODE_DEPTH 256 // should never exceeds
#define list_entry( ptr, type, member ) \
((type *)((char *)(ptr) - (size_t)(&((type *)0)->member)))
// iterate over each entry in the list
#define list_for_each_entry( pos, head, member ) \
for( pos = list_entry( (head)->next, winding_t, member ); \
&pos->member != (head); \
pos = list_entry( pos->member.next, winding_t, member ))
// iterate over the list, safe for removal of entries
#define list_for_each_entry_safe( pos, n, head, member ) \
for( pos = list_entry( (head)->next, winding_t, member ), \
n = list_entry( pos->member.next, winding_t, member ); \
&pos->member != (head); \
pos = n, n = list_entry( n->member.next, winding_t, member ))
#define LIST_HEAD_INIT( name ) { &(name), &(name) }
static _inline void list_add__( hullnode_t *new, hullnode_t *prev, hullnode_t *next )
{
next->prev = new;
new->next = next;
new->prev = prev;
prev->next = new;
}
// add the new entry after the give list entry
static _inline void list_add( hullnode_t *newobj, hullnode_t *head )
{
list_add__( newobj, head, head->next );
}
// add the new entry before the given list entry (list is circular)
static _inline void list_add_tail( hullnode_t *newobj, hullnode_t *head )
{
list_add__( newobj, head->prev, head );
}
static _inline void list_del( hullnode_t *entry )
{
entry->next->prev = entry->prev;
entry->prev->next = entry->next;
}
static winding_t * winding_alloc( uint numpoints )
{
return (winding_t *)malloc( (int)((winding_t *)0)->p[numpoints] );
}
static void free_winding( winding_t *w )
{
// simple sentinel by Carmack
if( *(unsigned *)w == 0xDEADC0DE )
Host_Error( "free_winding: freed a freed winding\n" );
*(unsigned *)w = 0xDEADC0DE;
free( w );
}
static winding_t *winding_copy( winding_t *w )
{
winding_t *neww;
neww = winding_alloc( w->numpoints );
memcpy( neww, w, (int)((winding_t *)0)->p[w->numpoints] );
return neww;
}
static void winding_reverse( winding_t *w )
{
vec3_t point;
int i;
for( i = 0; i < w->numpoints / 2; i++ )
{
VectorCopy( w->p[i], point );
VectorCopy( w->p[w->numpoints - i - 1], w->p[i] );
VectorCopy( point, w->p[w->numpoints - i - 1] );
}
}
/*
* winding_shrink
*
* Takes an over-allocated winding and allocates a new winding with just the
* required number of points. The input winding is freed.
*/
static winding_t *winding_shrink( winding_t *w )
{
winding_t *neww = winding_alloc( w->numpoints );
memcpy( neww, w, (int)((winding_t *)0)->p[w->numpoints] );
free_winding( w );
return neww;
}
/*
====================
winding_for_plane
====================
*/
static winding_t *winding_for_plane( const mplane_t *p )
{
vec3_t org, vright, vup;
int i, axis;
vec_t max, v;
winding_t *w;
// find the major axis
max = -BOGUS_RANGE;
axis = -1;
for( i = 0; i < 3; i++ )
{
v = fabs( p->normal[i] );
if( v > max )
{
axis = i;
max = v;
}
}
VectorClear( vup );
switch( axis )
{
case 0:
case 1:
vup[2] = 1;
break;
case 2:
vup[0] = 1;
break;
default:
Host_Error( "BaseWindingForPlane: no axis found\n" );
return NULL;
}
v = DotProduct( vup, p->normal );
VectorMA( vup, -v, p->normal, vup );
VectorNormalize( vup );
VectorScale( p->normal, p->dist, org );
CrossProduct( vup, p->normal, vright );
VectorScale( vup, BOGUS_RANGE, vup );
VectorScale( vright, BOGUS_RANGE, vright );
// project a really big axis aligned box onto the plane
w = winding_alloc( 4 );
memset( w->p, 0, sizeof( vec3_t ) * 4 );
w->numpoints = 4;
w->plane = p;
VectorSubtract( org, vright, w->p[0] );
VectorAdd( w->p[0], vup, w->p[0] );
VectorAdd( org, vright, w->p[1] );
VectorAdd( w->p[1], vup, w->p[1] );
VectorAdd( org, vright, w->p[2] );
VectorSubtract( w->p[2], vup, w->p[2] );
VectorSubtract( org, vright, w->p[3] );
VectorSubtract( w->p[3], vup, w->p[3] );
return w;
}
/*
* ===========================
* Helper for for the clipping functions
* (winding_clip, winding_split)
* ===========================
*/
static void CalcSides( const winding_t *in, const mplane_t *split, int *sides, vec_t *dists, int counts[3], vec_t epsilon )
{
const vec_t *p;
int i;
counts[0] = counts[1] = counts[2] = 0;
switch( split->type )
{
case PLANE_X:
case PLANE_Y:
case PLANE_Z:
p = in->p[0] + split->type;
for( i = 0; i < in->numpoints; i++, p += 3 )
{
const vec_t dot = *p - split->dist;
dists[i] = dot;
if( dot > epsilon )
sides[i] = SIDE_FRONT;
else if( dot < -epsilon )
sides[i] = SIDE_BACK;
else sides[i] = SIDE_ON;
counts[sides[i]]++;
}
break;
default:
p = in->p[0];
for( i = 0; i < in->numpoints; i++, p += 3 )
{
const vec_t dot = DotProduct( split->normal, p ) - split->dist;
dists[i] = dot;
if( dot > epsilon )
sides[i] = SIDE_FRONT;
else if( dot < -epsilon )
sides[i] = SIDE_BACK;
else sides[i] = SIDE_ON;
counts[sides[i]]++;
}
break;
}
sides[i] = sides[0];
dists[i] = dists[0];
}
static void PushToPlaneAxis( vec_t *v, const mplane_t *p )
{
const int t = p->type % 3;
v[t] = (p->dist - p->normal[(t + 1) % 3] * v[(t + 1) % 3] - p->normal[(t + 2) % 3] * v[(t + 2) % 3]) / p->normal[t];
}
/*
==================
winding_clip
Clips the winding to the plane, returning the new winding on 'side'.
Frees the input winding.
If keepon is true, an exactly on-plane winding will be saved, otherwise
it will be clipped away.
==================
*/
static winding_t *winding_clip( winding_t *in, const mplane_t *split, qboolean keepon, int side, vec_t epsilon )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *neww;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides( in, split, sides, dists, counts, epsilon );
if( keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK] )
{
neww = in;
goto out_free;
}
if( !counts[side] )
{
free_winding( in );
neww = NULL;
goto out_free;
}
if( !counts[side ^ 1] )
{
neww = in;
goto out_free;
}
maxpts = in->numpoints + 4;
neww = winding_alloc( maxpts );
neww->numpoints = 0;
neww->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
VectorCopy( p1, neww->p[neww->numpoints] );
neww->numpoints++;
continue;
}
if( sides[i] == side )
{
VectorCopy( p1, neww->p[neww->numpoints] );
neww->numpoints++;
}
if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] )
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = neww->p[neww->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0 )
mid[j] = in->plane->dist;
else if( in->plane->normal[j] == -1.0 )
mid[j] = -in->plane->dist;
else if( split->normal[j] == 1.0 )
mid[j] = split->dist;
else if( split->normal[j] == -1.0 )
mid[j] = -split->dist;
else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
if( in->plane->type < 3 )
PushToPlaneAxis( mid, in->plane );
}
// free the original winding
free_winding( in );
// Shrink the winding back to just what it needs...
neww = winding_shrink(neww);
out_free:
free( dists );
free( sides );
return neww;
}
/*
==================
winding_split
Splits a winding by a plane, producing one or two windings. The
original winding is not damaged or freed. If only on one side, the
returned winding will be the input winding. If on both sides, two
new windings will be created.
==================
*/
static void winding_split( winding_t *in, const mplane_t *split, winding_t **pfront, winding_t **pback )
{
vec_t *dists;
int *sides;
int counts[3];
vec_t dot;
int i, j;
winding_t *front, *back;
vec_t *p1, *p2, *mid;
int maxpts;
dists = (vec_t *)malloc(( in->numpoints + 1 ) * sizeof( vec_t ));
sides = (int *)malloc(( in->numpoints + 1 ) * sizeof( int ));
CalcSides(in, split, sides, dists, counts, 0.04f );
if( !counts[0] && !counts[1] )
{
// winding on the split plane - return copies on both sides
*pfront = winding_copy( in );
*pback = winding_copy( in );
goto out_free;
}
if( !counts[0] )
{
*pfront = NULL;
*pback = in;
goto out_free;
}
if( !counts[1] )
{
*pfront = in;
*pback = NULL;
goto out_free;
}
maxpts = in->numpoints + 4;
front = winding_alloc( maxpts );
front->numpoints = 0;
front->plane = in->plane;
back = winding_alloc( maxpts );
back->numpoints = 0;
back->plane = in->plane;
for( i = 0; i < in->numpoints; i++ )
{
p1 = in->p[i];
if( sides[i] == SIDE_ON )
{
VectorCopy( p1, front->p[front->numpoints] );
VectorCopy( p1, back->p[back->numpoints] );
front->numpoints++;
back->numpoints++;
continue;
}
if( sides[i] == SIDE_FRONT )
{
VectorCopy( p1, front->p[front->numpoints] );
front->numpoints++;
}
else if( sides[i] == SIDE_BACK )
{
VectorCopy( p1, back->p[back->numpoints] );
back->numpoints++;
}
if( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] )
continue;
// generate a split point
p2 = in->p[(i + 1) % in->numpoints];
mid = front->p[front->numpoints++];
dot = dists[i] / (dists[i] - dists[i + 1]);
for( j = 0; j < 3; j++ )
{
// avoid round off error when possible
if( in->plane->normal[j] == 1.0 )
mid[j] = in->plane->dist;
else if( in->plane->normal[j] == -1.0 )
mid[j] = -in->plane->dist;
else if( split->normal[j] == 1.0 )
mid[j] = split->dist;
else if( split->normal[j] == -1.0 )
mid[j] = -split->dist;
else mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
if( in->plane->type < 3 )
PushToPlaneAxis( mid, in->plane );
VectorCopy( mid, back->p[back->numpoints] );
back->numpoints++;
}
*pfront = winding_shrink( front );
*pback = winding_shrink( back );
out_free:
free( dists );
free( sides );
}
/* ------------------------------------------------------------------------- */
/*
* This is a stack of the clipnodes we have traversed
* "sides" indicates which side we went down each time
*/
static mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH];
static int side_stack[MAX_CLIPNODE_DEPTH];
static uint node_stack_depth;
static void push_node( mclipnode_t *node, int side )
{
if( node_stack_depth == MAX_CLIPNODE_DEPTH )
Host_Error( "node stack overflow\n" );
node_stack[node_stack_depth] = node;
side_stack[node_stack_depth] = side;
node_stack_depth++;
}
static void pop_node( void )
{
if( !node_stack_depth )
Host_Error( "node stack underflow\n" );
node_stack_depth--;
}
static void free_hull_polys( hullnode_t *hull_polys )
{
winding_t *w, *next;
list_for_each_entry_safe( w, next, hull_polys, chain )
{
list_del( &w->chain );
free_winding( w );
}
}
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model );
static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullnode_t *polys, hull_model_t *model )
{
winding_t *w, *next;
if( node->children[side] >= 0 )
{
mclipnode_t *child = hull->clipnodes + node->children[side];
push_node( node, side );
hull_windings_r( hull, child, polys, model );
pop_node();
}
else
{
switch( node->children[side] )
{
case CONTENTS_EMPTY:
case CONTENTS_WATER:
case CONTENTS_SLIME:
case CONTENTS_LAVA:
list_for_each_entry_safe( w, next, polys, chain )
{
list_del( &w->chain );
list_add( &w->chain, &model->polys );
}
break;
case CONTENTS_SOLID:
case CONTENTS_SKY:
// throw away polys...
list_for_each_entry_safe( w, next, polys, chain )
{
if( w->pair )
w->pair->pair = NULL;
list_del( &w->chain );
free_winding( w );
model->num_polys--;
}
break;
default:
Host_Error( "bad contents: %i\n", node->children[side] );
break;
}
}
}
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model )
{
mplane_t *plane = hull->planes + node->planenum;
hullnode_t frontlist = LIST_HEAD_INIT( frontlist );
hullnode_t backlist = LIST_HEAD_INIT( backlist );
winding_t *w, *next, *front, *back;
int i;
list_for_each_entry_safe( w, next, polys, chain )
{
// PARANIOA - PAIR CHECK
ASSERT( !w->pair || w->pair->pair == w );
list_del( &w->chain );
winding_split( w, plane, &front, &back );
if( front ) list_add( &front->chain, &frontlist );
if( back ) list_add( &back->chain, &backlist );
if( front && back )
{
if( w->pair )
{
// split the paired poly, preserve pairing
winding_t *front2, *back2;
winding_split( w->pair, plane, &front2, &back2 );
front2->pair = front;
front->pair = front2;
back2->pair = back;
back->pair = back2;
list_add( &front2->chain, &w->pair->chain );
list_add( &back2->chain, &w->pair->chain );
list_del( &w->pair->chain );
free_winding( w->pair );
model->num_polys++;
}
else
{
front->pair = NULL;
back->pair = NULL;
}
model->num_polys++;
free_winding( w );
}
}
w = winding_for_plane(plane);
for( i = 0; w && i < node_stack_depth; i++ )
{
mplane_t *p = hull->planes + node_stack[i]->planenum;
w = winding_clip( w, p, false, side_stack[i], 0.00001 );
}
if( w )
{
winding_t *tmp = winding_copy( w );
winding_reverse( tmp );
w->pair = tmp;
tmp->pair = w;
list_add( &w->chain, &frontlist );
list_add( &tmp->chain, &backlist );
// PARANIOA - PAIR CHECK
ASSERT( !w->pair || w->pair->pair == w );
model->num_polys += 2;
}
else
{
Con_Printf( S_WARN "new winding was clipped away!\n" );
}
do_hull_recursion( hull, node, 0, &frontlist, model );
do_hull_recursion( hull, node, 1, &backlist, model );
}
static void remove_paired_polys( hull_model_t *model )
{
winding_t *w, *next;
list_for_each_entry_safe( w, next, &model->polys, chain )
{
if( w->pair )
{
list_del( &w->chain );
free_winding( w );
model->num_polys--;
}
}
}
static void make_hull_windings( hull_t *hull, hull_model_t *model )
{
hullnode_t head = LIST_HEAD_INIT( head );
Con_Reportf( "%i clipnodes...\n", hull->lastclipnode - hull->firstclipnode );
node_stack_depth = 0;
model->num_polys = 0;
if( hull->planes != NULL )
{
hull_windings_r( hull, hull->clipnodes + hull->firstclipnode, &head, model );
remove_paired_polys( model );
}
Con_Reportf( "%i hull polys\n", model->num_polys );
}
void Mod_InitDebugHulls( void )
{
int i;
world.hull_models = Mem_Calloc( loadmodel->mempool, sizeof( hull_model_t ) * loadmodel->numsubmodels );
world.num_hull_models = loadmodel->numsubmodels;
// initialize list
for( i = 0; i < world.num_hull_models; i++ )
{
hullnode_t *poly = &world.hull_models[i].polys;
poly->next = poly;
poly->prev = poly;
}
}
void Mod_CreatePolygonsForHull( int hullnum )
{
model_t *mod = cl.worldmodel;
double start, end;
char name[8];
int i;
if( hullnum < 1 || hullnum > 3 )
return;
Con_Printf( "generating polygons for hull %u...\n", hullnum );
start = Sys_DoubleTime();
// rebuild hulls list
for( i = 0; i < world.num_hull_models; i++ )
{
hull_model_t *model = &world.hull_models[i];
free_hull_polys( &model->polys );
make_hull_windings( &mod->hulls[hullnum], model );
Q_snprintf( name, sizeof( name ), "*%i", i + 1 );
mod = Mod_FindName( name, false );
}
end = Sys_DoubleTime();
Con_Printf( "build time %.3f secs\n", end - start );
}
void Mod_ReleaseHullPolygons( void )
{
int i;
// release ploygons
for( i = 0; i < world.num_hull_models; i++ )
{
hull_model_t *model = &world.hull_models[i];
free_hull_polys( &model->polys );
}
}
void R_DrawWorldHull( void )
{
hull_model_t *hull = &world.hull_models[0];
winding_t *poly;
int i;
if( FBitSet( r_showhull->flags, FCVAR_CHANGED ))
{
int val = bound( 0, (int)r_showhull->value, 3 );
if( val ) Mod_CreatePolygonsForHull( val );
ClearBits( r_showhull->flags, FCVAR_CHANGED );
}
if( !CVAR_TO_BOOL( r_showhull ))
return;
pglDisable( GL_TEXTURE_2D );
list_for_each_entry( poly, &hull->polys, chain )
{
srand((unsigned long)poly);
pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 );
pglBegin( GL_POLYGON );
for( i = 0; i < poly->numpoints; i++ )
pglVertex3fv( poly->p[i] );
pglEnd();
}
pglEnable( GL_TEXTURE_2D );
}
void R_DrawModelHull( void )
{
hull_model_t *hull;
winding_t *poly;
int i;
if( !CVAR_TO_BOOL( r_showhull ))
return;
if( !RI.currentmodel || RI.currentmodel->name[0] != '*' )
return;
i = atoi( RI.currentmodel->name + 1 );
if( i < 1 || i >= world.num_hull_models )
return;
hull = &world.hull_models[i];
pglPolygonOffset( 1.0f, 2.0 );
pglEnable( GL_POLYGON_OFFSET_FILL );
pglDisable( GL_TEXTURE_2D );
list_for_each_entry( poly, &hull->polys, chain )
{
srand((unsigned long)poly);
pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 );
pglBegin( GL_POLYGON );
for( i = 0; i < poly->numpoints; i++ )
pglVertex3fv( poly->p[i] );
pglEnd();
}
pglEnable( GL_TEXTURE_2D );
pglDisable( GL_POLYGON_OFFSET_FILL );
}

32
engine/common/mod_local.h

@ -95,6 +95,27 @@ typedef struct @@ -95,6 +95,27 @@ typedef struct
#define NL_NEEDS_LOADED 1
#define NL_PRESENT 2
typedef struct hullnode_s
{
struct hullnode_s *next;
struct hullnode_s *prev;
} hullnode_t;
typedef struct winding_s
{
const mplane_t *plane;
struct winding_s *pair;
hullnode_t chain;
int numpoints;
vec3_t p[4]; // variable sized
} winding_t;
typedef struct
{
hullnode_t polys;
uint num_polys;
} hull_model_t;
typedef struct
{
msurface_t *surf;
@ -115,6 +136,9 @@ typedef struct @@ -115,6 +136,9 @@ typedef struct
sortedface_t *draw_surfaces; // used for sorting translucent surfaces
int max_surfaces; // max surfaces per submodel (for all models)
hull_model_t *hull_models;
int num_hull_models;
// visibility info
byte *visdata; // uncompressed visdata
size_t visbytes; // cluster size
@ -132,6 +156,7 @@ extern byte *com_studiocache; @@ -132,6 +156,7 @@ extern byte *com_studiocache;
extern model_t *loadmodel;
extern convar_t *mod_studiocache;
extern convar_t *r_wadtextures;
extern convar_t *r_showhull;
//
// model.c
@ -171,6 +196,13 @@ byte *Mod_GetPVSForPoint( const vec3_t p ); @@ -171,6 +196,13 @@ byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );
//
// mod_dbghulls.c
//
void Mod_InitDebugHulls( void );
void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void );
//
// mod_studio.c
//

4
engine/common/mod_studio.c

@ -828,7 +828,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ) @@ -828,7 +828,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Alloc( loadmodel->mempool, phdr->length + size1 + size2 );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies;
@ -847,7 +847,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded ) @@ -847,7 +847,7 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else
{
// NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Alloc( loadmodel->mempool, phdr->length );
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
Mod_StudioLoadTextures( mod, phdr );

11
engine/common/model.c

@ -31,6 +31,7 @@ static int mod_numknown = 0; @@ -31,6 +31,7 @@ static int mod_numknown = 0;
byte *com_studiocache; // cache for submodels
convar_t *mod_studiocache;
convar_t *r_wadtextures;
convar_t *r_showhull;
model_t *loadmodel;
/*
@ -141,6 +142,7 @@ void Mod_Init( void ) @@ -141,6 +142,7 @@ void Mod_Init( void )
com_studiocache = Mem_AllocPool( "Studio Cache" );
mod_studiocache = Cvar_Get( "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
r_wadtextures = Cvar_Get( "r_wadtextures", "0", 0, "completely ignore textures in the bsp-file if enabled" );
r_showhull = Cvar_Get( "r_showhull", "0", 0, "draw collision hulls 1-3" );
Cmd_AddCommand( "mapstats", Mod_PrintWorldStats_f, "show stats for currently loaded map" );
Cmd_AddCommand( "modellist", Mod_Modellist_f, "display loaded models list" );
@ -158,6 +160,7 @@ void Mod_FreeAll( void ) @@ -158,6 +160,7 @@ void Mod_FreeAll( void )
{
int i;
Mod_ReleaseHullPolygons();
for( i = 0; i < mod_numknown; i++ )
Mod_FreeModel( &mod_known[i] );
mod_numknown = 0;
@ -400,6 +403,10 @@ static void Mod_PurgeStudioCache( void ) @@ -400,6 +403,10 @@ static void Mod_PurgeStudioCache( void )
{
int i;
// refresh hull data
SetBits( r_showhull->flags, FCVAR_CHANGED );
Mod_ReleaseHullPolygons();
// release previois map
Mod_FreeModel( mod_known ); // world is stuck on slot #0 always
@ -485,7 +492,7 @@ void *Mod_Calloc( int number, size_t size ) @@ -485,7 +492,7 @@ void *Mod_Calloc( int number, size_t size )
cache_user_t *cu;
if( number <= 0 || size <= 0 ) return NULL;
cu = (cache_user_t *)Mem_Alloc( com_studiocache, sizeof( cache_user_t ) + number * size );
cu = (cache_user_t *)Mem_Calloc( com_studiocache, sizeof( cache_user_t ) + number * size );
cu->data = (void *)cu; // make sure what cu->data is not NULL
return cu;
@ -524,7 +531,7 @@ void Mod_LoadCacheFile( const char *filename, cache_user_t *cu ) @@ -524,7 +531,7 @@ void Mod_LoadCacheFile( const char *filename, cache_user_t *cu )
buf = FS_LoadFile( modname, &size, false );
if( !buf || !size ) Host_Error( "LoadCacheFile: ^1can't load %s^7\n", filename );
cu->data = Mem_Alloc( com_studiocache, size );
cu->data = Mem_Malloc( com_studiocache, size );
memcpy( cu->data, buf, size );
Mem_Free( buf );
}

14
engine/common/net_chan.c

@ -406,7 +406,7 @@ fragbuf_t *Netchan_AllocFragbuf( void ) @@ -406,7 +406,7 @@ fragbuf_t *Netchan_AllocFragbuf( void )
{
fragbuf_t *buf;
buf = (fragbuf_t *)Mem_Alloc( net_mempool, sizeof( fragbuf_t ));
buf = (fragbuf_t *)Mem_Calloc( net_mempool, sizeof( fragbuf_t ));
MSG_Init( &buf->frag_message, "Frag Message", buf->frag_message_buf, sizeof( buf->frag_message_buf ));
return buf;
@ -578,7 +578,7 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg ) @@ -578,7 +578,7 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg )
chunksize = chan->pfnBlockSize( chan->client );
else chunksize = FRAGMENT_MAX_SIZE; // fallback
wait = (fragbufwaiting_t *)Mem_Alloc( net_mempool, sizeof( fragbufwaiting_t ));
wait = (fragbufwaiting_t *)Mem_Calloc( net_mempool, sizeof( fragbufwaiting_t ));
if( !LZSS_IsCompressed( MSG_GetData( msg )))
{
@ -588,7 +588,7 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg ) @@ -588,7 +588,7 @@ static void Netchan_CreateFragments_( netchan_t *chan, sizebuf_t *msg )
if( pbOut && uCompressedSize > 0 && uCompressedSize < uSourceSize )
{
Con_DPrintf( "Compressing split packet (%d -> %d bytes)\n", uSourceSize, uCompressedSize );
Con_Reportf( "Compressing split packet (%d -> %d bytes)\n", uSourceSize, uCompressedSize );
memcpy( msg->pData, pbOut, uCompressedSize );
MSG_SeekToBit( msg, uCompressedSize << 3, SEEK_SET );
}
@ -756,7 +756,7 @@ void Netchan_CreateFileFragmentsFromBuffer( netchan_t *chan, char *filename, byt @@ -756,7 +756,7 @@ void Netchan_CreateFileFragmentsFromBuffer( netchan_t *chan, char *filename, byt
if( pbOut ) free( pbOut );
}
wait = (fragbufwaiting_t *)Mem_Alloc( net_mempool, sizeof( fragbufwaiting_t ));
wait = (fragbufwaiting_t *)Mem_Calloc( net_mempool, sizeof( fragbufwaiting_t ));
remaining = size;
pos = 0;
@ -871,7 +871,7 @@ int Netchan_CreateFileFragments( netchan_t *chan, const char *filename ) @@ -871,7 +871,7 @@ int Netchan_CreateFileFragments( netchan_t *chan, const char *filename )
Mem_Free( uncompressed );
}
wait = (fragbufwaiting_t *)Mem_Alloc( net_mempool, sizeof( fragbufwaiting_t ));
wait = (fragbufwaiting_t *)Mem_Calloc( net_mempool, sizeof( fragbufwaiting_t ));
remaining = filesize;
pos = 0;
@ -1077,7 +1077,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg ) @@ -1077,7 +1077,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
p = p->next;
}
buffer = Mem_Alloc( net_mempool, nsize + 1 );
buffer = Mem_Calloc( net_mempool, nsize + 1 );
p = chan->incomingbufs[FRAG_FILE_STREAM];
pos = 0;
@ -1110,7 +1110,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg ) @@ -1110,7 +1110,7 @@ qboolean Netchan_CopyFileFragments( netchan_t *chan, sizebuf_t *msg )
if( LZSS_IsCompressed( buffer ))
{
uint uncompressedSize = LZSS_GetActualSize( buffer ) + 1;
byte *uncompressedBuffer = Mem_Alloc( net_mempool, uncompressedSize );
byte *uncompressedBuffer = Mem_Calloc( net_mempool, uncompressedSize );
nsize = LZSS_Decompress( buffer, uncompressedBuffer );
Mem_Free( buffer );

2
engine/common/net_encode.c

@ -682,7 +682,7 @@ void Delta_ParseTable( char **delta_script, delta_info_t *dt, const char *encode @@ -682,7 +682,7 @@ void Delta_ParseTable( char **delta_script, delta_info_t *dt, const char *encode
const delta_field_t *pInfo;
// allocate the delta-structures
if( !dt->pFields ) dt->pFields = (delta_t *)Z_Malloc( dt->maxFields * sizeof( delta_t ));
if( !dt->pFields ) dt->pFields = (delta_t *)Z_Calloc( dt->maxFields * sizeof( delta_t ));
pField = dt->pFields;
pInfo = dt->pInfo;

2
engine/common/soundlib/snd_main.c

@ -32,7 +32,7 @@ void Sound_Reset( void ) @@ -32,7 +32,7 @@ void Sound_Reset( void )
wavdata_t *SoundPack( void )
{
wavdata_t *pack = Mem_Alloc( host.soundpool, sizeof( wavdata_t ));
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));
pack->buffer = sound.wav;
pack->width = sound.width;

4
engine/common/soundlib/snd_mp3.c

@ -102,7 +102,7 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, size_t filesize ) @@ -102,7 +102,7 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, size_t filesize )
}
sound.type = WF_PCMDATA;
sound.wav = (byte *)Mem_Alloc( host.soundpool, sound.size );
sound.wav = (byte *)Mem_Malloc( host.soundpool, sound.size );
// decompress mpg into pcm wav format
while( bytesWrite < sound.size )
@ -155,7 +155,7 @@ stream_t *Stream_OpenMPG( const char *filename ) @@ -155,7 +155,7 @@ stream_t *Stream_OpenMPG( const char *filename )
if( !file ) return NULL;
// at this point we have valid stream
stream = Mem_Alloc( host.soundpool, sizeof( stream_t ));
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
stream->file = file;
stream->pos = 0;

2
engine/common/soundlib/snd_utils.c

@ -87,7 +87,7 @@ byte *Sound_Copy( size_t size ) @@ -87,7 +87,7 @@ byte *Sound_Copy( size_t size )
{
byte *out;
out = Mem_Alloc( host.soundpool, size );
out = Mem_Malloc( host.soundpool, size );
memcpy( out, sound.tempbuffer, size );
return out;

4
engine/common/soundlib/snd_wav.c

@ -279,7 +279,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, size_t filesize ) @@ -279,7 +279,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, size_t filesize )
// Load the data
sound.size = sound.samples * sound.width * sound.channels;
sound.wav = Mem_Alloc( host.soundpool, sound.size );
sound.wav = Mem_Malloc( host.soundpool, sound.size );
memcpy( sound.wav, buffer + (iff_dataPtr - buffer), sound.size );
@ -384,7 +384,7 @@ stream_t *Stream_OpenWAV( const char *filename ) @@ -384,7 +384,7 @@ stream_t *Stream_OpenWAV( const char *filename )
sound.samples = ( sound.samples / sound.width ) / sound.channels;
// at this point we have valid stream
stream = Mem_Alloc( host.soundpool, sizeof( stream_t ));
stream = Mem_Calloc( host.soundpool, sizeof( stream_t ));
stream->file = file;
stream->size = sound.samples * sound.width * sound.channels;
stream->buffsize = FS_Tell( file ); // header length

2
engine/common/titles.c

@ -317,7 +317,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize ) @@ -317,7 +317,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
}
// must malloc because we need to be able to clear it after initialization
clgame.titles = (client_textmessage_t *)Mem_Alloc( cls.mempool, textHeapSize + nameHeapSize + messageSize );
clgame.titles = (client_textmessage_t *)Mem_Calloc( cls.mempool, textHeapSize + nameHeapSize + messageSize );
// copy table over
memcpy( clgame.titles, textMessages, messageSize );

159
engine/common/zone.c

@ -15,12 +15,6 @@ GNU General Public License for more details. @@ -15,12 +15,6 @@ GNU General Public License for more details.
#include "common.h"
#define MEMUNIT 8 // smallest unit we care about is this many bytes
#define MEMCLUMPSIZE (65536 - 1536) // give malloc padding so we can't waste most of a page at the end
#define MEMBITS (MEMCLUMPSIZE / MEMUNIT)
#define MEMBITINTS (MEMBITS / 32)
#define MEMCLUMP_SENTINEL 0xABADCAFE
#define MEMHEADER_SENTINEL1 0xDEADF00D
#define MEMHEADER_SENTINEL2 0xDF
@ -29,7 +23,6 @@ typedef struct memheader_s @@ -29,7 +23,6 @@ typedef struct memheader_s
struct memheader_s *next; // next and previous memheaders in chain belonging to pool
struct memheader_s *prev;
struct mempool_s *pool; // pool this memheader belongs to
struct memclump_s *clump; // clump this memheader lives in, NULL if not in a clump
size_t size; // size of the memory after the header (excluding header and sentinel2)
const char *filename; // file name and line where Mem_Alloc was called
uint fileline;
@ -38,22 +31,10 @@ typedef struct memheader_s @@ -38,22 +31,10 @@ typedef struct memheader_s
// immediately followed by data, which is followed by a MEMHEADER_SENTINEL2 byte
} memheader_t;
typedef struct memclump_s
{
byte block[MEMCLUMPSIZE];// contents of the clump
uint sentinel1; // should always be MEMCLUMP_SENTINEL
int bits[MEMBITINTS]; // if a bit is on, it means that the MEMUNIT bytes it represents are allocated, otherwise free
uint sentinel2; // should always be MEMCLUMP_SENTINEL
size_t blocksinuse; // if this drops to 0, the clump is freed
size_t largestavailable; // largest block of memory available
struct memclump_s *chain; // next clump in the chain
} memclump_t;
typedef struct mempool_s
{
uint sentinel1; // should always be MEMHEADER_SENTINEL1
struct memheader_s *chain; // chain of individual memory allocations
struct memclump_s *clumpchain; // chain of clumps (if any)
size_t totalsize; // total memory allocated in this pool (inside memheaders)
size_t realsize; // total memory allocated in this pool (actual malloc total)
size_t lastchecksize; // updated each time the pool is displayed by memlist
@ -66,10 +47,8 @@ typedef struct mempool_s @@ -66,10 +47,8 @@ typedef struct mempool_s
mempool_t *poolchain = NULL; // critical stuff
void *_Mem_Alloc( byte *poolptr, size_t size, const char *filename, int fileline )
void *_Mem_Alloc( byte *poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
int i, j, k, needed, endbit, largest;
memclump_t *clump, **clumpchainpointer;
memheader_t *mem;
mempool_t *pool = (mempool_t *)poolptr;
@ -77,68 +56,10 @@ void *_Mem_Alloc( byte *poolptr, size_t size, const char *filename, int fileline @@ -77,68 +56,10 @@ void *_Mem_Alloc( byte *poolptr, size_t size, const char *filename, int fileline
if( poolptr == NULL ) Sys_Error( "Mem_Alloc: pool == NULL (alloc at %s:%i)\n", filename, fileline );
pool->totalsize += size;
if( size < 4096 )
{
// clumping
needed = ( sizeof( memheader_t ) + size + sizeof( int ) + (MEMUNIT - 1)) / MEMUNIT;
endbit = MEMBITS - needed;
for( clumpchainpointer = &pool->clumpchain; *clumpchainpointer; clumpchainpointer = &(*clumpchainpointer)->chain )
{
clump = *clumpchainpointer;
if( clump->sentinel1 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_Alloc: trashed clump sentinel 1 (alloc at %s:%d)\n", filename, fileline );
if( clump->sentinel2 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_Alloc: trashed clump sentinel 2 (alloc at %s:%d)\n", filename, fileline );
if( clump->largestavailable >= needed )
{
largest = 0;
for( i = 0; i < endbit; i++ )
{
if( clump->bits[i>>5] & (1 << (i & 31)))
continue;
k = i + needed;
for( j = i; i < k; i++ )
if( clump->bits[i>>5] & (1 << (i & 31)))
goto loopcontinue;
goto choseclump;
loopcontinue:;
if( largest < j - i )
largest = j - i;
}
// since clump falsely advertised enough space (nothing wrong
// with that), update largest count to avoid wasting time in
// later allocations
clump->largestavailable = largest;
}
}
pool->realsize += sizeof( memclump_t );
clump = malloc( sizeof( memclump_t ));
if( clump == NULL ) Sys_Error( "Mem_Alloc: out of memory (alloc at %s:%i)\n", filename, fileline );
memset( clump, 0, sizeof( memclump_t ));
*clumpchainpointer = clump;
clump->sentinel1 = MEMCLUMP_SENTINEL;
clump->sentinel2 = MEMCLUMP_SENTINEL;
clump->chain = NULL;
clump->blocksinuse = 0;
clump->largestavailable = MEMBITS - needed;
j = 0;
choseclump:
mem = (memheader_t *)((byte *)clump->block + j * MEMUNIT );
mem->clump = clump;
clump->blocksinuse += needed;
for( i = j + needed; j < i; j++ )
clump->bits[j >> 5] |= (1 << (j & 31));
}
else
{
// big allocations are not clumped
pool->realsize += sizeof( memheader_t ) + size + sizeof( int );
mem = (memheader_t *)malloc( sizeof( memheader_t ) + size + sizeof( int ));
if( mem == NULL ) Sys_Error( "Mem_Alloc: out of memory (alloc at %s:%i)\n", filename, fileline );
mem->clump = NULL;
}
// big allocations are not clumped
pool->realsize += sizeof( memheader_t ) + size + sizeof( int );
mem = (memheader_t *)malloc( sizeof( memheader_t ) + size + sizeof( int ));
if( mem == NULL ) Sys_Error( "Mem_Alloc: out of memory (alloc at %s:%i)\n", filename, fileline );
mem->filename = filename;
mem->fileline = fileline;
@ -153,7 +74,7 @@ choseclump: @@ -153,7 +74,7 @@ choseclump:
mem->prev = NULL;
pool->chain = mem;
if( mem->next ) mem->next->prev = mem;
memset((void *)((byte *)mem + sizeof( memheader_t )), 0, mem->size );
if( clear ) memset((void *)((byte *)mem + sizeof( memheader_t )), 0, mem->size );
return (void *)((byte *)mem + sizeof( memheader_t ));
}
@ -167,7 +88,7 @@ static const char *Mem_CheckFilename( const char *filename ) @@ -167,7 +88,7 @@ static const char *Mem_CheckFilename( const char *filename )
if( !COM_CheckString( out ))
return dummy;
for( i = 0; i < 128; i++, out++ )
for( i = 0; i < MAX_OSPATH; i++, out++ )
{
if( *out == '\0' )
return filename; // valid name
@ -178,8 +99,6 @@ static const char *Mem_CheckFilename( const char *filename ) @@ -178,8 +99,6 @@ static const char *Mem_CheckFilename( const char *filename )
static void Mem_FreeBlock( memheader_t *mem, const char *filename, int fileline )
{
int i, firstblock, endblock;
memclump_t *clump, **clumpchainpointer;
mempool_t *pool;
if( mem->sentinel1 != MEMHEADER_SENTINEL1 )
@ -208,50 +127,8 @@ static void Mem_FreeBlock( memheader_t *mem, const char *filename, int fileline @@ -208,50 +127,8 @@ static void Mem_FreeBlock( memheader_t *mem, const char *filename, int fileline
// memheader has been unlinked, do the actual free now
pool->totalsize -= mem->size;
if(( clump = mem->clump ) != NULL )
{
if( clump->sentinel1 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_Free: trashed clump sentinel 1 (free at %s:%i)\n", filename, fileline );
if( clump->sentinel2 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_Free: trashed clump sentinel 2 (free at %s:%i)\n", filename, fileline );
firstblock = ((byte *)mem - (byte *)clump->block );
if( firstblock & ( MEMUNIT - 1 ))
Sys_Error( "Mem_Free: address not valid in clump (free at %s:%i)\n", filename, fileline );
firstblock /= MEMUNIT;
endblock = firstblock + ((sizeof( memheader_t ) + mem->size + sizeof( int ) + (MEMUNIT - 1)) / MEMUNIT );
clump->blocksinuse -= endblock - firstblock;
// could use &, but we know the bit is set
for( i = firstblock; i < endblock; i++ )
clump->bits[i >> 5] -= (1 << (i & 31));
if( clump->blocksinuse <= 0 )
{
// unlink from chain
for( clumpchainpointer = &pool->clumpchain; *clumpchainpointer; clumpchainpointer = &(*clumpchainpointer)->chain )
{
if (*clumpchainpointer == clump)
{
*clumpchainpointer = clump->chain;
break;
}
}
pool->realsize -= sizeof( memclump_t );
memset( clump, 0xBF, sizeof( memclump_t ));
free( clump );
}
else
{
// clump still has some allocations
// force re-check of largest available space on next alloc
clump->largestavailable = MEMBITS - clump->blocksinuse;
}
}
else
{
pool->realsize -= sizeof( memheader_t ) + mem->size + sizeof( int );
free( mem );
}
pool->realsize -= sizeof( memheader_t ) + mem->size + sizeof( int );
free( mem );
}
void _Mem_Free( void *data, const char *filename, int fileline )
@ -260,7 +137,7 @@ void _Mem_Free( void *data, const char *filename, int fileline ) @@ -260,7 +137,7 @@ void _Mem_Free( void *data, const char *filename, int fileline )
Mem_FreeBlock((memheader_t *)((byte *)data - sizeof( memheader_t )), filename, fileline );
}
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, const char *filename, int fileline )
void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
{
memheader_t *memhdr = NULL;
char *nb;
@ -273,7 +150,7 @@ void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, const char *filena @@ -273,7 +150,7 @@ void *_Mem_Realloc( byte *poolptr, void *memptr, size_t size, const char *filena
if( size == memhdr->size ) return memptr;
}
nb = _Mem_Alloc( poolptr, size, filename, fileline );
nb = _Mem_Alloc( poolptr, size, clear, filename, fileline );
if( memptr ) // first allocate?
{
@ -399,20 +276,10 @@ void Mem_CheckHeaderSentinels( void *data, const char *filename, int fileline ) @@ -399,20 +276,10 @@ void Mem_CheckHeaderSentinels( void *data, const char *filename, int fileline )
}
}
static void Mem_CheckClumpSentinels( memclump_t *clump, const char *filename, int fileline )
{
// this isn't really very useful
if( clump->sentinel1 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_CheckClumpSentinels: trashed sentinel 1 (sentinel check at %s:%i)\n", filename, fileline );
if( clump->sentinel2 != MEMCLUMP_SENTINEL )
Sys_Error( "Mem_CheckClumpSentinels: trashed sentinel 2 (sentinel check at %s:%i)\n", filename, fileline );
}
void _Mem_Check( const char *filename, int fileline )
{
memheader_t *mem;
mempool_t *pool;
memclump_t *clump;
for( pool = poolchain; pool; pool = pool->next )
{
@ -425,10 +292,6 @@ void _Mem_Check( const char *filename, int fileline ) @@ -425,10 +292,6 @@ void _Mem_Check( const char *filename, int fileline )
for( pool = poolchain; pool; pool = pool->next )
for( mem = pool->chain; mem; mem = mem->next )
Mem_CheckHeaderSentinels((void *)((byte *) mem + sizeof(memheader_t)), filename, fileline );
for( pool = poolchain; pool; pool = pool->next )
for( clump = pool->clumpchain; clump; clump = clump->chain )
Mem_CheckClumpSentinels( clump, filename, fileline );
}
void Mem_PrintStats( void )

4
engine/server/sv_client.c

@ -340,7 +340,7 @@ void SV_ConnectClient( netadr_t from ) @@ -340,7 +340,7 @@ void SV_ConnectClient( netadr_t from )
sv.current_client = newcl;
newcl->edict = EDICT_NUM( (newcl - svs.clients) + 1 );
newcl->challenge = challenge; // save challenge for checksumming
newcl->frames = (client_frame_t *)Z_Malloc( sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
newcl->frames = (client_frame_t *)Z_Calloc( sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
newcl->userid = g_userid++; // create unique userid
newcl->state = cs_connected;
@ -2252,7 +2252,7 @@ void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg ) @@ -2252,7 +2252,7 @@ void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
for( i = 0; i < total; i++ )
{
resource = Z_Malloc( sizeof( resource_t ) );
resource = Z_Calloc( sizeof( resource_t ) );
Q_strncpy( resource->szFileName, MSG_ReadString( msg ), sizeof( resource->szFileName ));
resource->type = MSG_ReadByte( msg );
resource->nIndex = MSG_ReadShort( msg );

24
engine/server/sv_game.c

@ -609,7 +609,7 @@ void SV_RestartDecals( void ) @@ -609,7 +609,7 @@ void SV_RestartDecals( void )
if( !SV_Active( )) return;
// g-cont. add space for studiodecals if present
host.decalList = (decallist_t *)Z_Malloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
host.decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
host.numdecals = R_CreateDecalList( host.decalList );
// remove decals from map
@ -692,7 +692,7 @@ void SV_WriteEntityPatch( const char *filename ) @@ -692,7 +692,7 @@ void SV_WriteEntityPatch( const char *filename )
char *entities = NULL;
FS_Seek( f, lumpofs, SEEK_SET );
entities = (char *)Z_Malloc( lumplen + 1 );
entities = (char *)Z_Calloc( lumplen + 1 );
FS_Read( f, entities, lumplen );
FS_WriteFile( va( "maps/%s.ent", filename ), entities, lumplen );
Con_Printf( "Write 'maps/%s.ent'\n", filename );
@ -760,7 +760,7 @@ static char *SV_ReadEntityScript( const char *filename, int *flags ) @@ -760,7 +760,7 @@ static char *SV_ReadEntityScript( const char *filename, int *flags )
if( !ents && lumplen >= 32 )
{
FS_Seek( f, lumpofs, SEEK_SET );
ents = Z_Malloc( lumplen + 1 );
ents = Z_Calloc( lumplen + 1 );
FS_Read( f, ents, lumplen );
}
FS_Close( f ); // all done
@ -2011,8 +2011,14 @@ int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample @@ -2011,8 +2011,14 @@ int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample
if( sample[0] == '!' && Q_isdigit( sample + 1 ))
{
SetBits( flags, SND_SENTENCE );
sound_idx = Q_atoi( sample + 1 );
if( sound_idx >= MAX_SOUNDS )
{
SetBits( flags, SND_SENTENCE|SND_SEQUENCE );
sound_idx -= MAX_SOUNDS;
}
else SetBits( flags, SND_SENTENCE );
}
else if( sample[0] == '#' && Q_isdigit( sample + 1 ))
{
@ -2922,7 +2928,7 @@ void *pfnPvAllocEntPrivateData( edict_t *pEdict, long cb ) @@ -2922,7 +2928,7 @@ void *pfnPvAllocEntPrivateData( edict_t *pEdict, long cb )
if( cb > 0 )
{
// a poke646 have memory corrupt in somewhere - this is trashed last sixteen bytes :(
pEdict->pvPrivateData = Mem_Alloc( svgame.mempool, (cb + 15) & ~15 );
pEdict->pvPrivateData = Mem_Calloc( svgame.mempool, (cb + 15) & ~15 );
}
return pEdict->pvPrivateData;
@ -2962,7 +2968,7 @@ string_t SV_AllocString( const char *szString ) @@ -2962,7 +2968,7 @@ string_t SV_AllocString( const char *szString )
l = Q_strlen( szString ) + 1;
out = out_p = Mem_Alloc( svgame.stringspool, l );
out = out_p = Mem_Calloc( svgame.stringspool, l );
for( i = 0; i < l; i++ )
{
if( szString[i] == '\\' && i < l - 1 )
@ -4094,7 +4100,7 @@ void pfnEndSection( const char *pszSection ) @@ -4094,7 +4100,7 @@ void pfnEndSection( const char *pszSection )
{
if( !Q_stricmp( "oem_end_credits", pszSection ))
Host_Credits ();
else Cbuf_AddText( va( "endgame \"%s\"\n", pszSection ));
else Cbuf_AddText( "\ndisconnect\n" );
}
/*
@ -4860,8 +4866,8 @@ qboolean SV_LoadProgs( const char *name ) @@ -4860,8 +4866,8 @@ qboolean SV_LoadProgs( const char *name )
svgame.globals->maxEntities = GI->max_edicts;
svgame.globals->maxClients = svs.maxclients;
svgame.edicts = Mem_Alloc( svgame.mempool, sizeof( edict_t ) * GI->max_edicts );
svs.baselines = Z_Malloc( sizeof( entity_state_t ) * GI->max_edicts );
svgame.edicts = Mem_Calloc( svgame.mempool, sizeof( edict_t ) * GI->max_edicts );
svs.baselines = Z_Calloc( sizeof( entity_state_t ) * GI->max_edicts );
svgame.numEntities = svs.maxclients + 1; // clients + world
for( i = 0, e = svgame.edicts; i < GI->max_edicts; i++, e++ )

4
engine/server/sv_phys.c

@ -1943,7 +1943,7 @@ static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamediron @@ -1943,7 +1943,7 @@ static char **pfnGetFilesList( const char *pattern, int *numFiles, int gamediron
static void *pfnMem_Alloc( size_t cb, const char *filename, const int fileline )
{
return _Mem_Alloc( svgame.mempool, cb, filename, fileline );
return _Mem_Alloc( svgame.mempool, cb, true, filename, fileline );
}
static void pfnMem_Free( void *mem, const char *filename, const int fileline )
@ -1979,7 +1979,7 @@ const byte *pfnLoadImagePixels( const char *filename, int *width, int *height ) @@ -1979,7 +1979,7 @@ const byte *pfnLoadImagePixels( const char *filename, int *width, int *height )
if( !pic ) return NULL;
buffer = Mem_Alloc( svgame.mempool, pic->size );
buffer = Mem_Malloc( svgame.mempool, pic->size );
if( buffer ) memcpy( buffer, pic->buffer, pic->size );
if( width ) *width = pic->width;
if( height ) *height = pic->height;

2
engine/server/sv_pmove.c

@ -177,7 +177,7 @@ void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin ) @@ -177,7 +177,7 @@ void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin )
return;
if( svgame.interp[edictnum-1].active && svgame.interp[edictnum-1].moving )
VectorCopy( svgame.interp[edictnum-1].newpos, origin );
VectorCopy( svgame.interp[edictnum-1].oldpos, origin );
}
void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs )

12
engine/server/sv_save.c

@ -266,7 +266,7 @@ static void InitEntityTable( SAVERESTOREDATA *pSaveData, int entityCount ) @@ -266,7 +266,7 @@ static void InitEntityTable( SAVERESTOREDATA *pSaveData, int entityCount )
ENTITYTABLE *pTable;
int i;
pSaveData->pTable = Mem_Alloc( host.mempool, sizeof( ENTITYTABLE ) * entityCount );
pSaveData->pTable = Mem_Calloc( host.mempool, sizeof( ENTITYTABLE ) * entityCount );
pSaveData->tableCount = entityCount;
// setup entitytable
@ -604,8 +604,8 @@ static SAVERESTOREDATA *SaveInit( int size, int tokenCount ) @@ -604,8 +604,8 @@ static SAVERESTOREDATA *SaveInit( int size, int tokenCount )
{
SAVERESTOREDATA *pSaveData;
pSaveData = Mem_Alloc( host.mempool, sizeof( SAVERESTOREDATA ) + size );
pSaveData->pTokens = (char **)Mem_Alloc( host.mempool, tokenCount * sizeof( char* ));
pSaveData = Mem_Calloc( host.mempool, sizeof( SAVERESTOREDATA ) + size );
pSaveData->pTokens = (char **)Mem_Calloc( host.mempool, tokenCount * sizeof( char* ));
pSaveData->tokenCount = tokenCount;
pSaveData->pBaseData = (char *)(pSaveData + 1); // skip the save structure);
@ -1108,7 +1108,7 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int @@ -1108,7 +1108,7 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
memset( &header, 0, sizeof( header ));
// g-cont. add space for studiodecals if present
decalList = (decallist_t *)Z_Malloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
decalList = (decallist_t *)Z_Calloc( sizeof( decallist_t ) * MAX_RENDER_DECALS * 2 );
// initialize client header
header.decalCount = R_CreateDecalList( decalList );
@ -2220,14 +2220,14 @@ qboolean SV_GetSaveComment( const char *savename, char *comment ) @@ -2220,14 +2220,14 @@ qboolean SV_GetSaveComment( const char *savename, char *comment )
return 0;
}
pSaveData = (char *)Mem_Alloc( host.mempool, size );
pSaveData = (char *)Mem_Malloc( host.mempool, size );
FS_Read( f, pSaveData, size );
pData = pSaveData;
// allocate a table for the strings, and parse the table
if( tokenSize > 0 )
{
pTokenList = Mem_Alloc( host.mempool, tokenCount * sizeof( char* ));
pTokenList = Mem_Calloc( host.mempool, tokenCount * sizeof( char* ));
// make sure the token strings pointed to by the pToken hashtable.
for( i = 0; i < tokenCount; i++ )

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